Nova Screenshots Released!
#81
Posted 23 May 2014 - 03:58 PM
First off, the obvious. Legs/torso thing and overall look. I like that it has torso twist now. Would have been nice to have the legs just a smidge closer to the top part, and make the legs attach a little farther back on the torso so it gives a better illusion that they are close to the upper part. However, I mainly mention this because it makes the Center torso more .... noticeable, because right now with the way it is, it draws my attention to the box beneath the CT.
Also, lower the arms closer to the knees.
I mention these things because in Mechwarrior 2, when it came to things visually, I remembered the Nova for it having low arms, and it's head sticking forward a little bit. I didn't even think about the arms looking so tensed up because they were so close to the ground it just made sense for them to be in that position.
As for small stuff
#1 Love the new cockpit
Oh... well can't say much else for small stuff, it's pretty faithful to the original when it comes to the tiny things.
So overall I like how the Nova came out. Just move the legs and arms a tiny bit and it'd be perfect. I didn't really expect much though, because going from a no-torso twist to a twist able mech is something that will be weird. Some mechs aren't that bad to make that happen, but with a design like Nova it's hard to do make it look right (Even Kit Fox is much easy to make it look right when compared to Nova).
As for the gameplay for the Nova. I really look forward to trying it out. In MW2 I used it to alpha, then run around in circles while I cooled down since the lack of torso twist was a pain and being able to make big alphas. Nova is one of the reasons why I fell in love with Jumpjets in the first place.
I plan to do the 1-2 Punch thing with Nova. We'll have to see if it's possible to shoot one arm, then shoot the other arm before the first arm recharges, and not overheat. If not, it depends on how fast you can chainfire through the medium lasers, if it's too slow then I'll have to replace some lasers with smalls or heatsinks.
I look forward to seeing how the Nova plays out in MWO. Novas were generally a high priority target for me in MW2, they deal some crazy damage, but die really quick compared to most things that deal similar damage.
After Timberwolf, Nova will probably be the next Clan mech that I will play the most often. Though Summoner is rivaling that spot now too because I worry about the heat problems that Nova has, and because I tend to like the feel of heavies in all Mechwarrior games I've played.
#82
Posted 23 May 2014 - 04:01 PM
#84
Posted 23 May 2014 - 04:29 PM
Rouken, on 23 May 2014 - 12:21 PM, said:
I know that it's the TT prime loadout. That was my exact point. Yet another stock loadout that just doesn't make much sense with the current game mechanics. But thanks for explaining the game to me.
Wabbit Swaya, on 23 May 2014 - 02:24 PM, said:
Is that tone necessary? I guess not.
As for the torso twist thing - too little imagination, too little out of the box thinking. Fast turn rate and arm movement, coupled with that weapon loadout, jump jets and the non-torso-twist low silhouette should be more than enough to deal with lights.
Mechs in MWO need harder distinction, not just tiny bits of slightly different.
Edited by John Norad, 23 May 2014 - 04:34 PM.
#85
Posted 23 May 2014 - 04:49 PM
Also: who cares if you can only fire one arm at a time on the Prime? That's still 42 damage in each giant hamfist. That's better than some assault 'Mechs can manage. The Prime will do just fine for pilots with some trigger control.
#86
Posted 23 May 2014 - 04:52 PM
As for distinction, how about some more maps, more game modes,instead of new types of 'mech geometry when they can't get the geometry right in a lot of the game, not just on the 'mechs.
Still hitting invisible walls when clearly exposed around a corner or over a ridge. for one.
#87
Posted 23 May 2014 - 05:00 PM
One Way Pilot, on 23 May 2014 - 11:19 AM, said:
Except the 1.4DHS means you'll most likely overheat chain firing two of those ER PPCs in the Warhawk, and the Nova will likely be completely unable to utilize 6 of those 12 lasers. An alpha from either mech is probably an instant suicide button.
#88
Posted 23 May 2014 - 05:03 PM
#89
Posted 23 May 2014 - 05:22 PM
#90
Posted 23 May 2014 - 06:19 PM
shad0w4life, on 23 May 2014 - 12:32 PM, said:
Well, an Alpha simulated with just medium lasers is like taking you out by overhating for 30 seconds (which means quite a lot internal damage by heat) and this is simulated with only 4 heat/laser while the ER Mediums would have 5 Heat , if using battletech numbers. So Alphaing this is a stupid Idea except knowing you are going to die. and I guess the ER MEdiums will get a ghostheat at a Number of 5 o at least 6 too. maybe the Prima variant may come with a special quirk allowing to negate ghostheat up to 6 medium lasers. that would be a nice thing.
But the amount of lasers is not useless. if you can expose only half of the mech, you can still fire a volley of 5 or 6. So you are not dependend on "going around the right side"
Anyways, some fun builds are going to be possible
10x ER Mediums
4 MG's
4 ERLL
13 flamers
2ER PPC's
10ERSL
Edited by Grimmrog, 23 May 2014 - 06:42 PM.
#91
Posted 23 May 2014 - 06:32 PM
#92
Posted 23 May 2014 - 06:36 PM
Maybe just 2 ER LL and the rest into armour and Speed for a giant sizes Raven?
Edited by Keira_NZ, 23 May 2014 - 06:38 PM.
#93
Posted 23 May 2014 - 06:36 PM
Supernova
Nova
#96
Posted 23 May 2014 - 06:53 PM
Keira_NZ, on 23 May 2014 - 06:48 PM, said:
"Neg" what does that mean?
clan speak for negative
aff = affirmative
EDIT
Laughing at all the people who are just figuring out the nova has a torso, despite the concept art being up for months. Explains all the 12:0 matches
Edited by S3dition, 23 May 2014 - 06:55 PM.
#97
Posted 23 May 2014 - 06:53 PM
I love it, looks great and honestly in Table Top the Prime couldnt handle an alpha anyways. Personally plan on dropping 4 of the ERMLs for 4 more heat sinks. I dont get why people try to say something is DOA based on the primary configuration... I mean seriously unless you are in a stock league you are going to modify the dang thing anyways.
#98
Posted 23 May 2014 - 06:55 PM
Keira_NZ, on 23 May 2014 - 06:48 PM, said:
"Neg" what does that mean?
Short for negative... clanners like saying things like neg and aff (affirmative)...
Edit: Someone beat me to the answer...
Edited by Alik Kerensky, 23 May 2014 - 06:56 PM.
#99
Posted 23 May 2014 - 06:59 PM
#100
Posted 23 May 2014 - 07:00 PM
Keira_NZ, on 23 May 2014 - 06:36 PM, said:
Maybe just 2 ER LL and the rest into armour and Speed for a giant sizes Raven?
NOPE
clan mechs can't change engine rating. But taking off some ER Mediums for extra DHS and armor, since I guess it isn't maxed, is mostlikely what is going to happen.
Alik Kerensky, on 23 May 2014 - 06:36 PM, said:
Supernova
Nova
I totally love the Supernova as my most favourite mech.
And thats basically the only reason why I am fine with the "misconception" of the Nova in MWO. Since the Nova we have here is now more like a "Mini Super"nova crossdesign. And with 4ER LL it is much like a Medium version of the Supernova. Just the amazing arm design and chassis design of the Supernova are missing.
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