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Bad Game Design Is As Much The Player's Fault As It Is The Designers

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#81 verybad

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Posted 25 May 2014 - 04:40 PM

View Postlockwoodx, on 25 May 2014 - 02:03 PM, said:

There's plenty of content.


Uhh, where?Is there a secret download patch or something?

Seems to me we've gotten more of this.
Posted Image

Especially considering the tme this game has been out and the strong capabilities of the engine...Lots of content isn't what I would call this.

Edited by verybad, 25 May 2014 - 04:44 PM.


#82 Saint Scarlett Johan

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Posted 25 May 2014 - 05:08 PM

Wait, if I'm responsible for game balance then why the **** am I not getting paid?

But seriously, why should I be responsible for playing the game as it allows me to play it? And why does that make me bad?

"Oh, I'm sorry I torso twisted your lasers then shot you in the face with my AC20."

"Oh, I'm sorry I got in your minimum LRM range and took a leg, killing you with an ammo explosion.

"Oh, I'm sorry I peeked around a corner and laid into you with some PPCs then retreated into cover before you could respond."

"Oh, I'm sorry I'm using ECM while I whittle away the armor of your LRM boat."

"Oh, I'm sorry stayed outside the range of your Jagerbomb's AC20s and killed you with LRMs."


All I see is someone who wants to take bad builds and pwn people. Then when someone comes along with a better build or more skill and annihilates them they come here to QQ.

This is like blaming to homeowner for a shoddily constructed home instead of the contractor that cut corners.

#83 TehSBGX

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Posted 25 May 2014 - 05:17 PM

Good game design died a long time ago becuase it's simply not profitable. It's why lowest common denominator games like Call of Duty, TF2 and Dota2 / LoL are so popular. Good game design gets in the way of making money.

#84 Roland

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Posted 25 May 2014 - 05:19 PM

Those games you just listed are actually all exceptionally well designed games.

#85 Kassatsu

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Posted 25 May 2014 - 05:26 PM

View PostRoadbeer, on 25 May 2014 - 01:16 PM, said:

@ OP... NOPE!




Who's fault is it really?

View Postverybad, on 25 May 2014 - 01:28 PM, said:

My new favorite youtube clip.

Is that a clip of a group of dragon slayer pilots, or PGI HQ? I can't really tell.

EDIT: Let's actually get the post I was trying to quote in there, yeah?

Edited by Kassatsu, 25 May 2014 - 05:26 PM.


#86 mostnotweak

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Posted 25 May 2014 - 05:29 PM

get a community together and play private matches with whatever house rules you want

#87 TehSBGX

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Posted 25 May 2014 - 05:45 PM

View PostRoland, on 25 May 2014 - 05:19 PM, said:

Those games you just listed are actually all exceptionally well designed games.


20 years ago they would of been mocked endlessly. Please have some perspective.

#88 Roland

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Posted 25 May 2014 - 05:50 PM

View PostTehSBGX, on 25 May 2014 - 05:45 PM, said:


20 years ago they would of been mocked endlessly. Please have some perspective.

Uh, no they wouldn't.
Again, those games you listed are all exceptionally well designed games.

I think perhaps you don't really grasp what constitutes good game design.

Fun games that are played and enjoyed by millions of players have achieved their chief design goal.

#89 Bishop Steiner

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Posted 25 May 2014 - 05:52 PM

View PostRoland, on 25 May 2014 - 05:19 PM, said:

Those games you just listed are actually all exceptionally well designed games.

Well designed yes, but one really cannot deny CoD thrives off the braindead Zergrush Mentality lil lockwood is angry at us for not embracing.

View PostRoland, on 25 May 2014 - 05:50 PM, said:

Uh, no they wouldn't.
Again, those games you listed are all exceptionally well designed games.

I think perhaps you don't really grasp what constitutes good game design.

Fun games that are played and enjoyed by millions of players have achieved their chief design goal.

After all, by this standard candy crush and flappy birds are the pinnacle of game design

#90 Wolfways

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Posted 25 May 2014 - 05:56 PM

I'm an old fart, i like complicated games ;)

#91 Saint Scarlett Johan

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Posted 25 May 2014 - 05:57 PM

Those games you listed are pretty well balanced. I may not care for the CoD series, but it's still one of the better balanced games on the market. As is TF2 and LoL. Yeah, sure CoD reuses many (practically all) assets from the previous games.

And what's funny, is 20 years ago we had Doom and Wolfenstein 3D. Doom had all of 7 weapons and Wolfenstein had all of 4 weapons and the levels were all more or less the same only with more enemies in each level. I'm pretty sure we're leaps and bounds past that.

#92 Deathlike

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Posted 25 May 2014 - 05:58 PM

View PostBishop Steiner, on 25 May 2014 - 05:52 PM, said:

Well designed yes, but one really cannot deny CoD thrives off the braindead Zergrush Mentality lil lockwood is angry at us for not embracing.



That game is still enjoyable. This game? I'm getting rather ragey over the over-meta.

#93 Bishop Steiner

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Posted 25 May 2014 - 06:00 PM

View PostWolfways, on 25 May 2014 - 05:56 PM, said:

I'm an old fart, i like complicated games :ph34r:

that explains the smell of moldy cheeze..... ;)

View PostDeathlike, on 25 May 2014 - 05:58 PM, said:



That game is still enjoyable. This game? I'm getting rather ragey over the over-meta.

congrats for successfully stealing 2:57 of my life.......

#94 Wolfways

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Posted 25 May 2014 - 06:02 PM

View PostBishop Steiner, on 25 May 2014 - 06:00 PM, said:

that explains the smell of moldy cheeze..... ;)

lol i'm making a cheeseburger right now...

Are you watching me? :ph34r:

#95 Roland

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Posted 25 May 2014 - 06:04 PM

View PostBishop Steiner, on 25 May 2014 - 05:52 PM, said:

Well designed yes, but one really cannot deny CoD thrives off the braindead Zergrush Mentality lil lockwood is angry at us for not embracing.


After all, by this standard candy crush and flappy birds are the pinnacle of game design

I lot of older gamers who no longer have good reflexes tend to talk down to have like call of duty, but the reality is that it is an awesome game. The single player campaigns were amazingly well done. I mean, hell, I'll never forget playing COD2, climbing up the cliffs at point du hoc, getting to the top and fighting through an accurate representation of the {Godwin's Law} defenses set up there.

Likewise, COD4:MW is generally regarded as one of the best shooters ever, introducing a ton of new features not seen in earlier games.

Or TF2, which is widely regarded as one of the best team based shooters of all time.

On some level, if you don't appreciate such games, it generally means that you never really played them, or that you don't really like games that much, since they have extremely broad appeal.

And candy crush? Yeah dude, that game actually is a triumph of game design. It's not a shooter, but it is most certainly a masterfully designed game. It's pretty much the king of the hill in that genre. That's why a billion people play it.

#96 TehSBGX

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Posted 25 May 2014 - 06:09 PM

View PostRoland, on 25 May 2014 - 05:50 PM, said:

Uh, no they wouldn't.
Again, those games you listed are all exceptionally well designed games.

I think perhaps you don't really grasp what constitutes good game design.

Fun games that are played and enjoyed by millions of players have achieved their chief design goal.


Oh of course not, I mean I was just that one lone kid back in the day that bitched Donkey Kong Country was all pretty graphics and couldn't hold a candle to Megman X when it came to game play. I was that one kid that defended Street Fighter from Mortal Kombat kids. I was that kid that said The Ultima series was pretty cool when none of the other kids heard of it.

Yes, tell me again how I don't understand good gameplay when it comes down to playing D&D I'm always the one stuck being DM because I actually put enough effort into properly balancing an Adventure so it's tough with out causing wipes too easily.

Yes I totally don't know what I'm doing when the average person thinks Nicki Minaj has talent yet I listen to Gorgoroth.

Yep, the masses of asses are totally right and I don't know what I'm doing because I try and use the critical thinking skills the gods gave me.

Yep totally.

#97 Bishop Steiner

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Posted 25 May 2014 - 06:14 PM

View PostRoland, on 25 May 2014 - 06:04 PM, said:



And candy crush? Yeah dude, that game actually is a triumph of game design. It's not a shooter, but it is most certainly a masterfully designed game. It's pretty much the king of the hill in that genre. That's why a billion people play it.

Which is why I feel there is a world of difference between good game design, and good game mechanics. But hey, Millions of People watch American Idol and the Voice too. Bottom line is most people just want to be entertained without brain being engaged, actually. Numbers, are not a real indicator of quality. (Or FORD would actually be the best designed cars in the world)

Good marketing, Platform playerbases and such a re a large part. And a good number of platform and even PC Gamers never look beyond whatever game the big names are shilling.

I agree CoD is not a badly designed game (mechanically), if you can remove 90% of the playerbase (sadly, MWO still would not be dramatically improved by that expedient...... 90% of the Dev base, maybe?) but it still is massive, mostly because of the braindead masses who just want to be solo rambo heroes.

#98 Roland

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Posted 25 May 2014 - 06:16 PM

It sounds kind of like you're just a dinosaur who doesn't like new things.

The games you listed tend to have extremely broad appeal and have enjoyed very long lifecycles with players playing them for years. Games like league of legends are played competitively in global tournaments with players from around the world and broadcast to millions of viewers.

Personally, I'm not really that into that genre of game, but it's absurd in the extreme to try and say it's poorly designed or balanced.

Just because you don't like a game does not mean it is poorly designed.

#99 Bishop Steiner

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Posted 25 May 2014 - 06:17 PM

View PostTehSBGX, on 25 May 2014 - 06:09 PM, said:


Yes I totally don't know what I'm doing when the average person thinks Nicki Minaj has talent yet I listen to Gorgoroth.


I'll stick to Sigh, Isahn, Enslaved, Primordial, Vreid, Negura Bunget, Druidkh and Moonsorrow. You had me going til the whole Gorgoroth thing (been into the crazy stuff since the mid 89s, and, well, to each their own, lol)

#100 TehSBGX

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Posted 25 May 2014 - 06:21 PM

View PostRoland, on 25 May 2014 - 06:16 PM, said:

It sounds kind of like you're just a dinosaur who doesn't like new things.

The games you listed tend to have extremely broad appeal and have enjoyed very long lifecycles with players playing them for years. Games like league of legends are played competitively in global tournaments with players from around the world and broadcast to millions of viewers.

Personally, I'm not really that into that genre of game, but it's absurd in the extreme to try and say it's poorly designed or balanced.

Just because you don't like a game does not mean it is poorly designed.


I'm a dinosaur because I understand popular doesn't mean good. Okay broad appeal huh? I still play King of Dragons about once a week, that game is an incredibly Solid rpg / beat 'em up hybrid that makes dota-clones cry and it's well over 20 years old. When a game is truly great it can stand the test of time just like a good movie.


View PostBishop Steiner, on 25 May 2014 - 06:17 PM, said:

I'll stick to Sigh, Isahn, Enslaved, Primordial, Vreid, Negura Bunget, Druidkh and Moonsorrow. You had me going til the whole Gorgoroth thing (been into the crazy stuff since the mid 89s, and, well, to each their own, lol)

I Could of gone with Wolfchant or Northland, but I was thinking they were too esoteric.

Edited by TehSBGX, 25 May 2014 - 06:22 PM.




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