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Watch Developer Vlog #4


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#101 BLOOD WOLF

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Posted 28 May 2014 - 03:49 PM

View PostXeno Phalcon, on 28 May 2014 - 11:18 AM, said:

MWuahaha arty nerfs.

Yeah russ is starting to look scary, few more months and hes gonna look like that guy from Howard the Duck.

Posted Image

put a link on his twitter. Next time russ, clean up :huh:

#102 Koniving

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Posted 28 May 2014 - 04:15 PM

View PostJohn Norad, on 28 May 2014 - 02:24 PM, said:

Oh this is so true. My biggest griefs with regard to mechwarrior titles have been projectile'ish PPCs and single shot autocannons. Just look at http://www.sarna.net/wiki/Autocannon

It would be so much more awesome to have rapid firing big guns, roaring and thundering away at your enemy.


Been working them out, matching up shot counts with sizes, etc. So for my own personal use I have a 'rough' damage to shot count to size ratio.

I'm only listing some the bore-ranges I've worked out.
Spoiler


In the mean time this video is ancient. The 185mm Chemjet gun is actually 4 shots not 3. This was before I read oh so many books (so what little I did read didn't have much perspective to feed it). But burst fire ACs, here ya go. o.O;

Demonstrations forced to fit within the '4' second timeline of MWO's AC/20s, but actual books are fired within 5 to 10 seconds.

(For random mention: LB-2s are frequently 20mm. AC/2's minimum is 30mm. MGs also fire significantly shorter 'rifled' bullets instead of saboted rounds, but calibers vary between 12.5mm, 20mm, and then there's 25mm for Heavy MGs.)

(Fixed a typo.)

Edited by Koniving, 28 May 2014 - 08:42 PM.


#103 EgoSlayer

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Posted 28 May 2014 - 04:51 PM

View Postshad0w4life, on 28 May 2014 - 09:54 AM, said:

View PostFinster, on 28 May 2014 - 09:49 AM, said:

WHAT ABOUT TARGETING COMPUTERS


It's called your mouse, can't really make weapons any more accurate unless they add in a cone of fire mechanic.

The only thing they could do with them is have it put a box around the target area you want on a mech.



Not entirely true - they could do a boresight target vector indicator to show how much you have to lead a target. Not saying that would be a good idea, just saying there are ways to improve your accuracy with a module/piece of equipment.

Edited by EgoSlayer, 28 May 2014 - 04:52 PM.


#104 Grey Ghost

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Posted 28 May 2014 - 04:52 PM

View PostInnerSphereNews, on 28 May 2014 - 09:01 AM, said:

With the 3 `Mech modules we'll have one that - if an enemy has targeted you and you move out of sight, that target will be instantly lost, so there's no decay anymore.

Is this going to negate the existing Target Decay Module's added time, or just the basic Target Decay time. Is this basically going to be the first module that just trumps another module?

#105 Kell Commander

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Posted 28 May 2014 - 05:07 PM

Is there a reason the modules and warhorn functions required time on a vlog instead of just explaining what they are on the screen to buy clan packages? Also why wait this long to say what they do instead of saying it right away for more sales?

Although if they REALLY wanted more sales they would redo the whole abomination that is MC to USD conversion rate.

#106 LordSkippy

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Posted 28 May 2014 - 05:22 PM

View PostNikolai Lubkiewicz, on 28 May 2014 - 01:19 PM, said:

These modules are visually different from the non-Clan Pack version which is available for C-Bills to all players.

Yes, you can take a Clan Pack Module that you got with your Clan Pack and put it on your InnerSphere 'Mechs. It will keep its unique visual effect.

You can also buy the exact same module as the Clan Pack Module but it will not have the same visual effect and put those on your InnerSphere and/or Clan 'Mechs as well. There is no P2W scenario here and we wanted to make sure we clarified this as soon as possible.


I'm all for the no P2W. However, what exactly does "unique visual effect" mean? None of the current modules have visual effects, so we really don't have a point of reference.

So, if you have the non-clan package walk faster while legged module, you just walk faster while legged. But if you have the clan packaged walk faster while legged module, what? A 15 meter tall grampa's walker is deployed from the 'Mech's arms, complete with large tennis balls on the feet to help it with traction?

An example will help a lot.

Thank you!

#107 Zolaz

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Posted 28 May 2014 - 05:35 PM

Unique visual effect probably means that it will look different that C-bill versions in UI 2.0 on the modules screen. So basically you you get 30 million or so in free modules and have a different look in the GUI.

#108 Clownwarlord

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Posted 28 May 2014 - 05:42 PM

I like these videos I just wish they had more of them. That way they seem to be giving us more info ahead of time or updates to issues like the 4 by 3 or 3 by 4 whatever.

#109 Frost Lord

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Posted 28 May 2014 - 06:07 PM

View PostDEMAX51, on 28 May 2014 - 09:57 AM, said:

I think some people were expecting something along the lines of a target "lead" calculator - something that shows how much you need to lead your moving target to hit them (similar to how targeting works in War Thunder).


lol leading in this is easy, tho I guss if it was a module and peaple wanted to waist a spot that would be ok.
I think a target would actuly make my shooting worse atlests when it comes to what part of the meck i hit.

#110 White Bear 84

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Posted 28 May 2014 - 06:34 PM

View PostDI3T3R, on 28 May 2014 - 10:10 AM, said:

Yepp, definitely a Leopard dropship.

http://www.sarna.net/wiki/Leopard


This is such a teaser! I want to know what this is for? Dropship mode or just geometry for a new map? Either way, looks cool!!

#111 White Bear 84

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Posted 28 May 2014 - 06:45 PM

View PostJames Montana, on 28 May 2014 - 12:14 PM, said:

Sees dropship, clanner cockpit, and TrackIR being tinkered with on VLOG - Proceeds to drag kids into room to explain significance; demanding they pick a faction now, and learn to read and write on the inner-sphere battlefield. :D

Hears about another AC nerf - kicks dog.
Hears about burst fire ACs - gives dog a treat.
Dog sees I'm on the MWO Forum - Applies for an out of country Visa


Haha gold - my reaction exactly.. ..minus the dog and kids.. :lol:

#112 trtw

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Posted 28 May 2014 - 07:19 PM

As a new player I also appreciate the effort put into making the video available to us and the answers to some questions straight from the source is also nice to see.

Of course because I have been playing for only a month I do not know how the matchmaker was originally proposed and how it has progressed through development but what I can say for certain is that the 3 matches I played when 4x3 was active were fun and likely the most competitive I have been involved in. Small sample size for sure but I'm willing to give it an honest try.

Regardless videos like this are great way to communicate with the players. Thanks again

#113 anonymous161

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Posted 28 May 2014 - 07:23 PM

Makes no sense for them to increase the duration for energy weapons...all that tells me is that every single weapon in this game is poorly done. Shorten the laser and I will have one less thing to complain about.

#114 Butane9000

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Posted 28 May 2014 - 07:31 PM

Someone want to post a countdown for 2 weeks from now to see if he makes good on his match making update?

#115 Alik Kerensky

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Posted 28 May 2014 - 08:06 PM

Wow... warhorns... why did it take you 6 months to tell us what they were. For crying out loud it's a glorified Heavy Metal cockpit speaker, and music player add-on not rocket science... :D

Edited by Alik Kerensky, 28 May 2014 - 08:18 PM.


#116 Kinski Orlawisch

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Posted 29 May 2014 - 12:02 AM

Thx for the clarification. So all of these new moduls will bee there for C Bills when the Clan mechs will bee delivered. Just without the special effect. Thx. I think modul Nr 5 will make it in nearly all mechs...and will reduce the power of all LRM.

#117 Bagheera

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Posted 29 May 2014 - 12:41 AM

View PostNikolai Lubkiewicz, on 28 May 2014 - 01:19 PM, said:

You can also buy the exact same module as the Clan Pack Module but it will not have the same visual effect and put those on your InnerSphere and/or Clan 'Mechs as well. There is no P2W scenario here and we wanted to make sure we clarified this as soon as possible. Sorry for any confusion this may have caused.


Oh, well then. It's totally on.

Now just to figure out which module to replace on the Fastback ... :D

#118 Keeshu

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Posted 29 May 2014 - 06:09 AM

#1 That cockpit (Timber Wolf's?) looks pretty sexy
#2 AC range nerf? I'm okay with this, though I don't think that'll solve all their problems, as I basicly grabbed autocannons for the massive damage they can dish out because they don't have to worry about heat ever (unless I'm using AC/2s), since you can just kill the enemy faster than they kill you since they keep overheating.
#3 I still like that dropship. Nice to see the in-game model though.
#4 The head movement at the end has me really hyped because anything that helps immersion gets MAJOR brownie points from me. I hope this leads up to something like the Oculus Rift working with MWO. I do wonder how aiming will work at that point though.


Everything else I pretty much knew about because of hanging out on the forums, but it's still nice to see it all in one simple video for everyone to see.

Keep up the good work!

Edited by Keeshu, 29 May 2014 - 06:09 AM.


#119 Reinforce

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Posted 29 May 2014 - 07:58 AM

Looks like people don't seem to realise that the new AMS module isn't a range enhancer its a ROF enhancer, so an atlas 7K might not be totally worthless now (with both modules).

#120 J0anna

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Posted 29 May 2014 - 08:45 AM

Here's hoping they go back to the pre-nerfed projectile speeds for the ac-10 and 20 now that they are reducing falloff. Would like to actually make these weapons (especially the ac-10) a bit more accurate if they are suppose to be brawling weapons.





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