Fade Akira, on 09 June 2014 - 10:52 AM, said:
Saber, thanks very much for all your work in this post, really assembles all the data for people nicely.
I can't help but wonder is all the functionality of what is proposed going to be present on day 1? Or is there going to be more stuff going the way of the targeting computer?
Seems an awful lot of stuff there we haven't heard much about, that is different from how the game is currently running with IS mechs.
I hope so, i'm trying to be positive.
Thanks, glad you like it.
So far, the things they have confirmed are not going to be available on day 1 are; LRM dmg from 0-180m, targeting computers, LBX ammo switching(standard ACs as place holder but to be removed once ammo switching is made to work), everything else is up in the air.
That being said, yeah, kinda worried about what else they are not going to have and how many other surprises. We still do not know anything about heat values or ghost heat restrictions, that could be a big surprise. Then there is the quirk system, could be amazingly OP or non-existent, since they have not mentioned it lately.
The more info they release, the harder it is to stay positive. For example the standard ACs being burst fire was a pretty big blow, means LBX will be burst when ammo switching starts working. And the already mentioned not functioning items.
All we can do is wait and see... or pester devs for more answers <.<;