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The Clans And What We Know So Far


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#61 Koniving

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Posted 07 June 2014 - 11:26 AM

View PostSaber Avalon, on 07 June 2014 - 11:23 AM, said:

If only they would confirm that. They have only said we can "redistribute" armour and that it would be "variable" but they did not say we could add or subtract from the base amount.

How else would you redistribute it? You need to remove it from point A and add it to point B. It'd require a complete rewrite to make it so that you're forced to have identical points of armor. Also note that you've never been able to take arm armor and slap it on the torso for obvious balancing issues. So genuinely think about that for a minute...

Also the only fair way to not have/allow maximum armor on the Clan mechs... is to implement a similar limitation on Inner Sphere mechs... which no matter how much I push for it, seems like it won't happen.

Edited by Koniving, 07 June 2014 - 11:27 AM.


#62 Alaskan Nobody

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Posted 07 June 2014 - 11:36 AM

View PostKoniving, on 07 June 2014 - 11:26 AM, said:

Also the only fair way to not have/allow maximum armor on the Clan mechs... is to implement a similar limitation on Inner Sphere mechs... which no matter how much I push for it, seems like it won't happen.

Unless that is what they mean - but more likely what your first paragraph meant. :P

#63 Saber Avalon

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Posted 07 June 2014 - 11:39 AM

View PostKoniving, on 07 June 2014 - 11:26 AM, said:

How else would you redistribute it? You need to remove it from point A and add it to point B. It'd require a complete rewrite to make it so that you're forced to have identical points of armor. Also note that you've never been able to take arm armor and slap it on the torso for obvious balancing issues. So genuinely think about that for a minute...

Also the only fair way to not have/allow maximum armor on the Clan mechs... is to implement a similar limitation on Inner Sphere mechs... which no matter how much I push for it, seems like it won't happen.


They are already re-writing it for omni-pods. They also chose their words very carefully. It would not be hard to either click the down arrow on forward armour and have the rear armour automatically go up a point or give an error if armour does not equal set value, like not having enough heat sinks. It is PGI, quiaff?

You have a point with the IS armour values. However, they let IS hard mounted weapons be quasi-omni and yet the Adder has a fixed flamer rather than a fixed hardpoint. Again, PGI, quiaff? lol

#64 J0anna

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Posted 07 June 2014 - 12:09 PM

View PostKoniving, on 07 June 2014 - 11:20 AM, said:


Remove armor? :P


It already has the same armor as the Stormcrow. Think of it this was, the Stormcrow has the same armor, goes faster and has more tons available for weapons...The Summoner better have spider hitboxes if it's to be of any value besides an LRM boat (and if it wants tag it has to lose 2 missile pods.....) It can not even poptart well (2xERPPC's and an AC-5 is 19 tons w/out ammo and only 14 double HS) It can make an ok streak boat (mixing SSRM-4's and 6's), but the Stormcrow can even do that better...Leveling this one is going to be a chore.

As far as the Timberwolf goes, unlike the catapult, it appears the missile boxes aren't arms, but torso's, thus increasing your torso size to atlas proportions - even though you have to lose both torso's to die, I don't expect much trouble hitting them from any angle.

#65 Mr Blonde

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Posted 07 June 2014 - 12:24 PM

View PostJaroth Corbett, on 03 June 2014 - 08:07 PM, said:

Well done Saber. This deserves a sticky. Oh & since we do not get Stars, our weapons have been nerfed & the IS is going to have access to Clan mechs, weapons & tech in 3049 when we roll back, I am tossing Zellbrigen to the wind. I am going to watch those people that have repped the Inner Sphere from closed beta ***** themselves out & get Clan tech & laugh.


It should be an easy matter for them to block Clan mechs from being included in IS drops in the CW version of the game, and vice-versa. Doing otherwise would be stupid and destroy any sad remnant of this being a simulator, and fully expose it as just a money-grab. All game flavor will disappear from what once had so much potential. I suppose I could tour the battlefield in 3PV to complete the picture, as I join the Liao/Davion front in a Warhawk or Stormcrow. <Sigh>

#66 Gorgo7

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Posted 07 June 2014 - 01:14 PM

Thank you Saber Avalon.

#67 Saber Avalon

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Posted 08 June 2014 - 12:20 AM

Updated with new UAC, AC, ERPPC, Gauss Rifle, LRM, and Targeting Computer info.

#68 Jorgandr

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Posted 08 June 2014 - 04:47 AM

Looks like there is zero reason to ever use the "normal" AC version of the LBX. Takes up one more critslot without the ability to double-tap. They really should remove the multi-shot mechanic on this one if they want it to be anything other than completely inferior to an ULTRA-AC

...(not that I personally saw any reason to ever use clan LBX over ultra in the first place)

Edited by Jorgandr, 08 June 2014 - 04:53 AM.


#69 CoffiNail

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Posted 08 June 2014 - 05:33 AM

I do, no jamming. They tend to have longer dmg drop off. Sure they spread, but they still are a nice brawling weapon. It is not advised to use them apparently, but they are still a fun and viable weapon, if you are not playing the meta.

#70 CyclonerM

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Posted 08 June 2014 - 05:48 AM

I wonder what will be the meta for the Clans since only the Gauss Rifles will be pinpoint.

Why, why why are they taking the best balance ideas from the feedback and applying them ONLY to the Clans? :P

#71 Pariah Devalis

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Posted 08 June 2014 - 07:35 AM

View PostCyclonerM, on 08 June 2014 - 05:48 AM, said:

I wonder what will be the meta for the Clans since only the Gauss Rifles will be pinpoint.

Why, why why are they taking the best balance ideas from the feedback and applying them ONLY to the Clans? :P


Gauss and "standard" Clan AC. The ERPPC still hits for 10 at point of impact, so it is not a write off, either. Hell, the damage spread might be exploitable. Shielding your ruined side torso with your arm? LOLNOPE.

#72 Gyrok

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Posted 08 June 2014 - 08:47 AM

View PostPariah Devalis, on 08 June 2014 - 07:35 AM, said:

Gauss and "standard" Clan AC. The ERPPC still hits for 10 at point of impact, so it is not a write off, either. Hell, the damage spread might be exploitable. Shielding your ruined side torso with your arm? LOLNOPE.


This, I can see many IS XL engines getting popped using a "shield" arm...LOL. As House of Lords would say...ggclose.

#73 Pariah Devalis

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Posted 08 June 2014 - 08:52 AM

#getonmylevel #mlg

#74 Saber Avalon

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Posted 08 June 2014 - 09:39 AM

View PostCyclonerM, on 08 June 2014 - 05:48 AM, said:

I wonder what will be the meta for the Clans since only the Gauss Rifles will be pinpoint.

Why, why why are they taking the best balance ideas from the feedback and applying them ONLY to the Clans? :P

View PostPariah Devalis, on 08 June 2014 - 07:35 AM, said:

Gauss and "standard" Clan AC. The ERPPC still hits for 10 at point of impact, so it is not a write off, either. Hell, the damage spread might be exploitable. Shielding your ruined side torso with your arm? LOLNOPE.


Clan "Standard" AC are not FLD/pin point, they clarified that it is burst fire. So a clan UAC without double tap and an extra critical slot taken up. That being said, you made the point I wanted about the ERPPC, I can not wait to do that to someone, "oh, you thought were safe, twisting your torso, awww... muffin." muahahahaha. Combine that with the extra DHS we can cram in, thanks to less criticals and then perks.... could be interesting. Lots of unknown variables yet though.

Edited by Saber Avalon, 08 June 2014 - 09:39 AM.


#75 Jorgandr

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Posted 08 June 2014 - 12:21 PM

View PostCoffiNail, on 08 June 2014 - 05:33 AM, said:

I do, no jamming. They tend to have longer dmg drop off. Sure they spread, but they still are a nice brawling weapon. It is not advised to use them apparently, but they are still a fun and viable weapon, if you are not playing the meta.


If you put ultra AC's on chain-fire (or simply resist the urge to double fire them when not in chain fire), they will not "double fire", and thus will not jam. So, Clan Ultra AC can easily be turned into a normal AC which uses 1 less crit slot. I suppose one could argue that the normal AC has a longer range than the UAC, but the difference is negligible at best.

Also, 1 crit slot is the difference between having 20's in your torso, and having to dowsize to 10's.

Edited by Jorgandr, 08 June 2014 - 12:30 PM.


#76 Saber Avalon

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Posted 09 June 2014 - 10:38 AM

Alright, since it was not answered in the posts we got and my PMs here have gone unanswered but were viewed, I caved and setup a twitter account *mutters*. I have no idea if I did it right but hopefully this will get a response:

https://twitter.com/...059026094956545

Edited by Saber Avalon, 09 June 2014 - 10:39 AM.


#77 Reza Malin

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Posted 09 June 2014 - 10:52 AM

Saber, thanks very much for all your work in this post, really assembles all the data for people nicely.

I can't help but wonder is all the functionality of what is proposed going to be present on day 1? Or is there going to be more stuff going the way of the targeting computer?

Seems an awful lot of stuff there we haven't heard much about, that is different from how the game is currently running with IS mechs.

I hope so, i'm trying to be positive. :(

Edited by Fade Akira, 09 June 2014 - 10:53 AM.


#78 Saber Avalon

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Posted 09 June 2014 - 11:09 AM

View PostFade Akira, on 09 June 2014 - 10:52 AM, said:

Saber, thanks very much for all your work in this post, really assembles all the data for people nicely.

I can't help but wonder is all the functionality of what is proposed going to be present on day 1? Or is there going to be more stuff going the way of the targeting computer?

Seems an awful lot of stuff there we haven't heard much about, that is different from how the game is currently running with IS mechs.

I hope so, i'm trying to be positive. :(


Thanks, glad you like it.

So far, the things they have confirmed are not going to be available on day 1 are; LRM dmg from 0-180m, targeting computers, LBX ammo switching(standard ACs as place holder but to be removed once ammo switching is made to work), everything else is up in the air.

That being said, yeah, kinda worried about what else they are not going to have and how many other surprises. We still do not know anything about heat values or ghost heat restrictions, that could be a big surprise. Then there is the quirk system, could be amazingly OP or non-existent, since they have not mentioned it lately.

The more info they release, the harder it is to stay positive. For example the standard ACs being burst fire was a pretty big blow, means LBX will be burst when ammo switching starts working. And the already mentioned not functioning items.

All we can do is wait and see... or pester devs for more answers <.<;

#79 Corbenik

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Posted 09 June 2014 - 11:31 AM

View PostCyclonerM, on 08 June 2014 - 05:48 AM, said:

I wonder what will be the meta for the Clans since only the Gauss Rifles will be pinpoint.

Why, why why are they taking the best balance ideas from the feedback and applying them ONLY to the Clans? :(

I think since when the Clans come out they are gonna be testlive for all the ones who preordered and seeing how the weapons will be they will take the data and probably eventually apply it to the IS AC. That's what my gut feeling tells me.

#80 Jorgandr

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Posted 09 June 2014 - 12:05 PM

View PostCorbenik, on 09 June 2014 - 11:31 AM, said:

I think since when the Clans come out they are gonna be testlive for all the ones who preordered and seeing how the weapons will be they will take the data and probably eventually apply it to the IS AC. That's what my gut feeling tells me.


If they applied this "nerf" to the IS weapons as well, then they would just have to nerf clan weapons again right after. No thank you.





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