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Public Test Is Back! More Clan Testing!


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#181 Xeno Phalcon

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Posted 14 June 2014 - 01:31 PM

View PostWintersdark, on 14 June 2014 - 01:24 PM, said:

Aaaaand, BAM!

Posted Image

Doh! Ninja'd!


haha too slow! :)

#182 kai

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Posted 14 June 2014 - 01:41 PM

Watched the videos from the last test and the Masakari collection is mine :)

See you all tomorrow!

- Kai

#183 JohnnyWayne

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Posted 14 June 2014 - 01:55 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 01:13 PM, said:


The server won't be open until tomorrow :)


booooooooooo!

We want clan mechs!
We want clan mechs!
We want clan mechs!
WE WANT CLAN MECHS - NAOW!

#184 cSand

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Posted 14 June 2014 - 02:44 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 01:19 PM, said:

Update:
By Popular Demand, all players joining the Public Test will be granted 500,000 GXP and 50,000,000 C-Bills within the Test Server for the purposes of more readily modifying and trying out their Mechs.


Damn
well played

#185 FORGE88

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Posted 14 June 2014 - 03:06 PM

Hahaha, it has finally become the #1 "Mechwarrior" game.

#186 Nehkrosis

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Posted 14 June 2014 - 03:07 PM

legendary.
just legendary.

#187 MonkeyCheese

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Posted 14 June 2014 - 03:12 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 01:13 PM, said:

The server won't be open until tomorrow :)

Since the playerbase is worldwide you should tell people (also to anyone reading) to use a website like this http://www.worldtimebuddy.com/ took me seconds to work out my timezone difference and you can even set reminders up using google calendar and there are iPhone and Android apps


View PostNikolai Lubkiewicz, on 14 June 2014 - 01:19 PM, said:

Update:
By Popular Demand, all players joining the Public Test will be granted 500,000 GXP and 50,000,000 C-Bills within the Test Server for the purposes of more readily modifying and trying out their Mechs.


YAY now I can actually unlock the new modules and give feedback

#188 Phantom360

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Posted 14 June 2014 - 03:20 PM

This will be fun especially with a DAKKA wolf :)
Dire wolf with:
2 uac2's
2 uac5's
And 2 uac10's
All with 3 tonnes of ammo each :D

#189 wanderer

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Posted 14 June 2014 - 03:24 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 01:19 PM, said:

Update:
By Popular Demand, all players joining the Public Test will be granted 500,000 GXP and 50,000,000 C-Bills within the Test Server for the purposes of more readily modifying and trying out their Mechs.



Better than I hoped. This will allow the fullest use of the new 'Mechs and modules.

Have we got the new modules on Test for C-bills as of this build, so IS units can test them as well?

#190 Corbenik

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Posted 14 June 2014 - 03:28 PM

btw were the new unique module visuals/audio, in the test yet? i equipped the AMS one and the no leg damage one and didnt notice anything yet would be cool if you guys could show us what they look/sound like as well xD

#191 Heffay

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Posted 14 June 2014 - 04:00 PM

View PostCorbenik, on 14 June 2014 - 03:28 PM, said:

btw were the new unique module visuals/audio, in the test yet? i equipped the AMS one and the no leg damage one and didnt notice anything yet would be cool if you guys could show us what they look/sound like as well xD


As far as I could tell the unique modules just has a tag in their name that identified them as unique. And the fall damage module (as well as JJ nerfs) will happen the patch after clan release.

#192 Corbenik

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Posted 14 June 2014 - 04:02 PM

View PostHeffay, on 14 June 2014 - 04:00 PM, said:

As far as I could tell the unique modules just has a tag in their name that identified them as unique. And the fall damage module (as well as JJ nerfs) will happen the patch after clan release.

Oh i knew that but was just wondering if the unique stuff was in, since they said the Preorder ones would be different from the cbill ones :)

#193 BumbleBee

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Posted 14 June 2014 - 05:15 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 03:15 PM, said:


I actually use exactly this tool for my own calculations. :)


Can we please get something like this set to Terran Standard Time

Posted Image

#194 StormDll

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Posted 14 June 2014 - 05:51 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 05:23 PM, said:


Can look into the suggestion. You can also refer to http://mwomercs.com/clock

Hello I bought a clan-pack, but I live in Russia and I was not very convenient to test clans. The test starts at 11 am in your time, at the time, as I have 1.00 am. Test Time 12:00, it turns out that in the test will not be able to participate players and buyers from Western and Eastern Europe, Asia, Australia ...
May have the opportunity to extend the test from 12 to 24 hours to test could enjoy all players, not just Americans and Canadians?

Edited by StormDll, 14 June 2014 - 05:52 PM.


#195 MonkeyCheese

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Posted 14 June 2014 - 05:59 PM

View PostStormDll, on 14 June 2014 - 05:51 PM, said:

Hello I bought a clan-pack, but I live in Russia and I was not very convenient to test clans. The test starts at 11 am in your time, at the time, as I have 1.00 am. Test Time 12:00, it turns out that in the test will not be able to participate players and buyers from Western and Eastern Europe, Asia, Australia ...
May have the opportunity to extend the test from 12 to 24 hours to test could enjoy all players, not just Americans and Canadians?


Guess you just gotta wait till the live patch comes

Test was 4am to 4pm for me on a Friday, I had trains to catch and places to be that day, so I got up at 5am to play some test and watch the world cup, then I did my things and some more testing in the arvo then some feedback in the fourms

#196 Koniving

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Posted 14 June 2014 - 07:43 PM

For those who have acquired Clan mechs but haven't yet had a chance to try them... I decided to throw this up where I'm explaining how to build a Warhawk (Masakari) to two other players in teamspeak.



It's the building process only. >.>;

#197 anonymous161

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Posted 14 June 2014 - 08:00 PM

Your loss veebora not ours. Those who have interest in playing with the clans now deserve the chance to test them, not someone who will just complain if they will or not, how is it fair that those who didn't pay for them get to use them as well? By seeing them in action you should be able to decide if they are worth finally getting them.

For me it's worth it completely glad I bought them. They will inject much needed flavor on the field as IS mechs for me are super stale and unappealing never cared for them in the series always loved the look and power of the clan mechs.

Course clans are a band aid at the moment we still need more game types and maps to keep things looking fresh and appealing to the eye, gets pretty stale playing hte same maps over and over playing the same type of match. The clans will go a long way in making for a decent while I hope to be more fun hopefully with the clans finally done they can start making progress to the game itself not just more mech content even though it is appreciated.

#198 Icewraith

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Posted 14 June 2014 - 08:02 PM

Public test thing and an unexpected windfall pushed me over the edge. Warhawk package, here I come.

#199 Sug

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Posted 14 June 2014 - 08:19 PM

View PostNikolai Lubkiewicz, on 14 June 2014 - 12:01 PM, said:

There is a difference in that we didn't have a Public Test focused on the Phoenix mechs before their release :huh:


...


Yes indeed. And since changes to hitboxes, models, or weapons, have typically taken many months if not longer to implement I feel that our feedback would be more meaningful if the Public Test Server was utilized throughout the entire development process and not 3 work days before the product is released.

Just saying.

Edited by Sug, 14 June 2014 - 08:21 PM.


#200 Docta Pain

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Posted 14 June 2014 - 08:57 PM

Why on a day for families, why!?! There seems to be a track record building of events on holidays.





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