Nova
#41
Posted 23 June 2014 - 11:55 PM
#42
Posted 24 June 2014 - 05:25 AM
Up close it's devastating against foes big and small, 1 volley will take the leg off any light mech and you core most mech's quite fast with the quick cycle time.
Heat management is good too although I wouldn't recommend firing 12 at once - it can be done providing your cool enough. I've added 4MG but you can swap those out for extra heat sinks if needed.
12 SL, 4 MG NOVA
#43
Posted 24 June 2014 - 05:33 AM
I still like the chain fire option with 4 groups and at least mentally, it seems like I am firing a lot more and faster than doing 6 and 6...im probably totally wrong but it seems like it.
#44
Posted 24 June 2014 - 07:23 AM
Bigbacon, on 24 June 2014 - 05:33 AM, said:
That's not a bad idea - if you strip the MG's off you can fit a LL & 2 more heat sinks in there so at least you wont be ineffective at distance, which is my only problem with this build
#45
Posted 24 June 2014 - 10:23 AM
Zplayer, on 24 June 2014 - 07:23 AM, said:
That's not a bad idea - if you strip the MG's off you can fit a LL & 2 more heat sinks in there so at least you wont be ineffective at distance, which is my only problem with this build
i was doing this also or using an AC2 for some reason...i also just hate the MGs....I UNDERSTAND what they do, I just hate them.
with the LL as #13, you still get 20 DHS total + 12SLs
http://mwo.smurfy-ne...52248032dad2d87
I also do 13 SLs as I find a lot of times i don't need the long range but it is a nice to have. i also just like odd ball builds
http://mwo.smurfy-ne...a169f1e8d6b1d81
Edited by Bigbacon, 24 June 2014 - 10:33 AM.
#46
Posted 24 June 2014 - 11:55 AM
C-UAC-5, 2T ammo, C-ERmL, C-ERPPC.
#47
Posted 24 June 2014 - 12:28 PM
4x CER Medium Lasers
8x CER Small Lasers
1x CER PPC
2x CMGs (1/2 ton ammo)
Left mouse button fires left arm .. Right for right. 83 damage dot alpha. Runs pretty cool if you can control yourself.
#48
Posted 24 June 2014 - 12:43 PM
Myke Pantera, on 23 June 2014 - 03:10 AM, said:
PRIME: 8ML + 4 additional DHS
B: AC5 + PPC both torso
S: 6ML + 4MG + AMS
I didn't change any omnipods so far.
This is almost exactly how I run all mine except instead of an AC5 on the B, I run an LB10X.
#49
Posted 25 June 2014 - 08:52 AM
A bit of a close-in mech, if you're rolling closely with your lance, you won't be having any trouble nailing critical hits on internals, or punching holes through parts with the 6 SLas.
#50
Posted 25 June 2014 - 09:57 AM
Also Shoot your lasers in volleys, 6 CERML at a time, or 6 CERSL at a time to prevent ghost heat.
also 2 CERLL + 4ML works quite nice.
or go something boring and classic: 2 ERPPC
additonally you can alway also use the 4 MG's as secondary weapons once the armor cracked open on an opponent.
Or to find your sweetspot in heat, drop one laser after another and use more Heatsinks until you find somethign convinient.
#51
Posted 26 June 2014 - 04:38 AM
Lily from animove, on 25 June 2014 - 09:57 AM, said:
this is definitely the #1 thing to remember with the nova. Again, you need to be support mech or have at least one or more mechs with you to either help deal damage or distract. 1 on 1 you are toast. At least this is exactly what I've found playing with the nova.
#52
Posted 26 June 2014 - 11:17 AM
Stay with a big fella and just go for the legs.
Awesome mech.
#53
Posted 26 June 2014 - 11:19 AM
627, on 17 June 2014 - 11:27 PM, said:
There's not enough pod space for large ballistics, you can fit an UAC20/LBX20 with two backup lasers but that's it.
People underestimate the living **** out of this build. Everyone's going "hur dur 35 damage poptart" and they don't realize each arm of this beast shoots 30 damage alphas, and you can fire them NONSTOP. I think the DPS is like 30 before even adding MGs or something silly.
Crack em' open with the lasers, hose them down with the MGs.
Mark my words, the next tourney winning team will field at least 6 novas, YOU HEARD IT HERE FIRST.
#54
Posted 26 June 2014 - 09:34 PM
Azrael1911, on 26 June 2014 - 11:19 AM, said:
Crack em' open with the lasers, hose them down with the MGs.
Mark my words, the next tourney winning team will field at least 6 novas, YOU HEARD IT HERE FIRST.
To be true, there's a big downside of this that is the short range. 180m is really not much, this is a facehugger. And facehugging means you get shot alot or you come too late to the party. Dropping on alpine is a nightmare.
But if you get one of the city maps...
#55
Posted 26 June 2014 - 11:40 PM
#56
Posted 26 June 2014 - 11:43 PM
#57
Posted 27 June 2014 - 12:59 AM
With 12 ML you can fire 2-3 times (in two volleys of course). After that, you're down to chainfire or only 3 ML. So if you don't kill with the first salvos or end in a brawl, you have better dps with only half the lasers because better cooling.
Add 4 MGs on top of that and you have a fine brawler with good range.
12 ML is just too hot for a sustained fight, this is only good if you play like a poptart. But if you get caught with that...
Edited by 627, 27 June 2014 - 12:59 AM.
#58
Posted 27 June 2014 - 04:52 AM
627, on 26 June 2014 - 09:34 PM, said:
But if you get one of the city maps...
actually only sucks on alpine if you decide to hump the hill or your entire team decides to hump the hill....something I wish teams would stop doing...so much awesome map below and everyone wants to play in like 2 grid squares
#59
Posted 27 June 2014 - 06:25 AM
#60
Posted 27 June 2014 - 06:33 AM
St4Lk3rNL, on 19 June 2014 - 01:40 PM, said:
NVA-S
this way i have AMS, MG when its open and easy with heat management
Been using a build almost exactly like that also on one of mine, really like it.
I like the Nova overall, its hitboxes suck, but not as bad as the Direwolf and the insane amounts of firepower it can cary make up for that.
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