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Clan Is Op Or You Guys Are Blind ?
#101
Posted 19 June 2014 - 03:50 AM
If clans were truly that overpowered then playing as an IS pilot I would be getting stomped and that is not the case.
#102
Posted 19 June 2014 - 03:53 AM
Aside from the fact the Clanners get things like AC and Ultra AC20s, or LB20-X AC the specs laid out on comparable weapons like the ER Large Laser and C-ER Large Laser bear out the Clans have a substantial advantage for certain play styles. Crunching the numbers bears out a small DPS advantage on the C-ER Large Laser, but the lower slot count and weight combined with the increased range means more can be mounted on smaller faster mechs. So when combined with certain play styles that small advantage increases by a wide margin.
People will gravitate to whatever gives them an advantage. We saw that before with certain classes and builds being far more popular than others.
Right now that is undoubtedly Clan Mechs. Perhaps this is by design. People want to win so they will pay cash for the Clan Mechs to give them a bit of an edge. Good for IPG, bad for players that have already invested money and time on their IS Mechs that are now slightly overmatched, My guess is in a few months after they have milked the edge buying a Clan mechs gives (and we have far more Clan Mechs playing than IS Mechs) we will see patches to either increase IS or nerf Clans.
Point is balance will have to be maintained otherwise everyone plays the same kinds of mechs.
Edited by Haipyng, 19 June 2014 - 04:04 AM.
#103
Posted 19 June 2014 - 04:01 AM
Edited by Roachbugg, 19 June 2014 - 04:03 AM.
#104
Posted 19 June 2014 - 04:16 AM
Spike Brave, on 18 June 2014 - 07:00 PM, said:
Not the mediums and heavies. The lights and assaults are the slower ones. I think most should be able to handle the slower lights, just need to play carefully.
#105
Posted 19 June 2014 - 04:27 AM
MischiefSC, on 18 June 2014 - 06:42 PM, said:
My clan mech gets stomped by IS mechs all the time though. Balance is *very* close to right. Take a break but don't give up.
This^^
This is a great attitude no matter what side of the fence you are on. This community needs more of this and less badgering people for their opinions.
#106
Posted 19 June 2014 - 04:28 AM
I will probably have to change they way I play with some of my mechs, We will see
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Edited by deadmedo, 19 June 2014 - 04:29 AM.
#107
Posted 19 June 2014 - 04:29 AM
INKBALL, on 18 June 2014 - 06:37 PM, said:
first, i did pay to play, just to not have to grind 12 mechs to get started (i bought phœnix after a month in mwo or so), and now i have 6-7 mechs +30% c-bills. I then felt that i did spend enough on the game, at least for now (and at least enough for a freegame).
Since the "invasion" , i saw that 75%+ did buy the 240$ package, great for you. But, not a second the game is even kinda close to have a tiny chance of being balanced. C-Mechs are faster/stonger/and have more weps/range/ ammo per ton.
All this to say that i'm taking a break, i've had enough with PGI, the masters of mech designs who are using +/- 1% of their time balancing the game or improving the game play... At least, you guys have gold mechs...
I see few ways to fix the problem:
-Cross techs (clan weps on IS (like mw4)).
-Nerfing clans (2 secs beam lasting laser, slower stream of missiles, x3heat on all weps balistic weps, xl mech dies when a side dies).
-F*ck table top and change all the balance system.
-Playing/balancing with ''points'' like on tabletop. So you could fight 4ISand8Cmech against 1IS and 10clans, reaching a certain balance (in tons/weps/ect).
-or simplier, IS teams =12members, Clan teams=8members. so, we could have 12v12,8v12,8v8.
Until some big ChangeLogs, you wont see me much. And yes, im kinda mad.
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Edited by Turist0AT, 19 June 2014 - 04:31 AM.
#109
Posted 19 June 2014 - 04:43 AM
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#110
Posted 19 June 2014 - 04:52 AM
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#111
Posted 19 June 2014 - 04:53 AM
One concession I would be willing to give, is for IS mechs with XL engines to behave like Clan XL engines, whereby you can survive losing one side torso but you die if both sides are destroyed.
Also on a slight tangent, the Timberwolf S (the jump jet capable one) should have built-in jump jets like the Summoner. Its currently just a bit too useful and pretty much everyone is running the S then just swapping in their preferred pods. That seems a bit counter to the limitations the pods were supposed to have.
#112
Posted 19 June 2014 - 04:55 AM
Ragnar Darkmane, on 19 June 2014 - 04:43 AM, said:
Nothing more to say. OP is wrong.
"C-Mechs are faster/stonger/and have more weps/range/ ammo per ton."
Ragnar dont be a hypocrite.
#113
Posted 19 June 2014 - 05:06 AM
dragnier1, on 19 June 2014 - 04:16 AM, said:
Ya know? Not even the assaults. The Warhawk is fast. Just the Dire Wolf is a pig. XD
I do not understand this "clan mechs are slower" hoo-hah I keep reading. Just wait until the actual Clan scouts are released. Should match IS lights for speed just fine, but with all the durability the slower Clan lights have.
Edited by Pariah Devalis, 19 June 2014 - 05:07 AM.
#114
Posted 19 June 2014 - 05:09 AM
Pariah Devalis, on 19 June 2014 - 05:06 AM, said:
Ya know? Not even the assaults. The Warhawk is fast. Just the Dire Wolf is a pig. XD
I do not understand this "clan mechs are slower" hoo-hah I keep reading. Just wait until the actual Clan scouts are released. Should match IS lights for speed just fine, but with all the durability the slower Clan lights have.
AND the firepower. Half weight SRMs and simply superior SLs and MLs might mean we won't see many IS lights anymore.
#115
Posted 19 June 2014 - 05:10 AM
Sephlock, on 18 June 2014 - 07:10 PM, said:
To be fair, part of the balance between IS and Clans at the moment is because the IS didn't get those features. Their ability to shoot and run with large FLD is a bit part of their balance against more weapons that do greater damage (just not FLD and pin point).
#116
Posted 19 June 2014 - 05:13 AM
CapperDeluxe, on 19 June 2014 - 04:53 AM, said:
Engines need 3 crits to be taken out, so no to IS engines surviving st loss. This should be a consideration when we pick XL engines. We can do torso twist anyways.
Turist0AT, on 19 June 2014 - 04:55 AM, said:
Nothing more to say. OP is wrong.
"C-Mechs are faster/stonger/and have more weps/range/ ammo per ton."
Ragnar dont be a hypocrite.
There's smurfy website to prove this right/wrong. I wished ppl would just check it out first...
#117
Posted 19 June 2014 - 05:17 AM
Ragnar Darkmane, on 19 June 2014 - 05:09 AM, said:
Agreed. As much as I want my Arctic Cheetah, I fear for the state of the light balance if that happens. Jenner speed, jump jets, fully armored, ECM, and armed with quad ERMLas and 2 SSRM4? Holy crap what a beast that would be! Probably would run hotter than hell, though, but what else is new? Clan mechs thrive on the knife edge between hot and overheated.
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Edited by Pariah Devalis, 19 June 2014 - 05:17 AM.
#118
Posted 19 June 2014 - 05:18 AM
The weapons do more damage period and in many cases with less heat.
Survival times for IS mechs have decreased.
My k/d has gone up since the Clan release so please don't give me any skill bullshit either.
Edited by Biaxialrain, 19 June 2014 - 05:18 AM.
#119
Posted 19 June 2014 - 05:25 AM
So much win from all sides .
LAWL
#120
Posted 19 June 2014 - 05:26 AM
Love how you say period. Yeah lets ignore everything shall we?
Edited by Turist0AT, 19 June 2014 - 05:26 AM.
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