bluepiglet, on 19 July 2014 - 02:43 AM, said:
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Spread damage does make a difference, it is the biggest differentiator in fact.
Range however is hardly ever taken into account by people saying clans are on equal footing - the way to maps work means that range is not always an advantage though it is true and a few weapons gain more from the range increase than others so its a mixed bag.
The spread damage however is also a mixed bag because the argument seems to always assume the enemy is being as defensive as they can - in practice though this is not always the case. Assaults are fat and slow and easier to hit, often you get behind a mech or to the side of a mech before they can begin to evade - in fact with clan weapons its probably best to change targets to the one who is not expecting the attack then the guy who is.
There are so many variables in a team game but the arguments become very narrow because people want to fit them into thier bias view most of the time.
Most people I have seen that are good at analysing these things pretty much agree that a few clan mechs are OP due to having FF and Endo both which is awesome for the clans, the clan XL engine being so hardy, and hitboxes that work well just like some IS mechs work well too.
Weapons wise the disadvantages of the clan weapons probably bring them down to being slightly ahead of the IS overall but its really about which subset of weapons that will be boated and exploited that will cause the problems - so what if the clan ACs are crap for instance if the Gauss is godly etc etc
Many variables - which is what PGI counts on really because it causes all these arguments so can claim balance - but time will narrow it down to an IS meta and clan meta - once those go head to head it will be interesting to see what wins out.
I am more interested in the pure clan vs IS drops in 3/3/3/3 where you cannot mix metas.