Ironwithin, on 22 June 2014 - 08:18 AM, said:
Clantech is supposed to be OP (at first). So basically yes, right now it is slightly p2w, simply looking at the weapon- and 'mech-stats.
12vs12 ISvsClan, no chance for IS. Good thing we don't have faction-matchmaking then, hu ? Right now the matches are pretty fun and not more unbalanced then they used to be anyways with the dice-rolling for tonnage-balance.
Just pray "they" are smart enough to make it 3Lances vs 2Stars when the time comes (or even 2Lances vs 1Star).
And that is where you failed, mechwarrior.
"looking at the stats" tends to be a very misleading approach. Because when people look at the stats, they typically focus on 2-3 things. Hardpoints, Damage, range.
Clans have the edge in DPS and have better XL engines.
What gets overlooked, intentionally or not is: Hitboxes, Mobility, Limitations, Quirks, agility, Cool down, heat, Dot vs FLD, etc.
And in those areas, the Clan Mechs are intentionally subpar in most or all, to counter for the paper damage advantage. Balance is a huge, intricate thing, and having played both types extensively, it is generally well done. The TimberWolf IS a little bit OP atm, and there is the need for balance tweaks, but that should be expected. The IS is still being tweaked, 2 years later.
Also, DPS means nothing compared to PP-FLD alpha damage, which in general, the IS defeats the Clan on. The sole exception being the Direwolf, which trust me, if you have actually driven one, is saddled with a HUGE number of disadvantages to balance it's insane firepower.