Philldoe, on 14 July 2014 - 03:03 AM, said:
the Ember and DragonSlayer.
And that is the real answer, BTW.
While the TWolf, appears to be going to eclipse it once available, until then, the DS is still the king, I must assume? And Who in their right mind is going to run a "Comp League" then ban the king of the Meta Hill? Once the TWolf arrives, IF it remains unnerfed, then I would not be shocked to see someone possibly ban Heroes.
But as long as the Ember and DS are the cornerstones of the Meta, of course they will allow Heroes. Let's not be coy about that, lol.
As for the Twolf. I have honestly not found myself, 1v1 generally having much issues. Certainly if I run into you or the like in it, my win probability goes down. Same happens if you are in a DS. Probably the only time it doesn't happen 100% would be if you were playing SMM, and even then, your sheer amount of keyboard time still probably wins out (though probably not as handily).
That said, there are combos for the Twolf that might be borderline OP, and there are one or two for the DWolf. But to pretend they don't have plenty of weaknesses, like ammo in the arms? Sure they won't blow your mech, but you lose the RA or RT, and how long does the 1 ton left in the LA last you? In a Team, you can compensate, cover, and generally roll the other team fast enough it is not likely an issue. Same build PUG, unless you keep getting total scrubs, I don't see it.
Heck for a drawn out match 1 ton per launcher is cutting it close in and of itself (again, not an issue the way your teams roll usually) unless the other team just folds.
Biggest thing is, TBH, I could care less what the top 1% or bottom 10% do or can't do. End of the day, I worry about the 89% of the populace somewhere in between. And there, TBH, be it the Timbertart or the The SplatWolf, the only time I have ever had to worry about those builds, is when I see names like Phildoe, Curccu, Adiuvo, etc attached. And as noted, you could be driving any Meta build, and the result would be about the same. If you are running a 4-10 man, you could probably get similar results in Locusts.
So while I don't fully agree with the OP, I don't fully disagree, either. I can only base my outlook on my own experience, and 90% of the time, the Twolf is a tough fight, but the only time I felt "OMG OP!!!!!!!!" has been when I had a lance of them bouncing down my throat pouring PPC and Gauss into singled out targets.
That said, it seems all the issues and "OP" builds have been based on the TWolf-S, which I predicted would be a meta issue before intro. I'm curious, have you found Ground Based TWolfs as ferocious? I find them effective, but nowhere near as versatile, as jumping is king). If not, is it the Wolf, or is it still, the JJ, at the end of the day that is the issue?
I don't claim to know, but I don't think the answer is as B&W as either side of this debate is trying to make it sound.
Edited by Bishop Steiner, 14 July 2014 - 07:14 AM.