Let me tell you about teaching new people how to play your game. Not long ago, I had the honor of teaching pretty much everybody in my sexy guild how to play fighting games. We started with guilty gear - a game I've played since 1998.
When you're starting out, you are bad. That's just how it is. Skill is earned through experience, but to get experience, it is necessary to play a lot. As a new player, this means you'll lose a lot.
People just need to get over themselves. You're not gonna improve one bit if you keep blaming your lack of git guds on others, circumstances, or your opponents. You lose, you lose. So what? Think of what you did wrong, then challenge again.
It took how many thousands of games before we were good at robots? Yeah, lots of thousands. Even back then, the matchmaking was 'unfair,' and you'd have to carry weaker players against the most elite tryhards occasionally, but that's how you learn the most. Get your friends in a small group, and put them through the meatgrinder.
If you're not working for your experience, chances are, you're not gonna get much skill from it.
Several months later, once you've attained the guds, you've taken the throne among your friends, and think the old man's been defeated, he'll just just switch it up and give you what's really the next level.
ggclose, hucast.
Edited by Vassago Rain, 22 July 2014 - 07:28 AM.