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Blacklist Maps

Gameplay Maps

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#141 9thDeathscream

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Posted 27 July 2014 - 09:26 AM

View PostFlash Frame, on 24 July 2014 - 06:06 PM, said:

I like Terra Therma, the overall asthetic of the map is lame yes, but frankly, It's got some good things to offer IF players refuse to rush to the center. But the center draws players like bugs to a bug zapper.

I like Alpine... yes it's big... a bit too big. It could do with a rework so that Meta Mountain isn't the go-to spot it currently is.

I like River City EXCEPT for Assault. Assault with the way the bases were moved... was just a bad idea. When the match starts, and you can instantly start fighting across the water, you have a map spawning failure. RCN only annoys me because you have to play the entire map in a secondary vision mode... not necessarily bad... but really we need night versions of more maps to balance this out.

I like Forrest Colony Except for it's size. Let's be real, Forrest Colony was created with the intention of 8v8 matches, it was NOT devloped with 12v12 in mind, and it horribly throws the balance of the map off. It needs a size rework. and an optimization pass to fix some of the filtering issues, the cave rendering issues, and various other little niggling problems with the map.

I like Frozen City Night, but not standard. Standard tanks my FPS hard due to the snowstorm [I have no idea why it's causing so many problems, I average 40+fps on other maps.] but the map is a good size and plays well in general.

Tourmaline needs a geometry pass... the crystals eat shots like no one's business, and I can't count the number of times I've gotten stuck on things. Outside of this the flow of the map is good.

Canyon needs a few more areas that are easier to walk up hills, but otherwise is an interesting map.

HPG needs a HUGE geometry pass on the pillars at the top of the HPG tower, but also flows fairly well.

All in all, the maps are decent in general. ALL of them have flaws, and there ARE maps I'd rather avoid myself. BUT, if you were allowed to blacklist maps, that means you could blacklist all long range maps, thus allowing you to play only brawler mechs.

This is not the intention of MWO. You don't have a map choice because it's an attempt to force players to diversify their loadouts. Are you going to be on a hot map, or a cold map. Long Range or short? Guess what, you don't know, so you'd better generalize so you have everything covered, or risk sucking due to getting a bad map.

Edit: Also you are a merc/House military man.

YOU do not get to choose where you fight... that's for your house/employer to tell you what you're fighting over.

You don't get the choice of hot or cold, close or long... your House Lord/Clan/employer has told you to take this planet, and that the fight will be over X location. You go and fight on X location because that's what you're told to do.

That's part of the game bro. Sorry to say.


RIGHT ON!

Not being able to pick maps makes people better pilots. Having to adjust to an unexpected or undesired map, forces people to come up with different solutions to still contribute to the teams success. "We will adapt"

#142 jaxjace

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Posted 27 July 2014 - 11:47 AM

In every other mech title you have gotten to choose when and where you drop. As do the units in lore, especially mercs, and as far as, davion sending me where they want? THEY WOULD ******* LET ME KNOW IN ADVANCE!!!! seriously what kind of sense would it be for a house to drop a unit into a volcano with only laser weapons.


LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.

Edited by jaxjace, 27 July 2014 - 11:52 AM.


#143 Joseph Mallan

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Posted 27 July 2014 - 12:02 PM

View Postjaxjace, on 27 July 2014 - 11:47 AM, said:

In every other mech title you have gotten to choose when and where you drop. As do the units in lore, especially mercs, and as far as, davion sending me where they want? THEY WOULD ******* LET ME KNOW IN ADVANCE!!!! seriously what kind of sense would it be for a house to drop a unit into a volcano with only laser weapons.


LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.

Sorry what? Only Units such as the Dragoons could cherry pick sunny and 70 with 15' waves.

#144 KuroNyra

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Posted 27 July 2014 - 12:10 PM

View Postjaxjace, on 27 July 2014 - 11:47 AM, said:

In every other mech title you have gotten to choose when and where you drop. As do the units in lore, especially mercs, and as far as, davion sending me where they want? THEY WOULD ******* LET ME KNOW IN ADVANCE!!!! seriously what kind of sense would it be for a house to drop a unit into a volcano with only laser weapons.


LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.

Ain't a solo campagne.
But a Arena game based on random selection.
Same for War Thunder, Hawken, World of Tank, and pretty much every native free-to-play MOBA you can find.

#145 CMDR Sunset Shimmer

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Posted 27 July 2014 - 01:04 PM

View Postjaxjace, on 27 July 2014 - 11:47 AM, said:

In every other mech title you have gotten to choose when and where you drop. As do the units in lore, especially mercs, and as far as, davion sending me where they want? THEY WOULD ******* LET ME KNOW IN ADVANCE!!!! seriously what kind of sense would it be for a house to drop a unit into a volcano with only laser weapons.


LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.

Have you forgotten the tagline to MWO?

"This ain't your Father's Mechwarrior."

Ain't that the truth.

#146 PANZERKAT

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Posted 27 July 2014 - 01:15 PM

View Postjaxjace, on 27 July 2014 - 11:47 AM, said:

In every other mech title you have gotten to choose when and where you drop. As do the units in lore, especially mercs, and as far as, davion sending me where they want? THEY WOULD ******* LET ME KNOW IN ADVANCE!!!! seriously what kind of sense would it be for a house to drop a unit into a volcano with only laser weapons.


LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.


The odds of someone being able to change their mech loadout prior to a tour of duty would be rare. Actually, most machines were balanced and not anything like what most of us pilot. They had a variety of weapons so that they could fight in almost any environment, not complain to their CO that he can't go fight on the hot planet because he had laser beams. Give him 6 months and the team of engineers to fix his rig up so he can OP snipe without worrying about heat.

There's a reason why clan omni with their modules were so practical. They orbit a planet and can easily swap out weapons to best suit the fight ahead. IS do NOT get that advantage until their Omni mechs. Tinkering with machines that could easily be 100+ years old wasn't exactly a walk in the park. Walking antiques until new ones started rolling out of the rebuit factories and most of those went straight into house units.

Your defense is invalid.

Also, if you think a CO is letting it leak to all his mechwarriors where they are going before hand, you're not living in the same paranoid and corrupt universe that has been at war for untold centuries. Trust no one.

#147 divinedisclaimer

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Posted 27 July 2014 - 01:18 PM

View PostBiglead, on 23 July 2014 - 09:36 PM, said:

Especially if things like "Volcano randomly erupts and destroys every mech within the center" was added to that map.


Environmental hazards - real ones, not just heat zones; that would be really fun.

#148 PANZERKAT

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Posted 27 July 2014 - 01:19 PM

That would mean destructible environments. Something that has been in games for along time but is sadly missing in this fairly current title.

#149 IraqiWalker

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Posted 27 July 2014 - 01:32 PM

View Postjaxjace, on 27 July 2014 - 11:47 AM, said:

LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.


If you find using tactics and brain cells to be a bad thing. I suggest you re-evaluate your contributions to the human species.

Also, he's not wrong. The commanders would send any mech wherever they can. They didn't have the luxury of designing their forces, and modifying the mechs to suit a specific location took months (the clans main advantage was that they could swap a pod out within hours, while the IS had to rebuild the entire friggin location).

Learn about the lore, learn common sense, and then learn about tactics. Maybe you'll be able to do something better than just following the mob blindly.

I don't personally find stomps enjoyable, especially ones so one sided, but at the same time, when my team follows a plan and pulls together, and it works so effectively, I will be proud of them, and what they achieved.

Idiots like you are why the PuG scene has such a bad reputation, and why the deathball tactic is the only used. Can't use too many braincells all at once, might stress you out too much.

Plus, that's literally what combat tactics are created for, minimizing casualties and maximizing damage. The fact that we pulled it off beautifully (no voice comms on my end by the way. Even though I was the one leading the team -it was a solo drop, so we only had one 2 man on our side-), shows that solo drops can be a lot of fun, tactically stimulating, and can fight on almost equal footing with and against premades.

View PostKOMMISSAR KITTY, on 27 July 2014 - 01:19 PM, said:

That would mean destructible environments. Something that has been in games for along time but is sadly missing in this fairly current title.


The tech has been there. Very few games actually take advantage of it, sadly. I wish we could do that. The problem is that it has to be server side, and not client side. Because that would mean trees I destroy show up as destroyed for everyone. If it's client side, you're standing in a place that should give you cover, only to find that it doesn't, because I already destroyed it on my client.

Edited by IraqiWalker, 27 July 2014 - 01:37 PM.


#150 Sephlock

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Posted 27 July 2014 - 01:43 PM

View PostFlash Frame, on 27 July 2014 - 06:05 AM, said:


You clearly don't understand how the battletech universe works.

Ever hear the joke about Military Intelligence slung around by IRL service men and women? Yeah take that joke, kick it up to 20, and you have how ******* STUPID some of the House and Mercernary commanders are.

Combine with that the idea that most of the inner sphere houses are Feudal in nature, and Mechwarriors are akin to Knights fighting for their respective lords... and you begin to understand how little modern military dogma affects the choice/fighting tactics of warriors in the Inner Sphere.

STOP TRYING TO APPLY REAL WORLD LOGIC TO BATTLETECH, IT ONLY MAKES YOU LOOK STUPID!!!!!!
Relevant citations needed.

Also I could say something similar about applying canon to MW:O.

#151 Kyle Wright

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Posted 27 July 2014 - 01:47 PM

I'm sorry , but how about NoOO. (In a Dr. EVIL voice.)
This is the only time I'd say people need to L2P. Sure I dislike some of the maps but that stems from battles taking place in the same spot over and over. That being said though I think a lot of the people that would vote to pick specific maps are those that either want to run a crap build on a specific map because that's only where it works or they are people that can't simply adapt their playstyle and tactics to different maps. People that in real life battletech would have their mechs stripped for parts lol.

#152 IraqiWalker

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Posted 27 July 2014 - 01:47 PM

View PostSephlock, on 27 July 2014 - 01:43 PM, said:

Relevant citations needed.

Also I could say something similar about applying canon to MW:O.


Read the novels. Plenty of it shows in there. Plus, it didn't really matter if the mech pilots knew where they were going. Their mechs couldn't be customized in time to fit the terrain. That's why most mechs always had generalist builds, where they had viable weapons for all ranges, and of all types.

It swung between that, and extremely specialized builds that could do only one thing, but do it real well. Until omni tech was introduced, all of the above stands true. After that, things became a bit more reasonable.

#153 Kyle Wright

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Posted 27 July 2014 - 01:59 PM

View PostIraqiWalker, on 27 July 2014 - 01:47 PM, said:


Read the novels. Plenty of it shows in there. Plus, it didn't really matter if the mech pilots knew where they were going. Their mechs couldn't be customized in time to fit the terrain. That's why most mechs always had generalist builds, where they had viable weapons for all ranges, and of all types.

It swung between that, and extremely specialized builds that could do only one thing, but do it real well. Until omni tech was introduced, all of the above stands true. After that, things became a bit more reasonable.


Lets also not forget mechs also had designated roles and there was a overlying commander who actually positioned units before battle or moved units based off of incoming contacts or recon units sitrep. Currently we have a game of whack a-holes while hearding cats with a leaf blower. The people that speak so much of cannon, but relocate themselves to the solo queue should go back and read the novels. Most of us should either be in Combat units, militias, pirates, or merchandise units. Solo players should be stuck in Solaris. As far as maps they should be bigger so there is more element of surprise and room to maneuver while bases are randomly generated.

#154 Kyle Wright

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Posted 27 July 2014 - 02:18 PM

View Postjaxjace, on 27 July 2014 - 11:47 AM, said:

In every other mech title you have gotten to choose when and where you drop. As do the units in lore, especially mercs, and as far as, davion sending me where they want? THEY WOULD ******* LET ME KNOW IN ADVANCE!!!! seriously what kind of sense would it be for a house to drop a unit into a volcano with only laser weapons.


LOL at that shooting fish in a barrel comment, its people like you who scare off new players. If you find 12-0 fun, fine, but I dont, and im pretty sure Im not alone there.

Do you even know why regardless of planet energy weapons were so popular? Perhaps maybe it had to do with the chance ammo would run short on extend campaigns or simply units had no choice and did the whole old drag racer saying " run whatcha brung". MWO more or less has turned all of us including myself into spoiled brats. Letting us choose mechs from the get go, hence why people immediately gravitate to heavies and assaults as they have more guns, armor, and less skill required. I'd much rather have had a system in place that ran you through a cadet 10 mission training simulation. We're by completion would tell you what mech chassis you qualified for and locked you into weight classes coming out as a recruit. Later you would have the ability to test into other weight classes and based on scores maybe be locked for X amount of time out of other mechs in a weight class.

Example: I score blank... get put in mediums with free range to choose what I want. Later I test into heavies and score a 80%. I'm allowed to pilot chassis up to 65 tons and can't retest after 2 weeks have pass.

#155 CMDR Sunset Shimmer

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Posted 27 July 2014 - 02:35 PM

View PostSephlock, on 27 July 2014 - 01:43 PM, said:

Relevant citations needed.

Also I could say something similar about applying canon to MW:O.


Pick up the average battletech novel and read it.

Even better, pick up any of the terrible ones by Stackpole, where only his mary sue's can do anything.

Read the Black Thorn trilogy to understand that Mercs often get shafted by their contracts.

Read the Grey Death Legion books to also see this, and to see that employers some times go out of their way to **** up a unit because of their own petty ambitions.

Seriously, pretty much any of the battletech novels, but especially the ones regarding merc companys, show's how FUBAR the military power's of the inner sphere are. Very few companys get very far. Wolf's Dragoons would definately be one of the "Special snowflake" units that seem to get damned lucky, Grey Death Legion have gotten out of some seriously tight spots. I'm in the middle of the Black Thorn books right now and they haven't gotten seriously dicked outside of having the dropship they use stolen once.

But it's literally EVERYWHERE YOU LOOK in the battletech universe.

#156 Joseph Mallan

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Posted 27 July 2014 - 02:35 PM

View PostFlash Frame, on 27 July 2014 - 01:04 PM, said:

Have you forgotten the tagline to MWO?

"This ain't your Father's Mechwarrior."

Ain't that the truth.

Thank goodness, cause my Dad didn't play MechWarrior! :)

#157 Sephlock

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Posted 27 July 2014 - 02:36 PM

View PostIraqiWalker, on 27 July 2014 - 01:47 PM, said:


Read the novels. Plenty of it shows in there. Plus, it didn't really matter if the mech pilots knew where they were going. Their mechs couldn't be customized in time to fit the terrain. That's why most mechs always had generalist builds, where they had viable weapons for all ranges, and of all types.

It swung between that, and extremely specialized builds that could do only one thing, but do it real well. Until omni tech was introduced, all of the above stands true. After that, things became a bit more reasonable.

View PostSephlock, on 27 July 2014 - 01:43 PM, said:

Also I could say something similar about applying canon to MW:O.


:)

They (IS Mechwarriors) also didn't have superior customization options when compared to the Clans, in terms of being able to swap endo and ferro out at will (albeit with the endo and ferro materials mysteriously vanishing into the ether upon each switch), etc...

And that isn't even addressing the Clanners, who WOULD have had much better access to intel, etc, even though they too might be caught by surprise once in a while:



---

I was talking about sending Mechwarriors someplace completely random with zero intel or alteration or preparation of equipment (even by techs working in the background with no knowledge of why they were doing what they were doing) 100% of the time*. It happened, yeah, and when the creaky war machines of the old houses finally got going, well... "fog of war" doesn't even begin to describe it.

HOWEVER, the idea that no one ever, EVER got any inkling of what they would be doing besides "shoot things, or be ready to shoot things", not even anything along the lines of a simple heads up or scuttlebutt is a bit crazy.

"Hey dude, might want to pack some sunscreen. I'm just saying."
"Oooh, snow shoes? Might want to leave those behind this mission."


*Like I said to Sandpit: Yes of course it happens. No, it shouldn't be 100% of the time, with 0 intel or... ANYTHING, really. It should not be... not only routine, but an ABSOLUTELY UNBROKEN SERIES of missions where you are literally randomly assigned a location with zero preparation. Even in his covert ops or ambush scenarios it seems unlikely that they'd be... say... outfitted for desert combat and be running a patrol in Antarctica when they got ambushed, or sent into a black ops mission not only without information until they are on the ground, but without ANYONE doing ANY background work (no appropriate equipment for the area, so while they got dropped into Kuwait, they are fully kitted out for combat in the snowy mountains of Finland.)

#158 A banana in the tailpipe

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Posted 27 July 2014 - 02:42 PM

View PostSandpit, on 27 July 2014 - 08:44 AM, said:

oh, and here's YOUR thread you "couldn't find" (even though it took me all of about 10 seconds by clicking on your profile and then find content)

http://mwomercs.com/...__fromsearch__1


"Find content" I'll have to remember that one. I just used the "started topics" button and it only gives you the last 5. Thanks for the bump anyways, people loved that map I made and I lost it during a reinstall. :)

It's no surprise how many players still think Alpine is a terrible map after all this time, right along with the tryhards who defend it. ;)

View PostZolaz, on 27 July 2014 - 08:59 AM, said:

I want to blacklist players more than maps.


You can easily blacklist players, just never join the group queue. :P

Edited by lockwoodx, 27 July 2014 - 02:43 PM.


#159 Sephlock

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Posted 27 July 2014 - 02:44 PM

View PostFlash Frame, on 27 July 2014 - 02:35 PM, said:


Pick up the average battletech novel and read it.

Even better, pick up any of the terrible ones by Stackpole, where only his mary sue's can do anything.

Read the Black Thorn trilogy to understand that Mercs often get shafted by their contracts.

Read the Grey Death Legion books to also see this, and to see that employers some times go out of their way to **** up a unit because of their own petty ambitions.

Seriously, pretty much any of the battletech novels, but especially the ones regarding merc companys, show's how FUBAR the military power's of the inner sphere are. Very few companys get very far. Wolf's Dragoons would definately be one of the "Special snowflake" units that seem to get damned lucky, Grey Death Legion have gotten out of some seriously tight spots. I'm in the middle of the Black Thorn books right now and they haven't gotten seriously dicked outside of having the dropship they use stolen once.

But it's literally EVERYWHERE YOU LOOK in the battletech universe.

I've read them all, actually (although it was a while ago, and no, WE DO NOT SPEAK OF WHAT CAME AFTER THE REAL BOOK SERIES :)!).

Also I've noticed that you've excluded the Clanners, and somehow conflated the extreme circumstances that were focused upon by the books* with what happens 100% of the time (in MW:O), as well as condensing EVERYTHING THAT COULD EVER GO WRONG into the equivalent of "we don't know ANYTHING about where will drop, EVER, nor is anything EVER done to prepare us for that.".


*it seems unlikely that a book would detail the epic adventures of the garrison duty merc who just sat around as everything went as planned and then quietly collected his paycheck. Or even just routine drops. Things went wrong, and there was all sorts of political intrigue, but this wasn't WH40k.

#160 Sandpit

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Posted 27 July 2014 - 02:47 PM

View Postlockwoodx, on 27 July 2014 - 02:42 PM, said:


"Find content" I'll have to remember that one. I just used the "started topics" button and it only gives you the last 5. Thanks for the bump anyways, people loved that map I made and I lost it during a reinstall. :)

It's no surprise how many players still think Alpine is a terrible map after all this time, right along with the tryhards who defend it. ;)



You can easily blacklist players, just never join the group queue. :P

I liked your quote because at least you admitted you were wrong about find content. Point being that poll is just like every other single poll on the same topic. I know this because I researched it when I put together my "remove this thread"





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