Flash Frame, on 24 July 2014 - 06:06 PM, said:
I like Alpine... yes it's big... a bit too big. It could do with a rework so that Meta Mountain isn't the go-to spot it currently is.
I like River City EXCEPT for Assault. Assault with the way the bases were moved... was just a bad idea. When the match starts, and you can instantly start fighting across the water, you have a map spawning failure. RCN only annoys me because you have to play the entire map in a secondary vision mode... not necessarily bad... but really we need night versions of more maps to balance this out.
I like Forrest Colony Except for it's size. Let's be real, Forrest Colony was created with the intention of 8v8 matches, it was NOT devloped with 12v12 in mind, and it horribly throws the balance of the map off. It needs a size rework. and an optimization pass to fix some of the filtering issues, the cave rendering issues, and various other little niggling problems with the map.
I like Frozen City Night, but not standard. Standard tanks my FPS hard due to the snowstorm [I have no idea why it's causing so many problems, I average 40+fps on other maps.] but the map is a good size and plays well in general.
Tourmaline needs a geometry pass... the crystals eat shots like no one's business, and I can't count the number of times I've gotten stuck on things. Outside of this the flow of the map is good.
Canyon needs a few more areas that are easier to walk up hills, but otherwise is an interesting map.
HPG needs a HUGE geometry pass on the pillars at the top of the HPG tower, but also flows fairly well.
All in all, the maps are decent in general. ALL of them have flaws, and there ARE maps I'd rather avoid myself. BUT, if you were allowed to blacklist maps, that means you could blacklist all long range maps, thus allowing you to play only brawler mechs.
This is not the intention of MWO. You don't have a map choice because it's an attempt to force players to diversify their loadouts. Are you going to be on a hot map, or a cold map. Long Range or short? Guess what, you don't know, so you'd better generalize so you have everything covered, or risk sucking due to getting a bad map.
Edit: Also you are a merc/House military man.
YOU do not get to choose where you fight... that's for your house/employer to tell you what you're fighting over.
You don't get the choice of hot or cold, close or long... your House Lord/Clan/employer has told you to take this planet, and that the fight will be over X location. You go and fight on X location because that's what you're told to do.
That's part of the game bro. Sorry to say.
RIGHT ON!
Not being able to pick maps makes people better pilots. Having to adjust to an unexpected or undesired map, forces people to come up with different solutions to still contribute to the teams success. "We will adapt"






















