

Venting: The Game Is Turning In A Casual Game.
#81
Posted 27 July 2014 - 03:43 AM
Too overwhelming to encourage new players i.e. WOT new players dont see seasoned players until their win rate gets above a certain point/ even when a seasoned player gets a new tank- his first five battles are against unseasoned (new) players
MWO can drop you into players with tourney level skills, that is flipping stupid and surely chases off new players- all you have to do is search google for mechwarrior and dont include this website to see what is really thought of.
I hate it, but starting to feel like a game designed for fanboi's and feeding the ones who drop real money. NO problem with that, but quit claiming its 'free to play'
Want success? Start acting like Eve- yeah, its expensive, but you're worth it or some other narcissistic ad campaign
#82
Posted 27 July 2014 - 08:09 AM
Wolfways, on 26 July 2014 - 03:11 AM, said:
It was a grueling 3 days...
So everyone playing this game is your wife? Just because your wife can be effective in 3 days doesn't mean every other player who decides to try this game will turn out like her.
Oh yeah, your wife also had you as a living tutorial. I'm sure every other player who decides to try this game would love someone sitting next to them explaining things.
Edited by Be Rough With Me Plz, 27 July 2014 - 08:17 AM.
#83
Posted 27 July 2014 - 08:14 AM
ThatDawg, on 27 July 2014 - 03:43 AM, said:
Too overwhelming to encourage new players i.e. WOT new players dont see seasoned players until their win rate gets above a certain point/ even when a seasoned player gets a new tank- his first five battles are against unseasoned (new) players
MWO can drop you into players with tourney level skills, that is flipping stupid and surely chases off new players- all you have to do is search google for mechwarrior and dont include this website to see what is really thought of.
I hate it, but starting to feel like a game designed for fanboi's and feeding the ones who drop real money. NO problem with that, but quit claiming its 'free to play'
Want success? Start acting like Eve- yeah, its expensive, but you're worth it or some other narcissistic ad campaign
While you're not wrong, I went on this crusade during the spring to expose the community to the real scumbags, and frankly they are quite happy being scumbags so MWO will forever remain niche.
#84
Posted 27 July 2014 - 08:26 AM
Sarlic, on 25 July 2014 - 11:51 PM, said:
The way I see it is that you must enjoy the game to have stuck around with it so long despite the glaring deficiencies in the game. Your passion bleeds through your words and I applaud that. In a Pay to Access model companies provide real change when they're trying to sell expansions. Usually it's a fully developed game with aspects held back for said expansions. When it comes to change in a Free to Play model game, it all comes down to refusing to make micro-transaction. I've been saying the following in other threads, but it's always relevant when the issue of new content arises.
Be Rough With Me Plz, on 22 July 2014 - 03:56 AM, said:
Be Rough With Me Plz, on 22 July 2014 - 02:22 PM, said:
Sparkles =/= content. Sparkles only benefit you. From a crowd who cries for Community Warfare, that's incredibly selfish.
#85
Posted 27 July 2014 - 09:20 AM
Be Rough With Me Plz, on 27 July 2014 - 08:26 AM, said:
The way I see it is that you must enjoy the game to have stuck around with it so long despite the glaring deficiencies in the game. Your passion bleeds through your words and I applaud that. In a Pay to Access model companies provide real change when they're trying to sell expansions. Usually it's a fully developed game with aspects held back for said expansions. When it comes to change in a Free to Play model game, it all comes down to refusing to make micro-transaction. I've been saying the following in other threads, but it's always relevant when the issue of new content arises.
Thanks.
See post http://mwomercs.com/...ost__p__3585918
I have been hammering on this aswell before the invasion. It's not particulary bad thing to spend money. But ignoring the shortcomings of the excisting packages we had then, the false promises and missing out deadlines and a huge list of things regards balance, fixes and more shows just how things are unfortunatly are worked out. Some people will keep buying with hope the company will improve in the future. I cant blame them, i mean how could some know how beta was back then, or the core gameplay in may 2012 to name a example when they have joined in 2013.
The communication with the community is improved. That's a thing i like.
Then i ask myself the question: why the future? In my eyes they should have been fixing right now from the beginnjng. Each shortcoming needs direct attention to be resolved. No more half work. Balance needs to be worked out thoroughly. Their way of balancing this is trying to make a banana straight.
I have passion for this game, i want to succeed as PGi and IGP does, but with their current marketing departement,(cash grabbing packs and mechs) prioritising things and their progress over 2 years is very dissappointing so far.
Edited by Sarlic, 27 July 2014 - 09:25 AM.
#86
Posted 27 July 2014 - 10:07 AM
Edited by Viges, 27 July 2014 - 10:09 AM.
#88
Posted 27 July 2014 - 10:30 AM
lockwoodx, on 27 July 2014 - 08:14 AM, said:
While you're not wrong, I went on this crusade during the spring to expose the community to the real scumbags, and frankly they are quite happy being scumbags so MWO will forever remain niche.
Your "crusade" rather immaturely blamed the skilled players for the issue, rather than the matchmaker. Don't act like you're some sort of knight in shining armour for vilifying a section of the community for factors beyond their control.
#89
Posted 27 July 2014 - 10:37 AM
When a games average match time is equal to the amount of time it takes one to squeeze out a **** you really can't expect much out of it except... well that's obvious.
#90
Posted 27 July 2014 - 11:05 AM
#91
Posted 27 July 2014 - 12:09 PM
Gyrok, on 27 July 2014 - 11:05 AM, said:
Odd that ERPPCs and Gauss are only being used at Long range. I have a ERPPC so I CAN use it in a brawl.

#92
Posted 27 July 2014 - 12:13 PM
Lets look at some examples.
Clan mechs - Broken weapons that wont get fixed until the mech's go for sale with credits.
Broken match maker that throws 3 players against 12 player premades. No wonder every other game is 12 to 2 or 2 to 12..
The all new fancy broken UI where you need 87 clicks to actually do something.. that tends to crash every other loadout change.
Maps are still broken with tons of invisible walls and edges
I'm sure theres tons of more issues that i'm forgetting.
Edited by Tripzter, 27 July 2014 - 12:14 PM.
#93
Posted 27 July 2014 - 12:39 PM
Tripzter, on 27 July 2014 - 12:13 PM, said:
Lets look at some examples.
Clan mechs - Broken weapons that wont get fixed until the mech's go for sale with credits.
Broken match maker that throws 3 players against 12 player premades. No wonder every other game is 12 to 2 or 2 to 12..
The all new fancy broken UI where you need 87 clicks to actually do something.. that tends to crash every other loadout change.
Maps are still broken with tons of invisible walls and edges
I'm sure theres tons of more issues that i'm forgetting.
So Clan ACs will become front loaded damage when they go C-Bill sales? WIN!
#94
Posted 27 July 2014 - 01:14 PM
However, my biggest gripe is still the lack of clear cut advantage IS possess in short range combat, compared to the Clans, who clearly hold the edge in long range combat. IS ML and SL heat really needs to be reduced.
Edited by El Bandito, 27 July 2014 - 01:17 PM.
#95
Posted 27 July 2014 - 01:16 PM
Sarlic, on 25 July 2014 - 12:08 PM, said:
After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.
It's not only that.
In my eyes It's a joke that the Innersphere and the clans are fighting side by side. The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.
PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.
There was a few times i though: "Is this game on the edge of closing down the game and his servers?"
Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!
I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.
Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.
I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.
For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual ( read: http://mwomercs.com/...ost__p__3584847 ) game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.
They have lost me, and i am not sure if i can recover.
How do you feel about the community and the game? Do you like the direction? I would really love to hear your opinion about my thread and your vision on this game.
Thank you for your reading, time and perhaps commenting on this matter. Please do not be ticked off by my thread, i personally hope that you still enjoy the game.
With best regards.
This is how this game has been for nearly 2 years, hate to break it to you.
#96
Posted 27 July 2014 - 01:28 PM
Plants vs Zombies is a casual game. Lack of depth doesn't make a game casual, or bad.
A shallow 4X game would suck. A shallow RPG sucks, but shooters don't need a lot of depth to be successful. MWO is deeper than most strafing shooters because it has vehicular movement and body-space as core mechanics.
CS:GO is a more shallow game than Mechwarrior Online, about as far from casual as you can get.
#97
Posted 27 July 2014 - 05:47 PM
Joseph Mallan, on 27 July 2014 - 12:39 PM, said:
No, they will stop being broken when he gets them for free.

El Bandito, on 27 July 2014 - 01:14 PM, said:
However, my biggest gripe is still the lack of clear cut advantage IS possess in short range combat, compared to the Clans, who clearly hold the edge in long range combat. IS ML and SL heat really needs to be reduced.
No way. IS LRMs are much better than Clan. The missile stream just isn't as good, despite the lower weight and lack of minimum range.
#99
Posted 27 July 2014 - 06:17 PM
Davers, on 27 July 2014 - 05:47 PM, said:

In terms of pure damage delivered, then yes, IS LRMs are better, around +25% in my poor estimate, judging from the hit %. However, Clan Launchers are light enough to be taken along with significant amount of other weapons/large engines. During the Clan mech testing days, I was able to spam missiles and move like never before in the Stormcrow and the Timberwolf, compared to the similar weight IS mechs.
Edited by El Bandito, 27 July 2014 - 08:00 PM.
#100
Posted 27 July 2014 - 06:24 PM
"Casual" would be like Farmville or Angry Birds.
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