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August 8Th Weapon Balance Update And Patch - Feedback


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#81 Dark Horse X

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Posted 07 August 2014 - 07:20 PM

Really? This is your fix? Congratulations, you took a wonderful IP and have transposed it into something absolutely unrecognizable as BT. I will officially never spend another penny on this product......and I have spent a small fortune. Good luck with your cash grabs as more of us tell you where you can put it.

#82 Felicitatem Parco

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Posted 07 August 2014 - 07:20 PM

People asked for a MW:2 style PPC that moved slowly, and now the forums are exploding about slow PPCs.

People asked for the FLPPD mechanic of PPCs and Gauss to be disrupted, and now they are mad that Gauss Rifles are better than PPCs at long-range combat [PPCs are now less effective at Gauss ranges].

People said the Clan ERLL was to powerful and Clanners had the ultimate Long-Range advantage, and now they're all mad that Clanners are losing the long-range advantage derived from a single weapon system.

People claimed that the Clan ERLL would be the bnext ultimate game-pwning weapon once the Gauss + ERPPC combo was disrupted, and now that it isn't the case people are upset.

All I can say is that there are many weapons in this game. If your "favorite" weapon is nerfed because it was better than it should have been, then maybe you should try using other weapons that require more skill to play with?

We can't all be using Halo 1 pistols all the time, you now.

Edited by Prosperity Park, 07 August 2014 - 07:21 PM.


#83 XX Sulla XX

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Posted 07 August 2014 - 07:22 PM

Man calm down people. Lets see how it works before burning down the castle.

Posted Image



#84 BLOOD WOLF

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Posted 07 August 2014 - 07:23 PM

View PostDamien Tokala, on 07 August 2014 - 07:20 PM, said:

#firepaulinyoue

you guys are over-reacting.

#85 mrblockhead

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Posted 07 August 2014 - 07:23 PM

Sad face :( the firing penalty for the erll sucks. Although I think the changes to the ppc is awesome. I see them spammed far to often and it'll feel good to see some more skill required to use them. I'd like to see some fire staggering when firing multiple guass rifles so 2 can't be fired at once. Same for the ppc as well, but maybe less of a delay.

#86 Sandslice

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Posted 07 August 2014 - 07:23 PM

Thanks Niko for this thread; and to Paul for the information.

Just running a few numbers on cERLL first... specifically on Ghost Heat. Based on the formula:

Number of ERLLs - Calculation - Result
1 - 9.00; 2 - 26.64; 3 - 46.44
4 - 68.4; 5 - 93.6; 6 - 118.8

5 cERLL is comparable to 4 ERPPC's 92.4.

The two-second beam will require a strategic shift up close - since all that beam time is non-heat-sinking time on top of the ghost heat.

Question: is the Clan ER Large Laser also being delinked from the other Large Lasers because of this change? No other group (so far) has a linked group with a mismatched number of safe weapons.

------

As for the PPC changes:

-I thought PPC/10 was preferred over PPC/GR for poptarts anyway?

-I'd suggest using a module for knob-turning, rather than core tweaks. Let people buy into PPC Projectile Speed. (Hey, new Weapon Module idea!)

-The nerf will be of some help to Light 'Mechs, slightly reducing the amount of Pinpoint they have to face; and any good news for lights is good news indeed.

I look forward to trying out the changes tomorrow. Maybe my tune will change in tone once it's in my hands. :(

#87 Newtype

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Posted 07 August 2014 - 07:23 PM

I don't post much but I'm OK with most of the change except the C-ERLL minimum heat penaltyInstead I would be okay if they just increased the recycle time.

Edited by Newtype, 07 August 2014 - 07:24 PM.


#88 BLOOD WOLF

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Posted 07 August 2014 - 07:23 PM

View PostXX Sulla XX, on 07 August 2014 - 07:22 PM, said:

Man calm down people. Lets see how it works before burning down the castle.

Posted Image




Exactly,

#89 Dymlos2003

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Posted 07 August 2014 - 07:23 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:23 PM, said:

you guys are over-reacting.


They really are. They have no idea how it feels in game.

#90 GZBLASTERMASTER

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Posted 07 August 2014 - 07:23 PM

Tampering with PPC speeds is pure fantasy, it makes no sense. The weapon itself is supposed to be synthesized lightning in a sense...so when does a ball of lightning slow down for whiners...the heat scale changes were more than sufficient. Adjusting the range is ok to a certain extent, but if I'm correct, PPCs can do short range damage if the pilot switches off the field inhibitors, but run the risk of heat destroying the weapon itself when doing this. I vote a key be assigned with the ability to add a num key modifier for each individual PPC to have the field inhibitor switched on and off with health assigned to the weapon in tandem with the crit health already damaged or not. Let the switches be applied in the mechlab before launch.
Flat out nerfing it in a blanket fashion but just handing a range bonus as a consolation prize is madness and transparent.
Playing with the Gauss cannon even further after you've already forced pilots to alter strategy and adapt to using it successfully is a slap in the face. Every time a gang of pilots master a weapon and it's changes to their strategic benefit, going and switching it up again because a few people just can't make the cut is an insult to the players who grind hard to learn and the novice that doesn't want their mechs made out of Playskool blocks and Slinkies...altering the weps tech for people who think the temp is a few degrees too high or low in the house at bedtime has become a farce and the use of the word "balance" is losing it's luster...
If it takes more time to make this happen the right way, then take it and I promise we'll love you for it. All people who like 3rd person and want to play in arcade mode "for fun" too bad. Go pick up your xbox/ps3 controller in the meantime...as this game progresses into CW, we already know that minority will fade and serious players will more than keep this game alive...children will become adults and know that you either stop whining about LRM rain and find cover strategically or go rack up 100+ lives in Super Mario if that makes you feel better...

It is impossible to please everyone. People will cry. They will whine. Later on, they will whine and cry again.

#91 Hannibal Chow

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Posted 07 August 2014 - 07:23 PM

yippiee, yet another Paul nerf. How about releasing a finished product right off instead of all these "tweaks" ?

#92 Xavier

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Posted 07 August 2014 - 07:24 PM

WOW just WOW.....

ERPPC speed was never the issue anyone who thinks PPC's were effective beyond 1000 Meters is sorely mis-informed. Just reduce the effective range and a small speed nerf but not 50%. and the clan ER LRG nerf is ridiculous 2 full seconds really and then go and mess with ghost heat, the problem isn't fire multiple together the problem is that it produces too little heat for the damage the CLAN ERLRG produces less heat per shot than the IS ERLRG.... thats the problem just increase the base heat value not the ghost heat value.

my interpretation of PGI's solution to fixing problems.

1) The pipe in the bathroom is leaking
2) the pipe can't be bad so it must be a problem with the water heater, turn off the water heater...
3) now I can't get any hot water but it can't be the because i turned the heater off it must be the water pump, turn off water pump...
4) now i have no water but that can't be the reason I have no water, call a plumber to come fix the problem....
5) plumber doesn't tell us what we want to hear so we fire the plumber
6) the house is unlivable so we sell the house and move to a new house.....

Anyone else feel the same way????

#93 Noth

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Posted 07 August 2014 - 07:24 PM

View PostProsperity Park, on 07 August 2014 - 07:20 PM, said:

People asked for a MW:2 style PPC that moved slowly, and now the forums are exploding about slow PPCs.

People asked for the FLPPD mechanic of PPCs and Gauss to be disrupted, and now they are mad that Gauss Rifles are better than PPCs at long-range combat [PPCs are now less effective at Gauss ranges].

People said the Clan ERLL was to powerful and Clanners had the ultimate Long-Range advantage, and now they're all mad that Clanners are losing the long-range advantage derived from a single weapon system.

People claimed that the Clan ERLL would be the bnext ultimate game-pwning weapon once the Gauss + ERPPC combo was disrupted, and now that it isn't the case people are upset.

All I can say is that there are many weapons in this game. If your "favorite" weapon is nerfed because it was better than it should have been, then maybe you should try using other weapons that require more skill to play with?

We can't all be using Halo 1 pistols all the time, you now.


Honestly, the only place the PPC is better than the guass now is short range ( and even then a good guass user mitigates that. The problem with the CERLL nerfs is not that it was nerfed, but that it was nerfed pretty substantially in almost every single way. I don't use CERLLs and still think it was far too much.

#94 Red1769

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Posted 07 August 2014 - 07:24 PM

Normally, Sulla, I would agree...but not in this case...both needed some tweaks...one got punched through a wall, the other got slammed through several concrete buildings.

Those calling for someone to be fired on the other hand, are waaayy over-reacting...

Edited by Red1769, 07 August 2014 - 07:26 PM.


#95 ImperialKnight

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Posted 07 August 2014 - 07:24 PM

Weapon nerfs are pointless, there will always be a new meta. I'm just going to use large pulse lasers instead of the ER. and when you nerf that, I'm just going to use the next best. It will never end.

And guess what, we'll find the next PPFLD weapon to use in conjunction with the PPC.

I'll give you that the engagement range is now shorter

#96 Adiuvo

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Posted 07 August 2014 - 07:24 PM

View PostE N E R G Y, on 07 August 2014 - 07:11 PM, said:

Time to pull a KaoS

But then you would be mainly brawling :(

I get what you mean though.

#97 Volume

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Posted 07 August 2014 - 07:25 PM

Logged in just to like this post. Thanks.

#98 SmokinDave73

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Posted 07 August 2014 - 07:25 PM

The nerf to Clan ER LL is just a joke, PPC's I can adapt to and lead shots but increasing the already long beam duration of ER LL to 2 seconds and triggering ghost heat firing only 2 is just plain ludicrous. All this is going to achieve is people will boat ER ML's now, Paul you need a reality check..

How about you put these changes on the public test server first so you dont take the game 2 steps back after finally moving forward.

#99 BLOOD WOLF

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Posted 07 August 2014 - 07:26 PM

View PostNoth, on 07 August 2014 - 07:24 PM, said:


Honestly, the only place the PPC is better than the guass now is short range ( and even then a good guass user mitigates that. The problem with the CERLL nerfs is not that it was nerfed, but that it was nerfed pretty substantially in almost every single way. I don't use CERLLs and still think it was far too much.

who here loads there mech with CERLL's?

The PPC i need to see the differnce

#100 Bishop Steiner

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Posted 07 August 2014 - 07:26 PM

View PostBLOOD WOLF, on 07 August 2014 - 07:18 PM, said:

Actually I run the T-Wolf Prime pretty much in standerd config. i have the 1xerm,1xerl mapped to different buttons. Not only that I almost always fire them desperately.

This nerf does not even affect my Clan mech.

Just don't fire your lasers all at one time.

2 second long beam duration still will affect the crap out of you.





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