Wrenchfarm, on 07 August 2014 - 11:42 PM, said:
Oh I don't know, maybe it's the fact that most Clan weapons have far more range and damage for a trivial heat cost? A cost easily offset by their far superior tonnage efficiency and ability to boat far more DHS thanks to Endo and DHS taking fewer slots.
You said "boat" - you've lost me.
More range? Are you talking about ballistics too? Cause maaan those are sooo effective... I would sell my soul to have the standart AC20 on my TBR - then you'll have something to fear from.
As I stated - I don't boat LAZORZ, but I know that firing the only PPC the clans have is like candling a scout bonfire in the CT of your own mechs.
IS have the standart version - which I think all of us will agre is really, really good weapon - but sadly you would've been able to value it as you should only if the clans had it.
And about the rest - I would gladly swap some of the stuff you named for extra space and speed and... oooh waaait - I can't do that!
Right...
Wrenchfarm, on 07 August 2014 - 11:42 PM, said:
Maybe it's because when you destroy a Clan side torso, all you do is strip him of some of his weapons while an IS mech goes down like a sack of rocks?
Hey do you know where clans store their ammo?
Wanna give you a hint?
It's not in the head or the legs(except the DWF right leg) you know why?
Cause they have no free slots there.
Meaning - crit on a hand/Side torso --> bye bye body part. I think that was an idea of the whole balance thingy and it may not seems like a big deal, but it kinda it is - in the moment your armor's gone you should be almost 100% sure that the next shot will destroy your cored part internals and that's that.
Which, in fact, is resulting for you to drop down like a sack of rocks.
Oh and if you take a look on the hardpoints and you can judge by the load what's the oponent's clan mech have put on - you can really make it uneffective with few shots. But that thing is about knowledge and skills and adaptation and the exsistence of those topics popin' up all around speaks to me that all those are next to non-existent
Wrenchfarm, on 07 August 2014 - 11:42 PM, said:
Maybe it's because Clan weapons weight substantially less, take fewer slots, and frequently enjoy more hardpoints and better hardpoint variety than IS mechs? Maybe because several clan mechs can make Alpha builds that will core out Mediums and Lights in one salvo and cripple anything heavier?
And what build is that? Can you please tell me and make up your mind already?
The only builds that can do it are the meta ones - which is not kinda Clan issue won't you agree?
Clans do it better. The meta allows it - it's something that HAVE to be fixed and I'm cryin for that as a lil' girly right after I saw the first poptart.
I just hate the 2xGauss 2xCERPPC DWF build or any other variety of 2xCGauss + XXxCERLL - it's not right - but again - it's a meta thing and Clans are doing it just cause they can.
Brawlers?
Brawling's dead in most of the community's opinion(there's a topic for that - I was quite active there, but noone seems to believe me it's alive).
Alphas... pffffff... IS were doing this sheet before it was even cool(hint: it was never cool.)
Wrenchfarm, on 07 August 2014 - 11:42 PM, said:
Maybe it's the LRMs that will indefinitely shake a players screen and make fighting back all but impossible. Annoying when clans were introduced, DEVESTATING now that Clans can use them has point blank stun grenades.
Get a single AMS - since all the cool boyZ are bringing LRMs and I gotto tell you this - Clan LRMs feels like a bug on your shoulder when that evil LRM60+ Stalker got his big red circle of death on you.
The spread of LRMs are so ridiculous that I keep wondering why people are using them but then I answer myself - NO FRIGGIN ONE IS BRINGIN' AMS.
Artemis or no Artemis - the same boolsheet - I don't like LRMs - they're too optional weapon - and I say this a sa brawler(which means when I'm shooting someone I am always targeted - that provided the dude I'm facewrecking haven't gone on full tard and got a sudden brust of intellectual spike that made him press "R" ) - I'm constantly under LRMs. Every night. Every game.
LRMs have been, are, and will be the killer of the payers who don't pay attention to the game enough(at least in ~70-80+% of the time).
You got a facehuggin brawler build? Hug that LRM TBR and that's that.
You got a long range build? Shoot it and use cover FROM A PLACE THAT ALLOW YOU TO USE COVER.
You've engaged in in open space 500<-->150m away? Yea. You got issues. That's the idea.
Most ppl don't have the ballZ and are bringing LRMs to the match?
Don't see how that's a clan issue.
You can ask around if you don't believe me - ask if AMS is equally good against bot IS and Clans LRMs - I can tell you just right now - AMS EATS Clan LRMs.
Eats them.
EDIT: Forgot to mention that I personally never bring AMS for a very simple reason:
I concluded looong time ago that when I get melted from LRMs that means only one thing - I've done too many mistakes durring that match.
Brawling is really unforgiving toward the mistakes you make - it's probably the most unforgiving playstyle - so you get the hang of it at some point. The maps don't help that much - but hey - what can you do about it
So in the time that AMS is supose to start shooting stuff I know for myself that's a bit late to fix my wrongs - that's how I do it anyways.
Wrenchfarm, on 07 August 2014 - 11:42 PM, said:
But hey, those problems are not even the real issue. The fact that Clan mechs have chopped our already ridiculously short TTK now to nano-seconds and have made the game substantially less fun and more prone to random OHKOs just makes the game worse. The real insult is that these superior machines are locked behind a pay wall.
It's P2W at it's finest. Buy your Gold Ammo, insert extra quarters for a bigger health bar, bribe your way to victory.
The balance issues are frustrating and ruin any chance for fun. It's the P2W aspect that makes the game fundamentally broken and insulting.
Nerf the clans to a reasonable level, or make Clan tech available for all.
And by your words to me it seems you either haven't played with clan mechs or you haven't done it enough.
Or you got some playstyle issues no matter which one is it or if it's either one.
Nerf the stupid option for making your mech being effective while using 0 imagination when creating a build and making it just "cause it works".
You know why "it works"?
Most people use it. That's why.
1 LRM boat, 1 poptart, 1 Boom Jagger, 1 Gauss Cat. 1 Dakka DWF.
1.
Now make that number 6. Doesn't seems that fun anymore, does it?
I reject(as always) to join the tides of this sheet.
And thus - I think I have a bit different point of view
I find my ways to kill stuff rather than complaining - and btw I am playing with my IS mechs too - from time to time - they're still valiable.
Adapt to the friggin clans - they're not OP as you all describe them, they require a bit more open minded approach and different strategy.
I've said this some times already and I'll say it again -
piloting Clans made me a better IS pilot.
And for good reasons.
Edited by Voidcrafter, 08 August 2014 - 12:23 AM.