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Public Test - Mass Production


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#101 VoodooLou Kerensky

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Posted 20 August 2014 - 10:19 PM

*SNIP*
Smoke/Load Testing – Can you connect? Can you get into a match? Any desyncs?
*End SNIP*
How do you smoke de fish? Do you smoke it on a barbeque? No NO NO No! Do you smoke it in de Oven? NO NO NO NO! 1st you stuff de Fish with Ganja! YES YES YES YES!!
Sorry, Fridays (the TV Variety show) flashback.
We now return you to your regularly scheduled whatever.

#102 Noesis

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Posted 20 August 2014 - 10:24 PM



#103 ShinVector

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Posted 20 August 2014 - 11:11 PM

Niko, can advise most details on the new data centre system on what has changed ? Location ?
What is the IP to ping to if any ?

#104 anfadern

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Posted 20 August 2014 - 11:18 PM

Good thing that you actually start to look at the performance issue. It is for real. The waiting times when saving loutouts, searching/leaving matches and sometimes just switching between views are way to slow.

Edited by anfadern, 20 August 2014 - 11:20 PM.


#105 Kinski Orlawisch

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Posted 20 August 2014 - 11:19 PM

Patching 6/6 with 578.38MB........hope to see what changes are coming.

#106 Kinski Orlawisch

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Posted 20 August 2014 - 11:41 PM

Network Error.

#107 Chaosity

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Posted 20 August 2014 - 11:46 PM

View PostNikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:


We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.

There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.

Does this mean that when the UI 2.0 team goes back to working on the UI that they will finally get all those useless trial mechs out of my OWNED garage? I really hate being used as the city dump for unwanted mech garbage.

#108 Muncehead

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Posted 21 August 2014 - 12:07 AM

View PostMarc von der Heide, on 20 August 2014 - 11:41 PM, said:

Network Error.


Start: Noon PDT / 3PM EDT / 7PM UTC
Duration: 24 hours.

Edited by Muncehead, 21 August 2014 - 12:07 AM.


#109 Kinski Orlawisch

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Posted 21 August 2014 - 12:20 AM

LOL. Ok I oversaw the PM......UTC normaly goes 24h. Thx.

#110 Moonraven83

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Posted 21 August 2014 - 12:27 AM

Don't if anyone already suggested it, but make ALL Clan-Mechs available for C-Bills on the Testserver, so
people can experience first-hand the strengths and weaknesses of them.

#111 Night Fury76

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Posted 21 August 2014 - 12:33 AM

View PostNikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:


We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.

There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.

^^ all this. A quote like this needs to be stickied at the top of the general forums.
I'm sure lots of players are willing to give you guys an even break and maybe even be a bit red faced when they find out
"Hey guys we dropped everything else to work on the stuff you wanted us to work on"

No you just need to stop the dim wit at the 'top' from making promises he can't keep.
Better yet, stop him from talking altogether.

Niko you do a much better job at it, so i vote for you as the public 'ie:video blog/etc' face for MWO

Cheers

#112 White Bear 84

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Posted 21 August 2014 - 01:30 AM

View PostNikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:


We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.

There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.


Posted Image

#113 BLOOD WOLF

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Posted 21 August 2014 - 01:34 AM

View PostNight Fury76, on 21 August 2014 - 12:33 AM, said:


No you just need to stop the dim wit at the 'top' from making promises he can't keep.
Better yet, stop him from talking altogether.



Cheers

Russ, may have made a mistake as well as others for thinking CW was coming sooner than expected. That does not make him a dimwit.

#114 Ren Kurogane

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Posted 21 August 2014 - 01:36 AM

No general chat and VoIP features yet? :rolleyes:
Good to know that current UI isn't final product...don't want to always buy a new mouse after a week playing MWO (exaggeration... ;))

Well, CW phase 1 and new map count as a small victory (or medium victory, wow, i'm such an ungrateful person :ph34r:)
:ph34r:

#115 BLOOD WOLF

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Posted 21 August 2014 - 01:38 AM

I am just glad we are getting CW out the way, Which will lead to bigger and better things. What can be bigger than CW? only time will tell.

I expect a hiccup, not to jinx anything.

Edited by BLOOD WOLF, 21 August 2014 - 01:39 AM.


#116 FatYak

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Posted 21 August 2014 - 01:56 AM

View PostNikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:


We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.

There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.

Have you guys figured out yet that unless you get the drops balanced, CW is DOA?

#117 BLOOD WOLF

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Posted 21 August 2014 - 02:06 AM

View PostFatYak, on 21 August 2014 - 01:56 AM, said:

Have you guys figured out yet that unless you get the drops balanced, CW is DOA?

At this point I think they know that, but what are they going to do? Delay it again so they can continue to work on MM. Save it until after release. We can wait.

#118 Steinar Bergstol

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Posted 21 August 2014 - 02:15 AM

View PostGrendel408, on 20 August 2014 - 04:02 PM, said:

Why can't these tests ever take place on a Saturday? Always the weekdays... always when I'm working. You guys suck ;) I've never once participated in the Public Tests you've done since Closed Beta ended.


Well, the answer is obvious, isn't it? They're terrified that your unequalled testing prowess will make everyone else feel useless and then they won't submit reports and all bugs won't be found. One of them will be a tiny piece of code which in time changes itself into an AI. It calls itself Skynet and starts a war against humanity, creating unstoppable terminators based on the information it has on Battlemechs from the game which birthed it.

Do you really want to be responsible for the rise of the machines and the end of humanity? Huh? Do you?

:ph34r:

#119 Goose of Prey

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Posted 21 August 2014 - 02:30 AM

Network error...Can't test if you can't get logged in.

#120 Colonel Tequila

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Posted 21 August 2014 - 02:30 AM

Hey Niko and Devs,

Love that time is being spent on a new map - I'm wondering we have only had 3 maps released in 12 months; with the release of this new map will the dev team be speeding up map design....??

Thanks.





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