Public Test - Mass Production
#101
Posted 20 August 2014 - 10:19 PM
Smoke/Load Testing – Can you connect? Can you get into a match? Any desyncs?
*End SNIP*
How do you smoke de fish? Do you smoke it on a barbeque? No NO NO No! Do you smoke it in de Oven? NO NO NO NO! 1st you stuff de Fish with Ganja! YES YES YES YES!!
Sorry, Fridays (the TV Variety show) flashback.
We now return you to your regularly scheduled whatever.
#102
Posted 20 August 2014 - 10:24 PM
#103
Posted 20 August 2014 - 11:11 PM
What is the IP to ping to if any ?
#104
Posted 20 August 2014 - 11:18 PM
Edited by anfadern, 20 August 2014 - 11:20 PM.
#105
Posted 20 August 2014 - 11:19 PM
#106
Posted 20 August 2014 - 11:41 PM
#107
Posted 20 August 2014 - 11:46 PM
Nikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:
We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.
There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.
Does this mean that when the UI 2.0 team goes back to working on the UI that they will finally get all those useless trial mechs out of my OWNED garage? I really hate being used as the city dump for unwanted mech garbage.
#109
Posted 21 August 2014 - 12:20 AM
#110
Posted 21 August 2014 - 12:27 AM
people can experience first-hand the strengths and weaknesses of them.
#111
Posted 21 August 2014 - 12:33 AM
Nikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:
We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.
There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.
^^ all this. A quote like this needs to be stickied at the top of the general forums.
I'm sure lots of players are willing to give you guys an even break and maybe even be a bit red faced when they find out
"Hey guys we dropped everything else to work on the stuff you wanted us to work on"
No you just need to stop the dim wit at the 'top' from making promises he can't keep.
Better yet, stop him from talking altogether.
Niko you do a much better job at it, so i vote for you as the public 'ie:video blog/etc' face for MWO
Cheers
#112
Posted 21 August 2014 - 01:30 AM
Nikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:
We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.
There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.
#113
Posted 21 August 2014 - 01:34 AM
Night Fury76, on 21 August 2014 - 12:33 AM, said:
No you just need to stop the dim wit at the 'top' from making promises he can't keep.
Better yet, stop him from talking altogether.
Cheers
Russ, may have made a mistake as well as others for thinking CW was coming sooner than expected. That does not make him a dimwit.
#114
Posted 21 August 2014 - 01:36 AM
Good to know that current UI isn't final product...don't want to always buy a new mouse after a week playing MWO (exaggeration... )
Well, CW phase 1 and new map count as a small victory (or medium victory, wow, i'm such an ungrateful person )
#115
Posted 21 August 2014 - 01:38 AM
I expect a hiccup, not to jinx anything.
Edited by BLOOD WOLF, 21 August 2014 - 01:39 AM.
#116
Posted 21 August 2014 - 01:56 AM
Nikolai Lubkiewicz, on 20 August 2014 - 02:40 PM, said:
We actually do take feedback with every test. In some cases we are able to use it right away. Largely though, individuals expecting feedback to cause a massive overhauling change to any feature will be disappointed. Our primary goal is to find bugs and make sure these features work correctly.
There's a pretty big backlog of things for UI 2.0 which the UI team hopes to come back to, but their current priority, as mandated by the community and production team alike, is focused towards Community Warfare. That means further work into pre-existing aspects of the UI, apart from major bug fixes, will have to wait until after CW is unrolled.
Have you guys figured out yet that unless you get the drops balanced, CW is DOA?
#117
Posted 21 August 2014 - 02:06 AM
FatYak, on 21 August 2014 - 01:56 AM, said:
At this point I think they know that, but what are they going to do? Delay it again so they can continue to work on MM. Save it until after release. We can wait.
#118
Posted 21 August 2014 - 02:15 AM
Grendel408, on 20 August 2014 - 04:02 PM, said:
Well, the answer is obvious, isn't it? They're terrified that your unequalled testing prowess will make everyone else feel useless and then they won't submit reports and all bugs won't be found. One of them will be a tiny piece of code which in time changes itself into an AI. It calls itself Skynet and starts a war against humanity, creating unstoppable terminators based on the information it has on Battlemechs from the game which birthed it.
Do you really want to be responsible for the rise of the machines and the end of humanity? Huh? Do you?
#119
Posted 21 August 2014 - 02:30 AM
#120
Posted 21 August 2014 - 02:30 AM
Love that time is being spent on a new map - I'm wondering we have only had 3 maps released in 12 months; with the release of this new map will the dev team be speeding up map design....??
Thanks.
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