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Path To Victory Challenge
#441
Posted 24 August 2014 - 11:17 AM
#442
Posted 24 August 2014 - 11:24 AM
Seen quite a few suicide and DC farming the challenge, which is a slap in the face of those who are actually participating in trying to get the wins legitimately.
#443
Posted 24 August 2014 - 11:43 AM
KHETTI, on 24 August 2014 - 11:24 AM, said:
Seen quite a few suicide and DC farming the challenge, which is a slap in the face of those who are actually participating in trying to get the wins legitimately.
For me Friday was great but short lived (work the night shifts). Saturday was downright unplayable, first time I've ever rage-quit. Up to 6 allies with no signatures, plus enemy teams LOADED with ECM and LRM boats and what few ECM mechs we have aren't helping out with anti-LRM duties. After my 7th teamkill I gave up (2 ECM Kitfoxes, one is an enemy, one is an ally, both look identical... Neither of them have signatures and they are too far away to pick up the one as a low signal.)
Today, I forgot I launched and the team literally steam-rolled the enemy. So it seems playable again.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#444
Posted 24 August 2014 - 11:46 AM
![Posted Image](http://i.imgur.com/kKNIx94.jpg)
Fiftieth win. That wasn't easy. Time to strike a balance.
Although I had two terrible losing streaks, I needed exactly hundred matches for this challenge:
fifty wins and fifty losses.
Certainly I could be dissapointed because there is no skill needed for a win/loss ratio of 1. I have posted my opinion before; I think skill should reflect in the win/loss ratio.
But after reading about all this bad luck during the challenge, I feel lucky at least.
...and after activating the premium time, even losses feel like victories when I checked my amount of money.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#445
Posted 24 August 2014 - 11:57 AM
I've got 10 wins so far in about 17 games...and normally being a pugger the experience have been a bit more fun than regular play with more focused teams and actually more non stomp games than normal!
I haven't seen these disconnects but I do think there been more issues with lag and I also got stuck in "ghost town"
I really hope the new servers will solve these problems???
Anyway... Happy with the challenge (20 wins will be enough for me) thanks PGI
#446
Posted 24 August 2014 - 12:12 PM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
I think this challenge was pretty enjoyable, but also pretty tough at times, especially yesterday, when I had a epic losing-streak. I cried a little. But the effort was worth it. Some people might be upset by base-capping, but who cares?
EDIT:
Just a FYI, Premium Time should NOT activate automatically. Tomorrow I'm away for vacation, when I'm back, premium is gone.
Edited by zaepp, 24 August 2014 - 12:35 PM.
#447
Posted 24 August 2014 - 12:36 PM
I mean, it was free. How can people complain?
#448
Posted 24 August 2014 - 12:38 PM
On the other hand, like the man says, it was free. And now I have 20 million C-bills, where Friday I had less than a million. You play a hundred matches, you make bank.
Edited by Oshay, 24 August 2014 - 12:39 PM.
#449
Posted 24 August 2014 - 12:57 PM
30 mill cbill
60+ kills
51 wins
rock on
#450
Posted 24 August 2014 - 01:26 PM
#451
Posted 24 August 2014 - 01:28 PM
#452
Posted 24 August 2014 - 01:53 PM
1) Timberwolf
2) Timberwolf
3) Timberwolf
thanks
#453
Posted 24 August 2014 - 02:14 PM
#454
Posted 24 August 2014 - 02:19 PM
Lmxar, on 24 August 2014 - 01:28 PM, said:
Somehow I think that was PGI's intention.
I'd be very sad if this was not, actually, as they would be missing a HUGE opportunity to find out what the real problems are instead of doing random bazooka-shotgun nerfing strategies on weapons that are only in need of slight nerfs...except baookza blast, boom, super nerf... and the shotgun aspect of the approach has made a bunch of other things worthless in addition.
#455
Posted 24 August 2014 - 02:22 PM
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
What happened? Did all the non-1337s get there 50 yesterday?
![:angry:](https://static.mwomercs.com/forums/public/style_emoticons/default/blink.png)
#456
Posted 24 August 2014 - 02:24 PM
Oshay, on 24 August 2014 - 12:38 PM, said:
It's not free if you have to work for it.
#457
Posted 24 August 2014 - 02:24 PM
![Posted Image](http://i.imgur.com/AaILfmO.jpg)
#458
Posted 24 August 2014 - 02:30 PM
totgeboren, on 24 August 2014 - 12:36 PM, said:
I mean, it was free. How can people complain?
At this very moment I would pay for average day without any challenge. Game is in deep meta and lrm coma right now, as it was many times mentioned before - this is no way fun for me.
I'm grateful for a free mechbay, but 10 wins is the end of the challenge. I play games to have fun, not for being tortured.
Edited by Tank, 24 August 2014 - 02:31 PM.
#459
Posted 24 August 2014 - 02:37 PM
Kamies, on 24 August 2014 - 11:09 AM, said:
Have the next challenge be a combination of victories AND points. There is no way to suicide points and kill stealing will prevent victories.
#460
Posted 24 August 2014 - 02:50 PM
Deathlike, on 22 August 2014 - 04:55 PM, said:
If the prize was a Vindicator (just a C-bill variant, with an additional mechbay of course), then the prize matches the effort committed to the process.
6.5m C-bills is somewhat of a "disappointing bonus" to some degree.
I'm pretty sure you will be able to buy a Vindicator with 6.5m...
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/ph34r.png)
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