PhoenixFire55, on 18 September 2014 - 10:53 AM, said:
Friendly BAP solves the problem. You all claim LRMs are a true teamwork weapon so use teamwork. Plus, TAG or Narc cancel ECM just fine, and they have ranges far beyond LRM min range.
So... Show of hands.
How many people using streaks bring a BAP as it is immediately useful and needed to make their Streaks work? Oh... that many. Okay I figured it would be quite a few.
How many people who are not using streaks or designated spotters for LRMs being a BAP since it's superfluous and takes up weight and tonnage? Um... I see we have one guy in the back there... anyone else?
PhoenixFire55, on 18 September 2014 - 10:53 AM, said:
Oh yeah, 160m/s vs 200m/s, so much slower ...
engagement range for LRMs 180 to 1000
engagement range for Streaks 0-270 or 0-360
So... LRM doesn't even make it to it's minimum range in 1 second. Even at it's maximum range a Streak will hit the mech within 2 seconds and at anything under 200 it hits you basically, "Fired-BAM!" Streaks do NOT miss. They only don't hit if something comes between the mech and the missile or it moves out of range. Doesn't matter if the mech jumps, twists, turns, runs, walks, does the worm, stands on it's tip-toes, doubles over in exhaustion. Streaks will hit it EVEN IF I LOSE LOCK AFTER FIRING! LRMs travel so far, and so slow that it is easy to break LoS, get into ECM, draw them over multiple AMS systems, angle them into terrain.
PhoenixFire55, on 18 September 2014 - 10:53 AM, said:
So do LRMs from the same 270m and closer range.
Except Once fired I can look away from my target and spread damage while using Streaks. I can not do that and have my LRMs still track. SRMs also cover the majority of their available range in less than a second. At no point can an IS LRM hit it's target in a second and do damage. Big difference.
PhoenixFire55, on 18 September 2014 - 10:53 AM, said:
The one that is inferior (SSRMs) was nerfed to be balanced. The one that is superior (LRMs - go over obstacles and have a far greater range) wasn't. But surely you can keep ensuring yourself that 90%-CT-hitting weapon is balanced.
Uh, huh... you keep telling yourself LRMs are superior to SSRMs.
C-LRM 15 6 6,810 2,467 36.23% 00:43:00 2,446
C-LRM 20 7 4,860 1,915 39.40% 00:30:25 1,725
C-STREAK SRM 4 12 1,120 884 78.93% 00:57:13 1,756
C-STREAK SRM 6 30 6,426 4,639 72.19% 02:32:08 9,465
I don't use LRMs much and I tend to use Streak SRMs as a deterrent to Lights, but in the matches I have used the two systems(I haven't used IS LRMs recent enough to have valid data on it) you will notice a particular thing. The stats track each individual missile. So I've fired less SSRM 6 missiles than I have LRM15. I've just about doubled the number of missiles hitting and SSRMs do 2 damage per missile hit instead of 1.1. I've fired roughly the same amount of missiles, hit with almost twice as many SSRMs and do almost twice the damage with SSRMs. Looks like SSRMs are more efficient than LRMs and more effective at doing damage. Imagine if that almost 4x the amount of damage I am dealing with LRMs went to the CT. THAT is why they got nerfed.
Edited by Mercules, 18 September 2014 - 11:35 AM.