54 minutes of gametime to unlock all the basics on a mech. 15200 xp points in 54 minutes of gametime. In excess of 2 million c-bills in 54 minutes of gametime. 54 minutes of gameplay averaging 566 damage per game (when one out of 9 games was a 76 damage botched one which severely skewed the statistics, take that one out and the average goes up by almost a hundred) and more than 1650xp per game (same thing applies). 54 minutes to do that. In a mech that is not just not mastered, nor just not elited, but that it was being used to unlock basics. Not even 55 minutes. 54.
Using LRMs only. Accomplished by aiming at a red rectangle and clicking my mouse, in a highlander 733, in a run aimed at specifically testing and proving myself wether LRMs are really OP or not. And I even surprised myself, didn't expect the run from no basic skills to all basic skills unlocked to be so short, so profitable and so dominating.
You can argue for months if you want about the technicalities, about wether the SSRM mechanics work this or that way, wether the AC10 does this or that, the sex of angels, the foolishness of donkeys, or whatever you want to talk about to distract attention ,deny the undeniable, or hide the evidence. You can't deny the stats, and the stats say that even a 4 year old using a mech with that weapon system can rake multi-hundred damage scores and even peek into the plus thousand with as much skill involved as it takes to watch TV putting a sheep face.
That a weapon system allows such results out of so little effort and involved skill, is just unacceptable, beyond excuse, and beyond belief. And whoever denies it has several problems that I'm not going to bother even commenting on.
Edited by ramjb, 18 September 2014 - 01:40 PM.