IsaAurinkoinen, on 19 September 2014 - 02:03 AM, said:
I call BS. How this is killing creativity when you are punished boating lots of same weapon. If you want to run more same weapons than GH limit, you just have to manage you heat better. GH isn't real problem to many, idea of it is not from TT/canon is. If you think GH is problem, maybe you are just bad in this game? Sorry.
Thou love heat scale penalty idea. We need more hot maps and penalties to run too hot.
Ghost heat tries to simulate the effects of the 30 threshold heat system against said boats.
In 3 volleys of twin AC/20s, the ghost heat will possibly shut you down with 15 DHS.
With 15 DHS, 3 volleys without ghost heat and with 30 threshold would GUARANTEED shut you down. With the penalties too, you'd detonate your ammunition, and chances are you probably shut down on the second volley anyway.
Ghost heat on PPCs. 2 PPCs is safe. 3 or more is punished. You can even fire 4 PPCs at once just fine. It's a bit hot, but meh. Just wait 6 seconds and you're fine again. You can even chain fire them to last even longer.
30 threshold: 4 PPCs, 133% heat. Shutdown. Guaranteed explosion of ammo. 3 PPCs at once: 100% heat. Shutdown. Possible explosion of ammo. 2 PPCs at 66.67% heat.
Ghost heat on LPLs. You are safe firing 2 LPLs. You get punished for 3. You can fire 5 LPLs without shutting down with enough heatsinks.
30 threshold: 2 LPLs are safe but there's a shutdown risk. 3 LPLs and you shut down. 4 and it's 133% heat.
It goes on, and on, and on...
With just 30 threshold with or without the penalty system and no ghost heat you'd have even more punishments for boating than Ghost heat provides. Which means even less reason to boat.
Edited by Koniving, 19 September 2014 - 10:18 AM.