KraftySOT, on 19 September 2014 - 08:55 AM, said:
I dont even have a problem with that...fatigue and such is something new to the FPS world. More serious shooters do a fairly good job at it. Arma 3 for instance has a pretty good (not great) fatigue, sway, drop, and wind system.
But even in counter strike the weapons are NOT all rail guns that fire perfectly accurate shots. Those guys in that video are just damned good.
CS has a problem in that the RNG for the raycasts, isnt really random (same in BF3 and 4 and COD)...its a "weighted" system, so you can have the weapon "pull" to the right or left or have the muzzle come up or depress with automatic fire.
And I want to point out that shooters, as a whole, are making more money, and have more players, now that they have these kinds of systems, versus the games of the early 2000s and 90s where those things didnt exist.
Realism is popular.
Even GPS Guided Munitions have a +/- 5.5 meter RADIUS accuracy.
Now this looks promising though!:
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Edited by Joseph Mallan, 19 September 2014 - 09:27 AM.