Reitrix, on 19 September 2014 - 04:41 AM, said:
The problem with those penalties is that they're all after the fact.
The real issue is planting an entire alpha strike into exactly one pixel on the enemy 'Mech.
It doesn't matter if my crosshair vanishes at 99% heat if the 8 PPC Alpha that took me that high obliterated my target.
Pinpoint Alphas are indeed an issue, the separate one. With doubled armor 2 Gauss Rifles deal the same amount of damage to one location as 1 Gauss in TT so anything below 30 damage is fine.
Dracol, on 19 September 2014 - 04:42 AM, said:
Correction: DHS act better then 2.0 after double basic is unlocked, up to 13 heats sinks, Beyond 13 it starts dropping below 2.0
No matter the case, you're actually running better than 1.4 over all. Most likely up near the 1.8 / 1.9 area.
Over all, how the heat sinks works with the double basic efficiencies, it gives a slight benefit to lighter mechs since they have a tendency to run fewer DHS. It is one of the ways MW:O has actually made lights and mediums desirable.
Heat dissipation acts like a shared coodown for all energy weapons. Rate of fire (coodown reduction) in MWO is 2.5 higher than in TT yet dissipation remained the same. Result: All energy weapon mechs are worthless.
Edited by kapusta11, 19 September 2014 - 04:48 AM.