DEMAX51, on 26 September 2014 - 08:57 AM, said:
Your argument assumes that players will be able to take more than 4 'Mechs. I don't think that's how it'd play out. I think a more likely scenario, if they go with tonnage limits, is that you'll still be required to take 4 'Mechs into the fight - no more, no less (well... possibly less, but definitely no more. I don't even think more than 4 mechs per person would be technically possible, considering the Engineers were already worried that each player having 4 'Mechs would put too much strain on the servers)
This is correct you will be limited to 4 and you will have to take 4 as well. You can't give your excess tonnage to a team mate so he can take 4 DW mechs.
Everyone takes 4 - so the Timberwolf pilot will have a tough time even taking two unless since he has 70 tons left for the final 2 mechs.
Yes I guess it is possible that someone takes out 4 commando's and taking only 100 tons into battle is going to be tough on your team but this is really no worse of a problem than using 1/1/1/1 since people will still tend to Min/Max and make sure they are taking 35 ton lights, 55 ton mediums etc.
We just can't feasibly share tonnage, 1) there is a limitation to 4 mech's each technically 2) if CW was a mode for just 12 mans or even only preset groups but it is available to solo players as well.
We need a system that works for anything from Solo players, groups of 2-12 all getting formed into a 12 man unit within a couple of minutes of launching into an attack or defense, they will not be able to coordinate drop tonnage together and if you do not allow them to when full 12 mans have? the 12 man will absolutely demolish them.
EvilCow, on 26 September 2014 - 09:02 AM, said:
Tonnage limit is definitely the way to go. Having a parameter to work with will help balancing the CW and give also lesser mechs in each class a reason to be.
If someone wants to drop 2 assaults and 2 locusts, why not? the global balance of the drop will be preserved anyway.
Yes this is where I am at.
TexAss, on 26 September 2014 - 09:11 AM, said:
Players should be able to maximise their tons (be it 200 or 240) or otherwise, if you want to bring 4 spideys, you are 100 tons too light, and thus can get yout team into a ton-disadvantage.
if, however, you can maximise - say - your 200 tons, you can bring 4 spideys and 2 cicadas.
Its important to field nearly equal amount of tons as the enemy, not equal amount of mechs to get a balanced match.
Not technically feasible - getting everyone a 4 mech Dropship is pushing the limits to the very edge. Everyone will need to take 4, no more or no less.
Bhodi Li773, on 26 September 2014 - 09:43 AM, said:
A big question is this.Do we get to pick which mech deploys of the four or is it random?Which means no 12 light mechs swarming/legging everything in sight.
Goal is to let players decide the order on the fly as they are about to drop back in. So based on how the battle seems to be going you can choose what to take out next.
elismallz, on 26 September 2014 - 11:33 AM, said:
Could tonnage limits replace the 10v12 solution to the "Clan OP" discussion? Rather than 10v12 with slightly stronger clans, maybe clan drops would have 185 tons vs IS getting 200. This would somewhat match lore in that clans would bid low for honor.
Yes maybe. We will see, but at least we have this to play.