IraqiWalker, on 03 February 2016 - 09:07 AM, said:
Wouldn't a better question be "why the AC2's?" The AC5 outclasses it in literally everything but range, (and I guess ammo per ton, but does that really matter in comparison to damage per ton?) and even then only at 7-8, 13-17, and 19-24 hexes. Heck, it even has a better minimum range value. 2 AC2's are actually worse than 1 AC5 in almost every conceivable way except at very specific ranges and in the event that you want to roll to-hit more times.
The LB, I get, the Gauss, I totally get, and it totally obviates the need for the range advantages of the AC2's, and the ML's are a workhorse in almost any IS 'Mech. Even the streaks are neat for ammo-efficient close-in work.
IraqiWalker, on 03 February 2016 - 11:11 PM, said:
That's not as bad as some of the ones I've seen before. At least the weapons can overlap in ranges, and do something.
Actually, that build is not terribly dissimilar to my super-shotgun reward KGC. Dual LBX10's, Quad MG's, SRM's and uh, I forgot what I did with the energy slots. I don't use them much. Might be dual Flamers for the close in chain-fire.
/edit: Ah yeah, it was flamers. And the SRMs were 4-packs. Fun stuff, that build. It works better than I think people give it credit for.
Edited by Tim East, 03 February 2016 - 11:21 PM.