DAEDALOS513, on 07 October 2014 - 01:18 PM, said:
Buddy, the problem is if you are a slow dire and select skirmish and assault but you land on conquest, you will not be equipped for that map (let alone have the right modules). It's just all wrong..
so what we now need is the option to not pick our mechs until a game mode and map is picked. I agree that in conquest, most don't want to be forced to play the heavier slower mechs. But those mech types are still needed.
What we have here is in games like skirmish, most want to take the heaviest most armored or weaponized mechs they can take, because it's well... A brawl. Light mechs font stand up well in an all out brawl.
And in modes like conquest, where lights and mediums should shine, most everyone still wants to braw it out and so, end up doing the same thing as skirmish mode. I'm not saying this is the players faults, but PGI really dropped the ball from the start on roll warfare. From day one, they talked about the pillars of role warfare and dropped these ideas and gave us for the longest time only one game mode in skirmish, very small maps that for the most part, forced us into contact within seconds. And did not do much in the way of giving us game modes that properly allow different types of tactics to be used.
Now most everyone is used to the "brawl effect" and that's all that most want to do now.
But as I said in other threads, the slower assaults and heavies can still do their parts in conquest.