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Patch Notes - 1.3.339 - 07-Oct-2014


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#101 AlphaToaster

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Posted 07 October 2014 - 01:03 PM

View PostN0MAD, on 07 October 2014 - 12:58 PM, said:


So you are going to ban me because i dont want to play a game mode i detest? ok thanks


Don't disconnect. Equip UAV on our mechs. Move in a direct path to the nearest known enemy position and try to get that UAV on them. This is dangerous work. You may not survive the mission. But if you deliver that package successfully, your team may win from the intel provided.

Good luck solider, you're gonna need it.

Enough tactical intentions to avoid a ban.

And strangely enough, if the other 11 people on your team feel the same way, you end up with a good shot at a 3min 12-0 brawl stomp in your favor. Go figure.

Edited by AlphaToaster, 07 October 2014 - 01:06 PM.


#102 N0MAD

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Posted 07 October 2014 - 01:16 PM

View PostAlphaToaster, on 07 October 2014 - 01:03 PM, said:

Don't disconnect. Equip UAV on our mechs. Move in a direct path to the nearest known enemy position and try to get that UAV on them. This is dangerous work. You may not survive the mission. But if you deliver that package successfully, your team may win from the intel provided.

Good luck solider, you're gonna need it.

Enough tactical intentions to avoid a ban.

No im going to make a stand on this, i will not be FORCED to play in a manner that i dont like and that irritates me, i did not pay alot of money to be forced to play in a way that annoys/irritates me or be banned for it.
What next? i have to play Light mechs or be banned or maybe i will be forced to play the group Q or be banned?.
When i signed the Eula to get into this game and paid my $ no where did it say "i agree to be forced into gameplay i do not want to play".

#103 DAEDALOS513

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Posted 07 October 2014 - 01:18 PM

View PostYoseful Mallad, on 07 October 2014 - 11:42 AM, said:

you want to play certain modes, than play private matches. There are many here that like modes and maps you dont, so is it fair that I cant play on the ones I like because you dont like them? I dont like to always play the death match game modes but i play them when they come up. Why? Because other members of my unit do like those game modes. Im a team player and have learned to play all modes and all maps. Its not that hard really ;)

Buddy, the problem is if you are a slow dire and select skirmish and assault but you land on conquest, you will not be equipped for that map (let alone have the right modules). It's just all wrong..

Edited by DAEDALOS513, 07 October 2014 - 01:18 PM.


#104 Priority Flail

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Posted 07 October 2014 - 01:34 PM

Looks good but still sad that there is no IS AC2 cool down module. Used to be a useful weapon before the fire rate speed debuff but now they are like considerable heavier machine guns that can shoot really far. If there is a problem with ghost heat perhaps think about fixing the coding instead of ignoring it.

The rest of the patch looks good though. :) I don't care if you get a random game type that you didn't want. Don't be a stupid one sided build that's only affected if you have to kill everyone. Plus your cheap alpha builds can still opt to kill everyone anyways.

Edited by Fyodor Nothung, 07 October 2014 - 01:36 PM.


#105 The Lonegopher

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Posted 07 October 2014 - 01:54 PM

Trial mechs own tab, awesome. I have to play assualt and skirmish with my group because they hate conquest. I pug so I can play conquest only, and you take that away. Thanks, not really.

#106 Nightmare1

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Posted 07 October 2014 - 01:55 PM

Now that I've played some, I'd like to revise my previous "Thumbs Up!" statement.

I don't like the new matchmaker system.

To be frank, my favorite mode is Skirmish. that's pretty much all I play. I also really enjoy Conquest on occasion too. I really get a kick out of running Locusts on that game mode. However, I really, really dislike Assault. To me, shooting each other up just so that the winning team can retreat to base and hide behind its turrets for the last five minutes of the match is really lame. Some folks may get a rush out of sitting there and watching Red Team cower in its base with its superior numbers and win the match that way, but it's not for me.

Please PGI, bring back the old MM system so that I am not forced to play Campground, er, I mean Assault. I prefer actionable matches, rather than static ones.

#107 MFZ

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Posted 07 October 2014 - 02:09 PM

View PostKay Wolf, on 07 October 2014 - 12:47 PM, said:

This argument goes both ways, only now those of us who want to play a game mode that we don't get to play unless we go solo, will be able to. However, NOW those of us who do want to play alternate game modes and CAN'T because of other selfish individuals we have in our teams, or when combining brother units for a night of debauched destruction, will get the chance to because of the voting system. I like to play with my friends, with my team, but I also want to be able to play other game modes.


Methinks you have a problem with your team, not with the matchmaker. And I have to suffer now?

Edited by MFZ, 07 October 2014 - 02:10 PM.


#108 Alaskan Nobody

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Posted 07 October 2014 - 02:15 PM

View PostBilbo, on 07 October 2014 - 11:48 AM, said:

I don't know why people despise conquest so much. It's rarely played as anything other than death match anyway.

Because they get frustrated and angry when they fight the people who DO play it as Conquest rather than Skirmish....

And then proceed to get outmaneuvered and lose the match because of it.

Same reason so many people scream bloody murder about base captures in Assault.

#109 Ren Kurogane

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Posted 07 October 2014 - 02:23 PM

Whew....some people DC'ed because they didn't want to play certain game mode. While i personally have no problem with the new voting system for game modes (Dire Whale-UAC5 build or Atlas-Double LBX build, no LURMs in Conquest :P), i think it's better if it only applies to maps, not game modes.

#110 Carthoo

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Posted 07 October 2014 - 02:28 PM

I cant find info about how matchmaker makes teams today, but I have another serious problem.

My teams in 4-5th game in a row camp middle spawn point/ nearest area, like they never saw the map. Happened on 3 different maps, one or two of them twice. Loosing horribly like 2-4:12.

Why am I with guys like these? My stats says I am bad to average pilot - shouldnt I be the cannon fodder in games with better guys? Last game someone told me I was the elo/ game made me elo....didnt see it good, coz under lrm rain. What could he mean please?

Edit: My teams consisted of various mechs, non trials - or like 2 trials max, so these guys were not newbies. And we had mostly old maps. Anyone else got same experiences? Today was only frustration in the game for me :(

Edited by Carthoo, 07 October 2014 - 02:39 PM.


#111 M4NTiC0R3X

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Posted 07 October 2014 - 02:29 PM

A couple cool things to be thankful for, mostly irrelevant stuff, and some dodo bird decisions. Don't ask why (countless reasons) but I am having a really hard time getting back into the game and maybe someday, piece by piece, this horrid burn out will fade....

but not today.

#112 Pyrrho

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Posted 07 October 2014 - 02:29 PM

View PostN0MAD, on 07 October 2014 - 01:16 PM, said:

When i signed the Eula to get into this game and paid my $ no where did it say "i agree to be forced into gameplay i do not want to play".


I am pretty sure that changes like this are covered in the EULA, mostly along the lines of "we can change, retract, and basically modify any game parameters we want, at any time, without ever having to inform you that it is happening."

#113 Featherwood

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Posted 07 October 2014 - 02:29 PM

View PostShar Wolf, on 07 October 2014 - 02:15 PM, said:

Because they get frustrated and angry when they fight the people who DO play it as Conquest rather than Skirmish....

And then proceed to get outmaneuvered and lose the match because of it.

Same reason so many people scream bloody murder about base captures in Assault.

This is correct point, but it somewhat lacks understanding of the opposite point of view. For example, I despise Conquest mode too; and do not have experience of playing it right as result of avoiding it in past. Moreover, I do not want to spend my free time on running around some stupid points and staying there for some stupid reason. I find conquest mode a ridiculous lack of imagination on PGI's side. Really, what's the point of it? Thus I find no excuses for forcing me to play this mode and I despise 'elite' boyz explaining others around how to live.

PGI, please return option to choose preferable game modes.

#114 Joe Mallad

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Posted 07 October 2014 - 02:34 PM

View PostDAEDALOS513, on 07 October 2014 - 01:18 PM, said:

Buddy, the problem is if you are a slow dire and select skirmish and assault but you land on conquest, you will not be equipped for that map (let alone have the right modules). It's just all wrong..
so what we now need is the option to not pick our mechs until a game mode and map is picked. I agree that in conquest, most don't want to be forced to play the heavier slower mechs. But those mech types are still needed.

What we have here is in games like skirmish, most want to take the heaviest most armored or weaponized mechs they can take, because it's well... A brawl. Light mechs font stand up well in an all out brawl.

And in modes like conquest, where lights and mediums should shine, most everyone still wants to braw it out and so, end up doing the same thing as skirmish mode. I'm not saying this is the players faults, but PGI really dropped the ball from the start on roll warfare. From day one, they talked about the pillars of role warfare and dropped these ideas and gave us for the longest time only one game mode in skirmish, very small maps that for the most part, forced us into contact within seconds. And did not do much in the way of giving us game modes that properly allow different types of tactics to be used.

Now most everyone is used to the "brawl effect" and that's all that most want to do now.

But as I said in other threads, the slower assaults and heavies can still do their parts in conquest.

#115 solahma steve

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Posted 07 October 2014 - 02:34 PM

Dear PGI

If i wanted to play checkers, i dont want to play chess.
Why do you think we want to play another game is beyond me.

Please put back the matchmaker to what its supposed to be.

#116 Vimeous

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Posted 07 October 2014 - 02:36 PM

Since the reset I've played 1223 Assault matches, 7 Conquest and 3 Skirmish.
I am capable of playing Conquest and Skirmish, indeed in Unreal Tournament and BF1942 their equivalent of Conquest is preferred. However in those games I can modify my loadout to suit map and circumstance.

Unfortunately the MM change effectively precludes certain mechs from the PuG queue if a player wants to have repeatable success. Slow Assaults in Conquest and over-engined/under-gunned Assaults in Skirmish immediately spring to mind.

I'm not going to run from the game because of this change but to leave my concern unvoiced would be sending the wrong message.

It has been said before this change and in this thread. Proposed fundamental changes to the interaction and choice systems in the game that warrant us to provide feedback are insufficiently measured by forum polls, reddit responses or anything outside of the actual game environment where every single player is at least forced to acknowledge there's a choice on offer.
I hope this is not yet in place because of other priorities even if not implementing such a system now will mean most key changes will have already taken place without the benefit of its feedback.

#117 Alaskan Nobody

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Posted 07 October 2014 - 02:37 PM

View PostFeatherwood, on 07 October 2014 - 02:29 PM, said:

This is correct point, but it somewhat lacks understanding of the opposite point of view.

No.

So far you have fit almost EXACTLY the point of view I was referring to.

And if you, by chance, have phrased yourself so badly as to have put yourself unintentionally into that group?

Remember the First Rule of Rules.

#118 Ren Kurogane

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Posted 07 October 2014 - 02:40 PM

View PostShar Wolf, on 07 October 2014 - 02:15 PM, said:

Because they get frustrated and angry when they fight the people who DO play it as Conquest rather than Skirmish....

And then proceed to get outmaneuvered and lose the match because of it.

Same reason so many people scream bloody murder about base captures in Assault.


Uh huh....they were the best, right? capslocking "coward" when someone capture their base in Assault and calling their teammates "traitors" if they tell the enemies about his coordinate in Skirmish when he only shut his mech down somewhere... <_<

But at least we were able to choose what game mode(s) we want to play before, so when we met people like ^those^, we had solid reason(s) to report them. :lol:

Edited by Discarius, 07 October 2014 - 02:42 PM.


#119 sabujo

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Posted 07 October 2014 - 02:41 PM

Here's my quick take on this patch:

- Voting system: in paper it seems great but I have not enough experience to pronouce a proper judgement
- No trial in mechlab: YAY! Finally we get all of that clutter out. Next step: module and engine indicators on each thumbnail.
- Faster mechlab: YAY! Very nice detail for those with 100 mechs.
- New modules: Oh boy... The GXP grinding is becoming an issue for me. Even with premium time, there's so much to be done. Not to mention all the c-bills for mandatory modules. But the ERLL and LRM range modules seem really sweet.
- Mech Skills screen: YAY! I can see all XP in mechs I don't own anymore. The new red label is a bit aggressive, and the icons are not working properly, but it was a good change indeed.
- New Rewards HUD representation: NAY! It doesn't look pretty and it is hard to read (font weight and size). I don't think the placement is very good. Needs revision.
- Fall damage adjustments: YAY! Liked it a lot.

Overall was a good patch. Really eager to see the IS quirks in action next patch (hopefully).
Keep up the good work.

#120 xWIGHTx

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Posted 07 October 2014 - 02:41 PM

This matchmaking is so horrible now! Main issues: matching 4 dwf teams, matching lances vs solo constantly, playing most unfavorable game mode more than wanted game mode. And no elo-balanced teams! There are stomps everywhere!
Seriously, I was playing conquest (I really hate this stupid mode in mwo) more than skirmish+assault after the patch!





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