Oogalook, on 17 October 2014 - 06:46 AM, said:
Some of you may have seen my post foretelling and warning against the quirk system which has now been confirmed for the November 4th patch. In it I also gave some suggestions of how quirks could still embrace loadout customization.
The latest post on quirks is here
The plan we saw suggested in earlier posts (such as one of the Town Hall things) was a minor buff (10%) to all weapons of a family, say ballistics for the Hunchback. On top of this would stack a slightly better (15%) buff for the designated weapon, the AC20 in this case. This would allow other builds to flourish even while giving special emphasis on the “optimal” weapon. This idea has been totally discarded, and there is no stated reason for this change of heart.
This quirk system which is now suggested will bring each variant in line with a higher standard of firepower, but it will annihilate the very essence of Mechwarrior, which is to choose the weaponry to bring to the battlefield. The buff of 25% to multiple areas of one weapon's efficacy will basically make any other build inherently sub-par and will negate the benefit of the quirks, leaving it forever in dusty ignominy. *Though there are no actual negative buffs, within the chassis, you essentially give up 25% firepower by selecting a non-buffed weapon in a very real sense.*
The point of the quirk pass is to make less-used 'mechs useful again. The problem is that this quirk pass only benefits pilots on the condition that they give up their right to run whatever the hell they want. The implication is that they must give up freedom for power, and it's the maximum kick in the pants.
If I pack my Hunchie 4G with 2xAC5, it will in a very objective sense be weaker than one equipped as the devs have decided the 'mech should be.
Please back me on this. PGI, for the first time in a long while, has rustled the hell out of my jimmies. They need to spread the benefits of the quirk system to apply to multiple builds of the same 'mech in order to keep customization alive. Even if the devs just reduced the buff to a smaller margin (perhaps 15%?) other builds could be reasonably run. When you approach 20% increased firepower, the above effect of essentially enforced loadouts comes into play.
The idea with this post is to make enough noise to get PGI to reconsider their plan BEFORE it goes into place, only to be fixed a long way down the road. Please comment, if only to spout disagreement.
Actually they won't.
They will simply encourage people who want to minmax to use chassis that are already intended for said role to use those chassis, instead of generic, insert chassis here building.
It's actually a sensible way to encourage people to look at mechs like the HBK-4G, 4H and GI and instead of running the same exact generic minmaxxed build on all 3, actually maximizing the ones that suit your playstyle in their intended roles. (another good example being the AWS-9M vs the AWS-8Q, where you will see hotter and faster ERPPC vs slower but cooler PPCs)
But just as most people can't actually figure out how sized hardpoints would increase chassis diversity and viability, I don't expect most to grasp this, either.