

The New Rewards Thread
#141
Posted 21 October 2014 - 03:27 PM
#142
Posted 21 October 2014 - 03:27 PM
i mean im an assist guy usually playing a medium sticking with the fatties as a light deterant,
so i usually dont get allot of damage(avraging maybe 300 a match), but get allot of assists,
its just 2500 seems low but i guess ill see how much i make with the other rewards,
so testing time, and by testing i mean SCIENCE!!!!
#143
Posted 21 October 2014 - 03:28 PM
Biggest hit seems to be the assists which paid well in a win or close match.
Edited by phelan spider, 21 October 2014 - 03:28 PM.
#144
Posted 21 October 2014 - 03:28 PM
This is in a non-premium light mech game played without premium time. I didn't bother to screenshot every bonus because there was only 1 left out, adding ~500, and then the total. Given my argument is rewards are too low, there's also no reason for me to use and hide premium mech earnings. A lower number would support my point better.
Quote


Unless your only judgment of a match is pure damage, this was a very strong game. Plenty of assists and component destructions, several kills, plenty of the new teamplay rewards are all present. Despite that it got me roughly the same or less than almost all but a 0 damage win pre-patch.
Is this a game-breakingly low amount on its own? Heck no. The problem is that it's literally impossible for all but a few players to put up numbers like this consistently, let alone on every win. It's not even possible for every person on a 12-man team to get 3 kills. ~300 damage is doable, but is a very minimal contribution to your earnings.
It's true that the new system has the potential to reward much more, but these are statistically unimportant because games like the 400k one in this thread are outliers. This game already unfairly rewards selfish play (letting your team die in hopes of mopping up alone) and seeing that the only way to get these higher numbers is through solo stomping bad teams or spamming TAG and NARC is not encouraging.
I applaud what PGI is doing here. When I read the bonuses, I thought it was a great step forward. The problem is in the tuning. Judging by the results seen in this post and thread, the already slow pace of earnings is taking a hit for most players. And it's not their fault.
EDIT: 1st mech win of the day, so the xp earnings were nothing special.
Edited by Shalune, 21 October 2014 - 03:30 PM.
#145
Posted 21 October 2014 - 03:30 PM
Look at that:

7 kills, 900+ damage and I get 227k?
I killed more than all others of my team combined, dealt lots of damage, provided ECM and thats all? What the hell am I supposed to do with that DDC to get decent cbs out of a game? Kill all 12? Seriously?
#146
Posted 21 October 2014 - 03:30 PM
Rhaegor, on 21 October 2014 - 03:02 PM, said:
Right that solves everything..... right? Maybe you might want to consider with out the F2P new players coming into this game, and staying, the player base would either
A: Stay the same as it is now and it wasn't the largest player base from the start. Given the rocky past with the player base and IPG/PGI when they were together I would say that the base has in fact shrunk, by how much....well only PGI knows for sure.
B: Or PGI could try something new, something so unbelievable given past choices, either IPG or their own, that all of the haters of this game that still play here and try to make it a toxic place shut up and start loving this game, or simply go away or get completely told were to go by the player base. By increasing the pay out even by 50% and xp gxp they are not ensuring no one will ever buy the cash stuff again..... The pay scale was and is still so low that suggesting such a thing is laughable.
This might actually get new players that come in, and the ones who have been a just under a year to stay and start forking out money for all those new mechs bought with c-bills to upgrade the paints, the patterns....even PT so they can further max out all those mechs bought through the grind mastering them. There are no real shortage of mechs in this game, nor does it look like there will be anytime soon. For the players that a little bitter about this being nothing more than a FPS game and death match is the only thing that pays, guess what..... there is no more excuse as to why it pays more and the huge large concern in every one of their minds about what gets me the most C-bills....who do I gotta kill for em... who pays out the most... 10,000 C-bills to kill my teammates.... hey, PGI is making me do it cause its what pays the best kinda players.
If they increased the pay out and xp gxp earned for all in every match, win lose, draw, its not gonna take the grind away, just lessen it enough for it not to become the primary concern on everyone's mind so they exploit whatever play style gets them the most C-bills. I believe the only reason its like this now and has been because earnings are so low, you have to worry about it like all the time if you grind.
Everybody talks about us showing faith in PGI, and lets see what they bring after the rocky start this game has had in the past. That's fine, many of us that haven't moved on, or rage quit and stay here through all of this, many paying in way more then they would on any AAA title have shown our faith in them to get this right. I think its time they might want to consider showing their player base some of the same faith by increasing the pay out to make the grind some what reasonable for all players. IMO, it would increase the player base, and sustain it, and even if it doesn't, the current player base will spend more money on this game because they will love them for doing it. It would solve quit a few problems as well....
#147
Posted 21 October 2014 - 03:33 PM
#148
Posted 21 October 2014 - 03:38 PM
Malleus011, on 21 October 2014 - 11:28 AM, said:
More play will be needed to see how things really stand, but right now it feels like a good idea, set too low.
Ditto.
Rest in Peace, cbills.
Rest in peace.
#149
Posted 21 October 2014 - 03:39 PM
occusoj, on 21 October 2014 - 03:30 PM, said:
Look at that:

7 kills, 900+ damage and I get 227k?
I killed more than all others of my team combined, dealt lots of damage, provided ECM and thats all? What the hell am I supposed to do with that DDC to get decent cbs out of a game? Kill all 12? Seriously?
I had a very similar score with a Banshee. It is way low some games and seems somewhat ok in others.
#150
Posted 21 October 2014 - 03:41 PM
#151
Posted 21 October 2014 - 03:41 PM

#152
Posted 21 October 2014 - 03:43 PM
Powder Puff Pew Pew, on 21 October 2014 - 03:33 PM, said:
Hello there ;-)
I am sorry to see you go..... and I agree with you about the PVE end of it. Hopefully after CW is out, this will be taken seriously by PGI to bring us.
I hate to ask, but if you are gonna go....
Can I pretty please with sugar on top have just one of your gold mechs?
Mr. Beefy will love you forever ;-)
#153
Posted 21 October 2014 - 03:46 PM
He will share a bit of that and our plan to collect a decent amount of data before we make tweaks.
#154
Posted 21 October 2014 - 03:46 PM
bluepiglet, on 21 October 2014 - 03:41 PM, said:
Scotia, on 21 October 2014 - 03:41 PM, said:

Careful guys, the fanboy's will want your source's for those numbers.
#155
Posted 21 October 2014 - 03:48 PM
Lasertron3000, on 21 October 2014 - 03:46 PM, said:
Fanboys? Really? Just because we want to see actual data and not random claims by random people? Statistics are not magic. Saying "I think this is 30% lower" does not make it 30% lower.
#156
Posted 21 October 2014 - 03:50 PM
Russ Bullock, on 21 October 2014 - 03:46 PM, said:
He will share a bit of that and our plan to collect a decent amount of data before we make tweaks.
Appreciate you PGI folks monitoring this. For better and worse there are always bumps implementing a new system. And despite my criticism of the balancing I'd reiterate how much I love the concept, and how your choices support team play.
#157
Posted 21 October 2014 - 03:53 PM
Artgathan, on 21 October 2014 - 03:48 PM, said:
Fanboys? Really? Just because we want to see actual data and not random claims by random people? Statistics are not magic. Saying "I think this is 30% lower" does not make it 30% lower.
Well can we call it a somewhat signifcant amount? Since no one can prove an actual number, estimates are all we have.
#158
Posted 21 October 2014 - 03:54 PM
#159
Posted 21 October 2014 - 03:56 PM
Lasertron3000, on 21 October 2014 - 03:53 PM, said:
We can't call it anything because there's a number of people showing that their rewards have radically improved. If absolutely everyone was saying that rewards had decreased, it might be true. Even then, considering the number of people posting here, the case would be shaky. Since there is no agreement, making claims either way is somewhat difficult. That said, when someone with access to the data (Russ) appears and says the rewards might be too high, that would seem to suggest that net rewards have actually increased (which is the opposite of what you're claiming).
#160
Posted 21 October 2014 - 03:57 PM
Russ Bullock, on 21 October 2014 - 03:46 PM, said:
He will share a bit of that and our plan to collect a decent amount of data before we make tweaks.
Love the new system Russ, but based on first looks the cbills need to be tweeked based on my first two hours of playing I am definitely making less.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users