

The New Rewards Thread
#161
Posted 21 October 2014 - 03:58 PM
#162
Posted 21 October 2014 - 03:58 PM

#163
Posted 21 October 2014 - 03:59 PM
Artgathan, on 21 October 2014 - 03:56 PM, said:
We can't call it anything because there's a number of people showing that their rewards have radically improved. If absolutely everyone was saying that rewards had decreased, it might be true. Even then, considering the number of people posting here, the case would be shaky. Since there is no agreement, making claims either way is somewhat difficult. That said, when someone with access to the data (Russ) appears and says the rewards might be too high, that would seem to suggest that net rewards have actually increased (which is the opposite of what you're claiming).
Have you played today? What kinda numbers are you seeing?
#164
Posted 21 October 2014 - 04:00 PM
Artgathan, on 21 October 2014 - 03:48 PM, said:
Fanboys? Really? Just because we want to see actual data and not random claims by random people? Statistics are not magic. Saying "I think this is 30% lower" does not make it 30% lower.
That sounds fair enough.
Would it be not accurate to say that the grind can and is very painful prior patch, (we are talking new and under a year players here) and this patch, the ideas are great, love the thought process and design of the new system the Dev's did with this, but the new patch for sure has not increased earnings by 30% for sure. Even if it did which it doesn't, it wouldn't hurt PGI's sales to increase it. I guess they can keep it that way or just bump it up 5-15% for special hoops/objectives and new ways/ play styles players can learn to adapt to... but it will not solve the resounding problem of many players will slit their teammates neck to get the almighty C-bills so they can get the mechs the want faster. The horrid grind sets the pace and gives these players a excuse as to why they won't play as a team to gain more than just C-bills. Until this changes, nothing will change, and we all can do the same old two step we have done for 2 years now.
#165
Posted 21 October 2014 - 04:12 PM
Win: 2 kills, 4 assists, 500 damage on Assault - 130,000 C-Bills (before premium bonus)
Win: 1 kill, 3 assists, 307 damage on Assault - 95,000 C-Bills (before premium bonus)
#166
Posted 21 October 2014 - 04:14 PM
On the other hand, Tag and Narc is PERFECT. Some slight tweaking for everyone non-light should bring c-bills back up to snuff, while still encouraging team play.
#167
Posted 21 October 2014 - 04:21 PM
Thats encouraging people to play a certain way, and the people who are, are being rewarded.
I think you need to look at how better you can use this system to encourage the kind of play you want, rather than aiming at a specific CBill "threshold" you find acceptable. If people are doing exactly what you want ingame, they should be rewarded.
#168
Posted 21 October 2014 - 04:23 PM
Quote
Tell me the way to play a DDC to provide good income. Please.
Killing stuff, soaking some damage on the push and covering the team with ECM doesnt work.
#169
Posted 21 October 2014 - 04:24 PM
KraftySOT, on 21 October 2014 - 04:21 PM, said:
Thats encouraging people to play a certain way, and the people who are, are being rewarded.
I think you need to look at how better you can use this system to encourage the kind of play you want, rather than aiming at a specific CBill "threshold" you find acceptable. If people are doing exactly what you want ingame, they should be rewarded.
It's 50-75% lower for people who are playing the game extremely well. This is not a good thing.
#170
Posted 21 October 2014 - 04:25 PM
#171
Posted 21 October 2014 - 04:26 PM
Greenjulius, on 21 October 2014 - 04:14 PM, said:
On the other hand, Tag and Narc is PERFECT. Some slight tweaking for everyone non-light should bring c-bills back up to snuff, while still encouraging team play.
Sounds good, but with a 30% jump in c-bills/xp/gxp across the board. If you want players to start focusing on the match modes given primary objective and the team trying to obtain it, give a fat bonus for a cap win, $100000 c-bills, base cap on assault mode same bonus on top of the 30% across the board for every perk they have made now.
You will see players starting to think more, and they will still engage and fight, but they will be more willing to break off and try for the objective given the game mode they are playing. Does this sound like a lot of Doe for playing..... yes I guess it would given the very little we all have been grinding for in the last 2 years! I am not talking about PGI giving C-bills/xp/gxp away, and even if they did this it wouldn't be. The grind would still be a long grind to get mechs and all the modules out there. Players would just start having more fun, playing as a team more because it wouldn't be the only thing on their minds from being so vital to get them in a starved system.
Edited by Mr Beefy, 21 October 2014 - 04:28 PM.
#172
Posted 21 October 2014 - 04:44 PM
Glad to see lights and mediums earning more; that's all to the good. Just concerned for the newbie who tends to get killed early and isn't making enough XP or C-bills to progress.
#173
Posted 21 October 2014 - 04:45 PM
And that's with me running narcs, staying in the group, playing support for larger mechs, and doing a reasonable amount of damage just doesn't cut it unless you have a phenominal game, and if you lose, you're hurt even further.
PGI, CBill earnings were out of line before this change. Now you've nerfed XP earnings as well as CBill earnings. This is a bad precedent and is likely to drive away players.
#174
Posted 21 October 2014 - 04:45 PM
Btw with my new Centurion i experienced the same in about 10 matches, maybe a bit better because its not a LRM mech and i have to move more.
#175
Posted 21 October 2014 - 04:46 PM
#176
Posted 21 October 2014 - 04:48 PM

A victory with 630 damage, and less than 100k income. Anyone is going to tell me the new rewards system is better?
The first win of the day too, so the EXP was doubled.
Edited by bluepiglet, 21 October 2014 - 04:51 PM.
#177
Posted 21 October 2014 - 04:49 PM
#178
Posted 21 October 2014 - 05:16 PM
Extremely disappointed in the earnings from the new system. (and russ's opinion of cbill earnings being TOO MUCH?? Ridiculous) I was about to get some more MC but I'm definitely holding that off.
Only positive I've seen is games go a LOT quicker (5 min or less in like 75% of games) since every team is grouping up so hard to try and get every last cbill they can out of this new system rewarding huddling up. (the system itself with flanking rewards and such is great in theory, the total earnings from what I've seen however are not)
#179
Posted 21 October 2014 - 05:18 PM

#180
Posted 21 October 2014 - 05:20 PM
You realize before the patch, that would've been over 500k, right?
You shouldn't have to get 5 kills and do 785 damage to get a decent amount of C-Bills.
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