Ok, something in detail
Quote
Kill Most Damage:
- Compared to all other players, deal the most damage to a target.
- The target dies.
thats not good, A wild reddish guy appears, me and my lancemates act with wild fire. lets say he has a total of 100dmg recceived and drops dead.
Me has done 26 dmg.
lancemate 1+2 25
lancemate 3 24.
yay much moniez for meh wohooooo, but in the end, we all did a farily equal share, I was just the lucky one. While my lancemates gonna make the "me no gusta meme face"
If now on top of this lucky thing I am delivering the killing blow I meet the conditions for:
Quote
Killing Blow:
- Deal the killing shot to a target.
Solo Kill:
- Achieve both "Kill Most Damage" and "Killing Blow" for the same target.
WOAH amazing epic shiny MAOR moneehh. you would now see the trollfce appearing on me, because well, amazing how I am? Not really. While my Lancemates "me no gustas" would turn into "FFFFUUUUUUUU meme "
Sry, this feels wrong.
2 possibilities how it would be better:
First: A mech gives X amount of reward depended on his weight. Rewards are given by the amount a mech received damage in the process to get killed, distibuted equally in % amongst those having done damage. The killing guy gets a bit extra.
Second
When you wanna keep your kind of rewards, set some borders to define the assist, change them to be more of a effort related versions:
Kill light assist:
- deal < 20% dmg to a mech
- The target dies.
Kill medium assist:
- deal 20%<50% dmg to a mech
- The target dies.
kill big assist
- deal >50% dmg to a mech
- The target dies.
kill solo
- deal >80% dmg to a mech
- The target dies.
but right now, when 10 guys fire at an opponent I can "solo kill" a mech by doing 11% damage and getting the kill. Hardly the definition of SOLO yet I get all the juicy rewards. The above example would change this much more in relation to what someone did. It would also reduce the "kill steal" issue.
Don't reward kills that high, a kill can be 1dmg or the entire "throught the armor through the core" thingy.
And therefore a killing blow should be a tiny additional reward on top of the wor done on a mech on its way to death.
Same for the brawling stuff and such.
I also don't like how the brawling reward works, because an atlas stuffed with Ac 20 and srms is the trueborn definition of brawling, yet he is excluded form that reward. AND on top of this, you need to be the killer to get the brawling reward. So an atlas may either get an extremely low amount of reward.Yet in a MDD with 6srm 6, I can fire all the stuff getting a kill rather easily, and when I have the luck its a fresh noca, wow,
Kill most damage reward,
Killing blow
Solo Kill
and Brawler.
a medium appears, he fires all the stuff,
further question, my own tags grant me tag assist?
TAG Damage:
- TAG a target.
- Damage is dealt to that target while target is still TAGed.
- Reward is multiplied by the damage dealt in points.
- Reward is only shown on HUD once finished or interrupted (total number rewarded).
- Reward is only given if the target is tagged for at least 2 seconds.
- Reward is only given if the target takes at least 5 damage.
- The reward has a cooldown of 2 seconds.
- This timer resets to 2 seconds with every point of damage dealt.
- Once the timer reaches 0 all the accumulated reward is given to the player/shown on HUD.
- The reward is finished when:
- Tag is removed from the target.
- The target dies.
TAG Kill:
- The user is tagging the target.
- The target gets destroyed WHILE being TAGed.
I mean the conditions don't say it excludes me,
this can theoretically and practically very often generate the following situation:
I come across a mech in a narrow city condition in my MDD, 6xsrm6. When I now slap 1 tag and sone laser on it.
I would:
fire 2x3 srms6 within 1 second.
triggers: 35*72 dmg =2520.
after some secodns I fire again, probably killing him, up to another 2520 form this tag damage condition
so we are at 5040 cbills here.
Now I will also achieve
at least 1x Component Destroyed = 2300
1x Kill = 4000
72 * Damage Done * 21 = 1512
maybe Spotting Assist = 2000
Kill Most Damage = 5000
Solo Kill = 10000
maybe Flanking = 1500 if he twists like hell
Brawling= 4500
Tag Damage = 5040 as calculated above
Tag Kill = 6000
maybe Hit And Run = 2000 is this also granted in this condition?
so when in this situation my calculation is right I can get like
38352 Cbills + the maybe's of 7500. if that mech dies with only 2 volleys of 6xSRM6. a heavy may even grant more score for getting shot with more damage.
Fo a single kill which can often last only a few seconds and is not an uncommon situation.
So yes excluding assaults form the brawler may reduce stacking that solo kill brawler stuff thing, but yet the brawler isn't even the big deal at this condition. yet calculate the Scores for yourself when the "kill gets stolen" and suddenly
14.000 cbills less are granted because kill 4k and solo kill 10k are not triggered. maybe by someoen coming across doind a single damage.
Numbers don't feel good when I go through my mind and see what situations I had and what of your conditions would have ben triggered.
lets yet play this the other way around. and say we both met in a MDD, and he left me cored dark red, so I had to hide the entire rest of the mach not doing anything else than surviving.
He would have gotten a load less because he is not meeting the conditions:
brawler
component destrcuct
kill
solo kill
kill most damage
tag kill
well he gets,
6552 cbills for this, with the slight difference that he may have not done that last single damage. maybe because his srm was spreading a bit unlucky. roughly 32k of Cbills difference by purely luck based equally hard fighting and equally well doing opponents, except that one tiny single killing blow, which is a required trigger amongst 6 too well rewarding conditions. This could probably cause a new breed of killing horny little Mechwarrios.
In relation, stealthy tagging someone for 6 seconds After taking a hidden position somewhere grants only 150Cbills. WOW, why ever bothering with any attemps to be a stealthy scout when you can be right in the money pot battles?
Those rewards need a healthy rework
Edited by Lily from animove, 22 October 2014 - 05:10 AM.