Well I see the thread has devolved into people who refuse to accept that we just don't know enough of the finer details to worry about things arguing about their own personal interpretation of what little we do know. Oh that and people making fools of themselves.
k05h3lk1n, on 23 October 2014 - 03:28 PM, said:
I think you shouldn't forbid Clan or IS Mech use based on faction choice. I want to play *all* my mechs in *all* game-modes. I understand the lore implications but, tbh, that doesn't do much for me.
Well you are in luck! If Lore doesn't matter then you can just ignore CW and play all your mechs however you like. If you want to try the Invasion game mode when it comes out you'll have to pick a side. Just take a 1-month contract and swap it to the other side when its up. Lore doesn't matter so who cares? There are a lot of posts like this. If you don't care at all about lore, then don't worry about the details of CW. Its not going to be an extra fun game experience for people who "don't care" because with MM turned off and people playing much more to win the games are going to be a lot more tense, serious and tryhard with less balance between you and your opposition.
Logan Hawke, on 23 October 2014 - 04:58 PM, said:
I was referring more to your earlier comments, but as far as that specific one goes, well, have you spent any money on this game? Got a favorite hero mech or warhorn that you really like to use above all else? Well too bad, it breaks someone's immersion so you can't use it anymore.
Great news bro! If you earn any cosmetic unlock there's no reason you would "lose" it in normal queue no matter what you do faction wise in CW later. Since you don't care about immersion or lore you can just farm LP, get the stuff you want and then go back to normal queue and you can pilot clan mechs in davion colors with davion banners hanging in your cockpit all day!
Nick Makiaveli, on 23 October 2014 - 05:34 PM, said:
I too would like more info in permanent faction choice and contracts. I'm assuming it will be a monthly award, but larger than the pro-rated amount given to the shorter contracts?
There are a lot of ways they can "balance" the positives of permanent membership with the flexibility of temp contracts. We'll have to wait and see. This was one of the few posts in the last 5 pages that reflected just how little we actually know about the details.
Kageru Ikazuchi, on 23 October 2014 - 06:48 PM, said:
Interesting ... I'm reading the OP differently ... I don't see the LP as currency, so much as a score measuring your reputation with the faction.
I don't think that all of the rewards are things that are necessarily purchased, but are unlocked by having a certain level of demonstrated loyalty for a particular faction (if you leave the faction, you lose some of that loyalty).
Maybe I'm reading it wrong ...
You aren't wrong but it can't be a purely unlock system right? Afterall permanent faction players in theory will never lose LP for their faction so there have to be things to spend LP on or what's the point? I doubt PGI has fully mapped this system out, its not like they aren't telling us because its a secret, they just haven't figured out how the entire system will interface with everything else.
It could be something like Faction Ranks/Titles/Cosmetics are unlocked as long as you have enough LP but you can also spend LP for various CW bonuses (better turrets for instance) or maybe even to permanently buy things you normally unlock so you can use them outside of CW in normal queue. Nobody knows yet.
Logan Hawke, on 23 October 2014 - 07:03 PM, said:
'why am I playing CW?' and 'do I get any rewards signifying that I worked hard in CW that last?' :/
And this invalidates all of your complaining in this thread. If you only would play CW if the rewards are good enough. You don't care about CW. People who care about it would play for zero rewards because they care about the RP/Lore/persistence aspects. They think that it makes the game feel less arena lobby+game shooter and gives more meaning to the battles. If its only about what rewards you earn, don't worry there will be some and you'll think some are worth it and others are stupid. But please don't **** up CW threads if you aren't really a player who cares about anything but what will LP's give you.
Eboli, on 23 October 2014 - 10:50 PM, said:
I am in complete agreement with Bishop here. The more I read the more I see Unit Leaders and Comp. players wanting to push the game towards aspects which suit them and not the majority of the less serious players. Stating what times CW should be played, match making control, whom chooses what planets to attack, ownership of planets, what beginning/new players should see (ex. Modules) etc.
You should probably stay off Bishop's island. The things you have listed (except the modules comment, which is something I'm unfamiliar with) has nothing to do with "comp" teams.
In actuality the limited time windows are to "protect" the solo queue and keep it up and running alongside CW. Its also to protect CW from having problems where there aren't enough players for it to function well. Sitting on a planet watching a timer hit zero and getting a free win isn't fun. So to reduce that CW is a special timed mode and certain points in the day. Obviously how much time and when will have to be worked out so that almost everyone feels they have an opportunity to participate but that has nothing at all to do with "comp" players or the "comp scene" which is all of maybe 20 teams if that.
The rest of your list shows a basic lack of understanding of what we know so far about CW systems. I mean who do you think determines which planets are contested? How does PGI doing that mean comp teams are involved?
Ownership of planets goes to units. I bet that some of the larger or more organized units that have comp teams will show up as owning some planets. Are you suggesting that RNG should award planet control? That way good players aren't "favored"?
Wyzak, on 24 October 2014 - 01:18 AM, said:
This concern has probably been addressed, but the wording of your initial post suggests factioned players would be locked out of using battlemechs from opposing factions. I presume that this does not affect our ability to bring whatever mech we want to the non-community warfare queues?
No restrictions of any kind will bleed over from CW to public queues. That is counter to the entire point.
Jetfire, on 24 October 2014 - 06:00 AM, said:
Ok, if I understand the faction rewards correctly I think it makes perfect sense.
Yes its not a very crazy or out there system. We haven't even gotten the details. Its very possible that if you "unlock" colors you will be able to use them regardless of your LP. Instead we would expect things like faction ranks, faction titles, faction cammos, faction cockpit stuff, faction warhorns etc. To not be usable if you leave the faction IN CW. One would think that PGI will let you purchase/unlock (whatever it is) with LP those things and then use them whenever you want, whichever faction you are, whatever mech you want in PUBLIC QUEUE. Just not in CW where the lore is kind of the point.
Edited by Hoax415, 24 October 2014 - 09:00 AM.