Sam Slade, on 25 October 2014 - 08:41 AM, said:
This is all getting very myopic; all the assumption and opinion in the world doesn't address the question posed. This question as I understand it is "Why can we not add a simple method for players to use Clan and IS mechs in Community Warfare simultaneously?".
The most logical concept thus far has been to give players an alter ego of each 'race' with the most obvious issue being the complexity involved in programming it(no gameplay issues at all).
What's the problem? Why demand people choose one 'race' when it is better on every level(financial, gameplay, fun) to allow greater variety?
Because it -isn't- better.
One of the core characteristics of MWO, that sets it apart from the vast majority of multiplayer games in existence today is that you only have -one- representation in the game universe. No alts, not multiple characters. Just yourself. You have to take all the rewards and penalties of your decisions, just like anyone who would be piloting a battlemech would.
Allowing multiple 'characters' is completely against the character and spirit of Mechwarrior, and has never been part of this game. It never should be.
If you want to play Clan, then play Clan. If you want to play Inner Sphere, play Inner Sphere. If you cannot make that decision, then you don't have the commitment to participate in CW, and can/should play in the normal mode of play. Remember, you can jump in and out of CW as you want, so play whichever is your favored Faction when in CW, and the other in normal play. If you are part of a Unit, but you don't want to be on the same side as that Unit, then you probably made a bad choice joining them in the first place and should look for another Unit to join that matches your preferences.
I agree the Devs put themselves into this position by rushing through Clan mechs before they, themselves, developed plans for (Clans were supposed to be something introduced a year or more after CW launched, if ever), but the simple truth is that they have left an option for people to play whichever side they want, and even change on a regular basis. Not only that, but they have even hinted that Inner Sphere and Clan forces might have access to the other's battlemechs and tech as some later time, so it isn't even a hard limit that will last forever.
So, there is already a simple way for players to play whichever tech they want. The problem is that the players themselves don't want to use it.
CW is not for those who don't want the harder edge to the game. If you want such things as complete freedom to be a Clan pilot from Tharkad who will shoot whatever target is being shot already and use leetspeak, then just play the normal gameplay mode. That is why it is there.
Edited by Jakob Knight, 25 October 2014 - 09:04 AM.