Vassago Rain, on 27 October 2014 - 09:24 AM, said:
If you look at games like hawken, that lost their core players (not tiny handful of competitive hardcore players) in favor of a more casual, broad playerbase (for real), then you'll see why it's a bad idea to ignore your most loyal customers.
They used to have what we have, which is to say, people running events, guilds, making tools, youtubing, streaming, podcasting, creating art, and so on, but after adhesive largely assassinated that part of the community, they found that it was impossible to even get new players in, as there was now no core to attract them, show them, teach them, or hype them up.
Hawken hasn't seen a patch since may, by the way, and the game's down to less than 400 players at any given time. Now, imagine an MWO without all the forumwarriors, personalities in-game, the podcasts, youtubes, comstar's TS, NGNG's TS, various house teamspeaks and mumbles, smurfy's mechlab, sarna...and that's what it would be like here if the core left for other games.
EXACTLY.
Will Mr Beefy ever run a guild or a tournament? Will SpeedingBus or Mactaggart?
NO.
Theyre casual fans. They arent going to dump 500 dollars here, or even 100 dollars. They arent going to make a fan website, or run leagues, or add to the community.
They just want MOAR CBILLS!!!
Vassago Rain, on 27 October 2014 - 09:29 AM, said:
Well, here's the problem.
Game mechanics and content take time to develop, while upping income so people can experience more of what the game does have to offer (more robots, essentially), takes no time at all, and makes PGI look like they're generous and understand that no one wants to grind a billion hours for the monthly robot.
I'm gonna go out on a limb and say that you've played a mere fraction of the game's robot selection, but if you could access more ot them, you'd play more, and likely talk some friends into dropping with you, because 'you can get those atlases you always wanted to try now, though.'
I'm not saying the game's got a rep as a grindy DM CS with robots F2P game, but yes, it totally does, and killing bad rep is good for business - especially when you're recovering from a mega failure to launch your other game.
I dont disagree, the problem though is, how do you then, once the game mechanics are fixed over time, LOWER the cbill payout because "now the game is worth it"
Then you get another exodus and #savemwo.
(ive actually played a crapton. Ive never spent any money and have my Richer than Blake achievement. Ive played almost everything, other than the total DOAs and clans (tho ive done the trial clans) and 80 million cbills sitting around collecting dust. Ive seen what the game has to offer, and I enjoy it...im actually with that guy, I dont see the value n spending money, other than the 45 I spent on the kickstarter to support the overall vision, which id do again currently, I just dont want any digital content for it, seems lame)
Edited by KraftySOT, 27 October 2014 - 09:33 AM.