One of my biggest issues with the "drama queens" if that is a word to define what is happening with some of the replies in this thread. Many of us have given " our opinions" as to why we are concerned with the old and present earnings punishing new and Veteran players alike unless they play by a list of points PGI puts forth to reward the "type of play" from players they think will help with motivating team play/role warfare.
All of us that are making argument, (IMO, is not just whining/complaining) if done in a civil and constructive way, are bringing up very specific examples of why we believe the earnings for C-bills and XP/GXP need a 30-50% boost.
The key to our argument, while some say is just our misguided, selfish, we want more for free, rant, is backed by factual information we have taken the time to type up, giving examples of specific events that have happened, during our games played, or with people we have tried to get to play the game, (new players) and ones we play or have played with over the last year or two.
If you really need more proof, at least to my claim and concern that the old system, and the new one, the very painful grind it creates given the very long time it takes to progress ones account, new and veteran players alike..... I guess I could go back and compress the 150 frap video's from games the last event for the player base to set the sale price on the Crow and Shadows and mech bays.
With in those video's, it will show one very real Style of play, and that is in 80% of drops, out of around 150 games.... there was always 1-3 players at least, that would not go for the primary objective set forth by PGI, given what game mode we dropped in. And not only would they not go for the base capture, and this works both ways, not defending the base if we was attacked, they would go out of their way to go after the biggest Red ball they could find on the radar, and their only goal was to "KILL em all" When asked by their entire team why they would blow a sure win, and not to kill the last mech, Many of them made it very clear, in chat...." I need C-bills to buy stuff, killing is the only thing that pays in this game, don't like it, TOO BAD."
This is just one example of how many players, given the very low and painful grind we have and have had all along, exploit this system, and any system that pays out so low with the earnings VS. time spent playing the game. It is counter productive, and with some players.... not all mind you, it creates a toxic in game play experience for the ones that try to play for fun, and as a team always.... not just when it suits us or when we get to the point of 115 million C-bill bank in our account.
This is a concern... and counter productive to PGI's bottomline, and toxic to keep players new and veteran alike. To say it is my opinion, is just insane... I think it would be safe to say we all see this type of "Team players" in many games we drop.
At the current prices for everything, and the low pay out we have had and have now.... Even Veteran players, and for sure New players can't not even begin to figure out the time it will take to earn such a amount let alone save it giving the price's on everything and the vast amount of content for sale right now.
Back in the day, with only 9 mechs released, limited modules/none to buy, no DHS, I could understand PGI wanting to keep a very tight cap on earnings.... However this is no longer the case and with the current content alone, and with more and more coming every month.... This is a very large problem for New and Veteran players alike, we are saying that many players, myself included, have a issue with the very painful time vs rewards for our time. As for the numbers...yep PGI has them, and we don't know for sure.
IMO, and many have voiced the same or similar concern/ Opinion, This is not only thinning the player base we have, It is counter productive and will not help keep New players coming in that like the game, but can not see the light at the end of a very long and painful tunnel with the lack of earnings vs. time spent to obtain them. It would seem to me that it is not just new players stating there "opinions" on this, but veteran players are in fact expressing the same concern.
IMO, base on playing this game for hundreds of hours over the last year, and videos I have of the in game footage from fraps, I have seen a very real pattern start to appear, in game and on the forums. IMO, a very productive way to solve these concerns/complaints would be to raise the earnings by 30-50% for all. IMO, it would solve many concerns, Issues I have seen first hand in game's, with some players play style they claim are "team play" and it would do it in such a way that everyone would be happy about it. Happy players may not bring a gold rush of more players for PGI, but at the very least it will bring them in more money from the current player base we do have. IMO, it will bring in new player's and it will have a better chance of keeping here, and in the long run, they will spend more money if they don't feel like they are being punished to be here. If they have the C-bills and XP to buy and upgrade their mechs, Logic only says that they will in fact do so.
This means more dollars to PGI's Bottom line, Mech bays will be needed, players will want to buy the bling, and not think twice about doing so if they can afford to. I could be wrong, but If our "opinions" are right, would this not be a very productive way to help support, pay for the continued development to better this game, and build a player base that is healthy, that is sustainable, and will take very low effort on PGI's part to make this positive change take effect?
If your opinion is "NO, I don't believe it will bring a positive change." Please, share some thoughts, maybe even some facts from what you have seen in game play, and in the forums that will help Me understand your opinion on this topic.
I believe that most of us care about this game, we want it do well and grow.... that is why we have over 20 pages of replies regarding this topic.