Mystere, on 25 October 2014 - 05:49 PM, said:
How quickly people forget.
People complained incessantly and loudly about players base rushing and avoiding fights to cap. They were told by other players to defend their bases if they did not want to be capped. But these people would have none of that. They would rather all go to the center of the map in their murder ball and expected the other team to also go to the center of the map in their murder ball. So they still complained incessantly and loudly about players base rushing and avoiding fights to cap. They demanded that cap times be significantly increased so that their heavily-armed but slow-as-molasses mobile turrets of doom have enough time to go from one corner of the map to the opposite corner. In the end, PGI complied with their loud and incessant demands, just to stop them from complaining loudly and incessantly about players base rushing and avoiding fights to cap.
So, given past history, do you really think "No, I don't think it will cause even one problem" if rewards for capping were significantly increased.
Honestly, If they give the added bonus of 75-100K, 400-600xp as a reward based on the the match mode's primary objective win by 750 points limit, than yes, I do believe it will move 80% of players to understand the very simple objective they have placed as being the primary one as the goal that most should try to obtain in game play. Players will start to swing around to the idea that maybe a giant ball of death isn't the best way to get the extra 75-100k reward, and figure out new ways to split up the death ball, and hit targets that make them more C-bills.... Gee, who would of thought of this might be the way to motive players that exploit the system and just death ball to get the c-bills at any cost. The only way this will even begin to work is if they do the boost of 30-50% on all earnings in the first place..... the Lust for C-bills has to be lessened or it will not be as effective in countering this very toxic and getting rather stale play style.
Another point in case why little tweeks alone do not fix the core issue of lack of earnings and the always painful grind for them in the game. I Had a Conquest match in my Storm crow, that I started out sticking with the death ball....gotta get those new rewards right?
Well as almost the entire team went right on the map in Canyon, the enemy went center and left. I thought this was funny because does it really take 8-10 mechs to cap one point? How many games have any of you won when this style of very poor tactic works on Conquest, if you are trying to play as a real team and get the point win/ Which is the primary objective in Conquest mode, right?
I started to notice a trend happening here, we flanked them and capped only what they had just taken, with the exception of two of our lights taking just one other point. The enemy took three points and started to come behind us and take what we just capped. I broke off from the death ball, after staying with them and trying to hit some of the stragglers on the other team and went back to cap the point we just had taken by myself after seeing it being capped on the bar. Sure enough, there was a enemy storm crow there. He didn't cap or even try to hit us, while we was leaving and advancing to their starting cap point. Why? Gee I guess he didn't think exposing his presence was a good Idea with our death ball leaving anyways.
Thankfully to our two light pilots that was hit and running the enemy, engaging them when they could, and breaking off and going to cap when they shouldn't engage... and me breaking off from the team to solo the storm crow that was working his way behind us every cap our death ball was taking, which had us down around 180 points or better we turned it around and won with a cap point no less. Under the system we had, and even the one we have in place now....how much do you think I made for this match? I had 1 kill, and 6 assist... 386 damage i believe. Wonder how much the lights pilots made, that made the choice to pull out the win for us also, instead of giving into your versions of what good team play is all about.
How can you guys come on this thread and spit out some of the BS you do....was this not good team play? I knew I would make much less if I broke off from the death ball, but I didn't want to have one of those games our team just got out played by the enemy because we lost track of the main objective... How much more team player can one be in this game??? Please... explain again to me.....post some more pics of your great rounds, and trophy pics, it really does help prove your claims of L2P, noobs.
If some would like to further make the argument that the added time to cap or base assault kills their earnings or not worth it at this pay out level.... well let them check the box that many made such a uproar about, and use their choice to enjoy the style of game play they love so much.
The tears would be even more Ironic given the fact that PGI has willing fixed one of the issues with Conquest by lowering the cap times back down.
Thanks PGI for listening, it is a move in the right direction in Conquest mode for sure!
If 80% of the players in game will not work as a team for a primary objective given the game mode they drop into, how in the hell are we as a player base going to do it in CW when it drops. Right now, there are three primary objectives and three match modes. This is so simple its not even, funny. If many say screw team play, screw the primary objective, killing pays more, narc, tag pays more.... I will do whatever it takes to get more C-bills so I can buy stuff I need, even if it means not playing as a team..... HUSTON WE HAVE A PROBLEM! It shouldn't take us suggesting what it is to see the real problem.
Edited by Mr Beefy, 25 October 2014 - 10:26 PM.