Posted 31 October 2014 - 02:35 PM
Not sure if NOV or OCT feed back is the best place, so you get both, I'll let the mods sort it out.
After finally reviewing the complete Quirk list, and I found far fewer issues than I was expecting, however there are a number of inconsistencies, where it appears that PGI is attempting to hit the moving target that is the Metagame. In these cases it seems like a weapon quirk was chosen based on a user preference (or even exploiting and existing temporary mathematical advantage) rather than a traditional lore based loadout.
This is problematic for several reasons. First, the meta game will (should) continue change and evolve, attempting to chase that target with quirks will ultimately result in chassis that always yesterdays news. Secondly, new mech purchases are all stock mechs, and the largest purchaser of stock mechs are new players. Not only do these new mech not have immediate access to advanced technology, but if there default loadouts are not benefiting immediately from quirks it puts and undue hardship on the players who purchased them.
Example: Catapult K2, slated for a minor quirk to ballistic weapon cooldown which does not even apply to their equipped machine guns, as well as minor quirks to Medium lasers. This is probably great if you were involved in last ballistic and medium laser meta, but fast forward 6 months when IS ballistics are burst fire, and PPCs project speed has been restored to 2000m/s, and it’s misaligned quirks are worthless.
Note: The list below does not include any heroes, I did not want to second guess PGI’s quirks on in-house mechs. Also not listed. every mech that, in my opinion, has reasonable quirks.
AS7-K -- Recommendation: Replace PPC quirks with ERLL.
(Banshee, Awesome, and Battlemaster are all actual PPC chassis, and there are no other ERLL assault mechs)
BNC-3M -- Replace LPL quirks with PPC. (Stalker is assault with LPL bonus)
(A mech designed to carry PPCs not gaining any PPC bonuses, this quickly becomes theme; along with the pairing advanced technology quirks on old chassis.)
BLR-1D --
BLR-1G –
BLR-3M --
BLR-3S --
Having 4 nearly identical Battlemaster variants is a problem in itself. Additionally it competes directly with Victor, Awesome, Stalker, and Highlander. I would approach this using a durability and speed quirks, with a mix of ML and Missile buffs. I definitely would not wander in LL (Stalker/Awesome) or Gauss (Victor/Highlander) territory.
BJ-1DC -- dramatically lower AC bonuses, give generic AC bonus and generic energy bonus.
(I love the concept and have been using it since release but a 40% AC5 bonus is broken as hell).
BJ-1X -- remove LPL quirks, add ML quirks, energy cooling, and/or Flamer quirks
(no mech has flamer quirks, while the Wolverine 7K is already a stock LPL medium mech)
CTF-2X -- replace AC20 quirks with LL quirks
(I can appreciate there are no Heavy AC20 chassis, there are also no Heavy LL chassis, and this mech could really take advantage with those high mount points)
CPLT-2K – replace Ballistic quirks with PPC quirks
(iconic PPC heavy mech, with PPC housing built right into the model)
CN9-A – Replace SRM4 quirks with AC10, ML, and/or LRM10 quirks
CN9-AH -- Replace SRM4 quirks with LRM10 quirks
CN9-D – Replace SRM4 quirks with generic missile quirks.
(here are a list of Chassis where SRMs would be appropriate: Kintaro, Wolverine, Trebuchet, Hunchback, Shadowhawk, Quickdraw. Here is a list of chassis where they are not appropriate: Centurion)
CDA-3M – replace LL quirks with UAC5 and/or generic ballistic quirks
(the first two I can kind of understand, but the 3M’s defining characteristic (besides ECM) is an autocanon)
COM-1B – replace MPL quirks with LL and generic energy quirks
(Commando is one of few light chassis that actually carries a stock LL, none of which get LL quirks)
DRG-1C –
DRG-1N –
DRG-5N –
(This is a chassis that has long been considered sub-par, a full review of the chassis and hardpoints is a far better option than Ballistic musical chairs, and shoehorning in ERLL. PGI giving multiple ballistic slots for every large bore AC was design decision that has bitten them a couple of times, as it simply encourages those variants to take more smaller ACs, while chassis with a single smaller AC end up taking the single largest AC available.)
FS9-K – replace SL quirks with LL
FS9-S – replace ERLL with SL or Flamer quirks
(Just to clarify, the FS9-K carries a LL, the FS9-S does not)
GRF-1N – remove SRM quirks, add PPC and LRM10 quirks
GRF-3M -- remove SRM quirks, add ERPPC and LRM20 quirks
(refer to Centurion notes, there are enough SRM and SRM boats in the medium weight class, no need to wedge excellent, traditional LRM platforms in there as well)
HGN-733 – remove LL quirks
HGN-733P – remove LL quirks
HBK-4J – replace ERLL quirks with ML quirks
KTO-18 – replace LRM5 quirks with SRM6 quirks
KTO-19 – replace SRM4 quirks with higher generic missile quirks
(Someone had confused the Kintaro with the Griffin and Centurion, the 18 should be a brutal skirmisher, while the 19 a more generalist supporting 3 different missile types)
LCT-1V – replace ERLL quirk with large MG quirks
ON1-K – replace UAC5 quirks with ML quirks and general AC quirks
ON1-M – replace SRM6 quirks with LB10X quirks and general missile quirks
ON1-V – replace LRM5 and AC5 quirks with generic AC, SRM, LRM quirks
ON1-VA –replace SRM6 and AC20 with large SRM4 quirks and general missile quirks
(there is a certain irony in pushing SRM4s quirks on so many chassis except for the mechs that actually carry SRM4)
QKD-4G – replace LL quirks with good general Energy and Missile quirks
QKD-5K – replace PPC quirks with ML quirks
(The Quickdraw has the same issue as Battlemaster, with 4 nearly identical variants. Differentiating them can be difficult, but should not be solved by stealing roles from other chassis)
SDR-5V – replace ERLL quirks with MG quirks