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Dual Gauss


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#201 SnowDragon

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Posted 02 November 2014 - 09:19 PM

And here you were saying that Dual guass has literally no drawbacks.

#202 Brody319

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Posted 02 November 2014 - 09:20 PM

View PostSnowDragon, on 02 November 2014 - 09:19 PM, said:

And here you were saying that Dual guass has literally no drawbacks.


Thats not a gauss drawback its a Catapult drawback, trust me I know.
Jaeger, Whale, Twolf, no problems running twin gauss.

#203 SnowDragon

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Posted 02 November 2014 - 09:30 PM

Jager: Giant target.
Direwhale: You're a *******. If you get smacked by a dual gauss dire whale, you deserve it.
Timber: Better uses than a Dgauss.

Judging by your problems with Dire Whales, I'd imagine your problem isn't Dgauss, it's standing still and getting shot repeatedly. Fix that, instead.

EDIT: I've never actually see a Dgauss Timber.

Edited by SnowDragon, 02 November 2014 - 09:30 PM.


#204 Mechwarrior Buddah

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Posted 02 November 2014 - 09:40 PM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.


We should make all weapons so they can only fire one at a time, and maybe we should also make weapons only fire once every ten sec?

#205 Kjudoon

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Posted 03 November 2014 - 12:37 AM

If the issue is all dual gauss mechs, then a nerf might... MIGHT be in order. If it is only the Dire Noskill then give the mech negative quirks to using the gauss. That targets the real issue. Dual gauss in a JM or K2 is a glass cannon that has to play smarter instead of the safe as houses Dire Whale chassis.

I hate those things because they because the easy button incorporating all the threat of the boom plus more and the toughness of a buffed highlander.

#206 H I A S

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Posted 03 November 2014 - 12:41 AM

View PostVaktor, on 02 November 2014 - 08:05 PM, said:

I always thought that they should eliminate the discharge time for the Gauss and just make it so that nothing else can be fired while it is charged... even other Gauss rifles... fixes dual Gauss and PPC spam. Not to mention brings backs its usefulness as a sniper weapon when used one at a time.

The only thing the charge time did was make it more annoying to use so that the only people who use it are dual Gauss users


lmao, no PPC Spam detectet.


#207 Kjudoon

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Posted 03 November 2014 - 01:16 AM

You really want to get people to choose carefully about gauss, allow the chance to overcharge and explode for holding too long or jamming because of under charging. Or you could reduce damage if you fire before the middle of the charge time. That'd

#208 ItchyTriggerFingers

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Posted 03 November 2014 - 01:31 AM

ya know... Homeless Bill's solution of a targetting system would fix ALL issues..... ^_^

#209 Mudhutwarrior

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Posted 03 November 2014 - 01:52 AM

The only time Dual Gauss works is if the user has high graphics and can see you before you see them. I enjoy the unaware as they will park in plain view thinking they have it made. Surprise zippy. It ain't happening.

Next thread will call for LRM nerfs..... Standing by.

#210 MeiSooHaityu

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Posted 03 November 2014 - 03:05 AM

Dual Gauss is a pain. Clan mechs (like the Direwolf) are using it because players don't like the clan ballistics anyway. Gauss is pretty much the only FLD weapon they have.

Dual Gauss is a pain, but I just don't see a good way around it.

I think we have to live with it.

P.S. A single gauss is not useless. A long range weapon that does 15 damage is far from useless (charge mechanic or not). I have bo problem running single gauss builds and I enjoy a lot of good play with them. Don't discount it. Just saying.

#211 Damien Tokala

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Posted 03 November 2014 - 03:15 AM

I need two, because my ocd keeps yelling at me if I don't.

#212 Mcgral18

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Posted 03 November 2014 - 05:11 AM

View PostMudhutwarrior, on 03 November 2014 - 01:52 AM, said:

The only time Dual Gauss works is if the user has high graphics and can see you before you see them. I enjoy the unaware as they will park in plain view thinking they have it made. Surprise zippy. It ain't happening.


That's still not true.

Low graphical settings often see the opponent first due to lack of foliage and the fact terrain doesn't always load. Which can be problematic.

#213 Tombstoner

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Posted 03 November 2014 - 07:06 AM

View PostDrRip, on 31 October 2014 - 02:05 AM, said:

Ehm.... simply no!

Have a look at the videos from league games and streams from competative players, Gauss is defintely not dominating the meta-game. I feel it is pretty much in line where it should be.

just my 2cent's for feeding a possible troll?

Ah how much of the population are league players..... if its not above 40% im not gona pay attention to it cause its not my customer base.

#214 H I A S

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Posted 03 November 2014 - 07:18 AM

View PostTombstoner, on 03 November 2014 - 07:06 AM, said:

Ah how much of the population are league players..... if its not above 40% im not gona pay attention to it cause its not my customer base.


Allways balance top-down, not bottom-up.

#215 Tombstoner

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Posted 03 November 2014 - 07:56 AM

View PostHiasRGB, on 03 November 2014 - 07:18 AM, said:

Allways balance top-down, not bottom-up.

Why?

#216 Reported for Inappropriate Name

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Posted 03 November 2014 - 08:06 AM

View PostYosharian, on 31 October 2014 - 01:54 AM, said:

Dual Gauss is disgusting, fix it now godammit. Every match dual gauss on majority of mechs. Single gauss is unusable, dual gauss is OP as hell. Fix it. For god's sake.

double goose has been around since the K2 started existing, and back then they looked like little machine guns. Do you know what pgi did then? they gave the K2 proper ballistics models including gauss, so there's your answer. The tears are delicious by the way. git gud.

P.S.
Spoiler

Edited by Battlecruiser, 03 November 2014 - 08:09 AM.


#217 H I A S

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Posted 03 November 2014 - 08:07 AM

Because bad players have other Problems then weaponbalance. Movement, Aim, situanal awarenes.


#218 Firelizard

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Posted 03 November 2014 - 08:17 AM

All the people complaining about dual guass... next month they are going to have the worse case of crabs in history!

#219 xeromynd

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Posted 03 November 2014 - 08:20 AM

View PostAlexEss, on 31 October 2014 - 02:15 AM, said:


Yea now imagine those gauss without the charge-up mechanics... That is how it used to be.

The Gauss of today is a tame kitten by comparison.


Triple Gauss Ilya with no charge mechanic. Mmmmmmm


Seems like anyone complains about dual-anything-above-10-damage these days. Dual AC20 or Gauss will usually always have an XL engine. Hit the side torso and you're good to go. Don't stand in the open. Those are probably the only weapons those mechs have.

Edited by xeromynd, 03 November 2014 - 08:23 AM.


#220 MeiSooHaityu

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Posted 03 November 2014 - 08:21 AM

LOL, just thought of a way to screw with the Gauss people (would include myself in some cases).

Remember how there was talk about PPCs disrupting systems if you were hit? Imagine if, you were hit by a PPC while charging a gauss shot, it resets the gauss charge timer :). Now a Gauss heavy build would have a tricky time if he was engaging a PPC opponent because his gauss rifle charge timer would get reset every time he was hit.

It would make the Awesomes not nearly as affraid of the Direwhales.

MUhhhahahahaha. Such an evil thought :).





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