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Arty And Air Strikes Are In Desperate Need Of A Nerf


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#141 R Razor

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Posted 06 November 2014 - 07:33 PM

I'm curious as to how many lurm boat button pressers are in here whining about no skill arty and air strikes (because of course you can't hide behind a hill and press that lurm button safely while you're team gets you targets if you're getting nailed by a light with an arty strike)

I see a lot of the same names whining for nerfs on arty and crying like gelded field mice when someone wants to tone down their favorite weapon system.

Time on Target for modern artillery (today not in 3050) is typically under a minute.........why shouldn't it come in faster in the future?

The ******** that quit because he caught a random airstrike as he was running away deserves to be banned for screwing his team and I know I'll be looking for the name from now on myself.

The only adjustment that needs to be made to arty or air is that is should only be carried by mechs with a command console. No command console, no arty or air.........are you listening clan boys????

#142 Rando Slim

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Posted 06 November 2014 - 08:40 PM

Dude I whine about it and I use lrms once in maybe 200-300 matches. People need stop acting like if they nerfed arty by 5-10 points it would make them uselss.....AC/25s from the sky is still plenty of a deterrent, stop acting like there aren't any numbers on the real number line between 10 and 35. Actually yea if you want that huge damage, ok I get it arty should hurt, keep damage as is but yes make it so without command console you cant drop it AND it has a 1-2 minute team cooldown

#143 Troutmonkey

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Posted 06 November 2014 - 10:04 PM

All that needs to happen is to increase the delay between smoke and the strike by a couple of seconds, and ideally add some sort of audio queue such as shell whistle for arty and jet sounds for airstrikes. Damage and purpose is fine, but they are more often than not too difficult to dodge.

As to everyone else in this thread, calm the heck down. Keep this up and expect to see this thread headed to K-Town

Edited by Troutmonkey, 07 November 2014 - 05:21 PM.


#144 Mystere

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Posted 06 November 2014 - 10:12 PM

View PostScrotacus 42, on 06 November 2014 - 08:40 PM, said:

Dude I whine about it and I use lrms once in maybe 200-300 matches. People need stop acting like if they nerfed arty by 5-10 points it would make them uselss.....AC/25s from the sky is still plenty of a deterrent, stop acting like there aren't any numbers on the real number line between 10 and 35. Actually yea if you want that huge damage, ok I get it arty should hurt, keep damage as is but yes make it so without command console you cant drop it AND it has a 1-2 minute team cooldown


Removing the threat of being killed by a cockpit hit makes them useless as a threat of being killed by a cockpit hit. That is the one threat that players fear the most. Otherwise few would be really whining on these forums about being killed by artillery and air strikes.

Increasing the cooldown to 1 minute prevents a murder ball advancing slowly behind cover from being double or even triple tapped, making them comfortable to continue advancing slowly as a murder ball behind cover.

Increasing the cooldown to 2 minutes prevents a murder ball from being subjected to a real artillery or air strike barrage, which gives them 2 minutes to initiate and complete a rush of the enemy as a murder ball.

So, doing any of the above will make artillery and air strikes significantly less of a deterrent than they are now.

Logical. ;)

Edited by Mystere, 06 November 2014 - 10:17 PM.


#145 Mystere

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Posted 06 November 2014 - 10:18 PM

View PostTroutmonkey, on 06 November 2014 - 10:04 PM, said:

As to everyone else in this thread, came the heck down. Keep this up and expect to see this thread headed to K-Town


That would not be such a bad outcome. :D

#146 Xetelian

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Posted 06 November 2014 - 10:30 PM

I head a head death which is rare for me but I needed more armor to survive a strike

#147 WarHippy

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Posted 06 November 2014 - 10:37 PM

View PostTelmasa, on 06 November 2014 - 07:21 PM, said:

Arsehat.
Nothing in your reply was reasoned or constructive, purely derogatory in manner. Why anybody felt the urge to "like" your reply is completely beyond me.
Perhaps because I am right, and he was heavily exaggerating everything he said?

View PostTelmasa, on 06 November 2014 - 07:21 PM, said:

The fact that your attitude is shared by other artillery users, says something about you and others who use it and are now trying to defend its (ab)use.
Sorry, but I almost never use arty or air strikes as I find them only marginally useful. I also feel c-bill income is way below where it should be so I'm not going to waste the money. They are not nearly as strong as the whiners are making it out to be.

View PostTelmasa, on 06 November 2014 - 07:21 PM, said:

Then uninstall this game and go play Call of Duty. That's where that kind of gameplay belongs. NOT HERE.
I have gotten into MWO specifically to get away from that kind of gameplay.
And I know that I am not alone.
You know, it is against my personal ethos to tell someone to play another game, but in your case I can make an exception. Uninstall if you have a problem with arty/air strikes as they are part of the game as they should be. Hello Kitty online might be a better fit for you. I got into Battletech and Mechwarrior for the lore, the giant robots, and the mixed arms combat, and I know I'm not alone either.

#148 Kiiyor

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Posted 06 November 2014 - 10:55 PM

View Postgrievoussmaug, on 05 November 2014 - 07:56 PM, said:

TL;DR: Nerf arty and air strikes to 15-20 damage per shot and significantly increase cost per module.


Posted Image

#149 Grey Ghost

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Posted 06 November 2014 - 10:57 PM

How about a couple of consumables that can counter them? Still a money sink.

#150 Zolaz

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Posted 07 November 2014 - 01:07 AM

Bad pilots need a buff.

#151 Thunder Child

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Posted 07 November 2014 - 01:22 AM

I love Arty Strikes in my Locust. I love to run RIGHT THROUGH THE MIDDLE, and hope the Medium chasing me follows. Because lets face it, EVERYTHING in the game can one shot me, and the Locust is so damned small that the Arty usually (usually) misses entirely.

Edit: However, I think Arty modules should be removed. What we REALLY need is mech mounted Artillery pieces. That way, we could have Dire Whales parked in the back corner with Quad-Sniper Artillery pieces, raining metal hell on anything in the map. And T-Wolves with Dual Arrow IVs. Sure, Clans Don't use Artillery, but lets face it, when does the LORE actually play a Role in this game (don't get me wrong, I would love it if things were a little more BTechy).

Edited by Thunder Child, 07 November 2014 - 01:27 AM.


#152 Joseph Mallan

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Posted 07 November 2014 - 04:40 AM

View PostZolaz, on 07 November 2014 - 01:07 AM, said:

Bad pilots need a buff.

No they don't. They just need to continue to stand still. ^_^

#153 QuantumButler

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Posted 07 November 2014 - 04:42 AM

Make arty and airstrikes require TAG laser target painting continuously until the shells/bombs hit the target.

#154 RustyBolts

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Posted 07 November 2014 - 04:51 AM

LOL. Sorry. LOL... ok... whew.... had to get that out of my system first.. They are not OP and they cannot kill a fully armored mech. Now if you had 2 dropped on you that is your fault for standing still in the same place. Also, when you see smoke, move. If I can back away from smoke fast enough in a Direwolf, then any mech can.

#155 Piney II

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Posted 07 November 2014 - 05:04 AM

Arty and air strikes are great tools to bust up campers and are not OP.

Just not-so-gentle reminders to keep moving................

#156 Joseph Mallan

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Posted 07 November 2014 - 05:26 AM

View PostTelmasa, on 06 November 2014 - 07:21 PM, said:

Per a post on the front page - "to hammer a point":

Instead of adding my own personally spun rant, I'll simply add this quote, since it says everything else I wanted to add:

Arsehat.
Nothing in your reply was reasoned or constructive, purely derogatory in manner. Why anybody felt the urge to "like" your reply is completely beyond me.

The fact that your attitude is shared by other artillery users, says something about you and others who use it and are now trying to defend its (ab)use.
See here you got your Facts mixed up. I was one of the players who liked Hippy's post. I have used Arty/Air exactly once. blew up my team, and decided to leave the strikes to those with more practice. So I am happy to make make players waste their C-Bills FAILING to hit my Atlas.

View PostWarHippy, on 06 November 2014 - 10:37 PM, said:

You know, it is against my personal ethos to tell someone to play another game, but in your case I can make an exception. Uninstall if you have a problem with arty/air strikes as they are part of the game as they should be. Hello Kitty online might be a better fit for you. I got into Battletech and Mechwarrior for the lore, the giant robots, and the mixed arms combat, and I know I'm not alone either.
Kid got under your skin did he Hippy? :huh:

Edited by Joseph Mallan, 07 November 2014 - 05:24 AM.


#157 Averen

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Posted 07 November 2014 - 05:33 AM

Something has to be done with arty.

Higher cooldown and lower damage are a way to do it. But the main problem is just the way it's buyable by anyone who wants to waste some money, even some guy in a dire, timber or misery.

Limiting arty to lights imo would be a great thing to do. The game already has artillery, that's exactly how lrm's are working at the moment.

Edited by Averen, 07 November 2014 - 05:34 AM.


#158 Joseph Mallan

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Posted 07 November 2014 - 05:35 AM

View PostAveren, on 07 November 2014 - 05:33 AM, said:

Something has to be done with arty.

Higher cooldown and lower damage are a way to do it. But the main problem is just the way it's buyable by anyone who wants to waste some money, even some guy in a dire, timber or misery.

Limiting arty to lights imo would be a great thing to do. The game already has artillery, that's exactly how lrm's are working at the moment.
let him continue to waste money. He hasn't killed me in a long time.

#159 Averen

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Posted 07 November 2014 - 05:36 AM

View PostJoseph Mallan, on 07 November 2014 - 05:35 AM, said:

let him continue to waste money. He hasn't killed me in a long time.


Yeah, but there are these matches which are decided by something like 10 arty-strikes (no joke, just won a match where my team spammed that many in a short time frame). The arty-spam increased a lot in the recent past.

Edited by Averen, 07 November 2014 - 05:39 AM.


#160 Joseph Mallan

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Posted 07 November 2014 - 05:38 AM

View PostAveren, on 07 November 2014 - 05:36 AM, said:


Yeah, but there are these matches which are decided by something like 10 arty-strikes (no joke, won a match where my team spammed that many in a short time frame). The arty-spam increased a lot in the recent past.

its an effective weapon that costs a fair chunk to use every match. If you are playing in group Que, that explains WHY you are seeing so much arty. Though the most I have seen was 4... and 3 missed me.





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