

Arty And Air Strikes Are In Desperate Need Of A Nerf
#141
Posted 06 November 2014 - 07:33 PM
I see a lot of the same names whining for nerfs on arty and crying like gelded field mice when someone wants to tone down their favorite weapon system.
Time on Target for modern artillery (today not in 3050) is typically under a minute.........why shouldn't it come in faster in the future?
The ******** that quit because he caught a random airstrike as he was running away deserves to be banned for screwing his team and I know I'll be looking for the name from now on myself.
The only adjustment that needs to be made to arty or air is that is should only be carried by mechs with a command console. No command console, no arty or air.........are you listening clan boys????
#142
Posted 06 November 2014 - 08:40 PM
#143
Posted 06 November 2014 - 10:04 PM
As to everyone else in this thread, calm the heck down. Keep this up and expect to see this thread headed to K-Town
Edited by Troutmonkey, 07 November 2014 - 05:21 PM.
#144
Posted 06 November 2014 - 10:12 PM
Scrotacus 42, on 06 November 2014 - 08:40 PM, said:
Removing the threat of being killed by a cockpit hit makes them useless as a threat of being killed by a cockpit hit. That is the one threat that players fear the most. Otherwise few would be really whining on these forums about being killed by artillery and air strikes.
Increasing the cooldown to 1 minute prevents a murder ball advancing slowly behind cover from being double or even triple tapped, making them comfortable to continue advancing slowly as a murder ball behind cover.
Increasing the cooldown to 2 minutes prevents a murder ball from being subjected to a real artillery or air strike barrage, which gives them 2 minutes to initiate and complete a rush of the enemy as a murder ball.
So, doing any of the above will make artillery and air strikes significantly less of a deterrent than they are now.
Logical.

Edited by Mystere, 06 November 2014 - 10:17 PM.
#146
Posted 06 November 2014 - 10:30 PM
#147
Posted 06 November 2014 - 10:37 PM
Telmasa, on 06 November 2014 - 07:21 PM, said:
Nothing in your reply was reasoned or constructive, purely derogatory in manner. Why anybody felt the urge to "like" your reply is completely beyond me.
Telmasa, on 06 November 2014 - 07:21 PM, said:
Telmasa, on 06 November 2014 - 07:21 PM, said:
I have gotten into MWO specifically to get away from that kind of gameplay.
And I know that I am not alone.
#149
Posted 06 November 2014 - 10:57 PM
#150
Posted 07 November 2014 - 01:07 AM
#151
Posted 07 November 2014 - 01:22 AM
Edit: However, I think Arty modules should be removed. What we REALLY need is mech mounted Artillery pieces. That way, we could have Dire Whales parked in the back corner with Quad-Sniper Artillery pieces, raining metal hell on anything in the map. And T-Wolves with Dual Arrow IVs. Sure, Clans Don't use Artillery, but lets face it, when does the LORE actually play a Role in this game (don't get me wrong, I would love it if things were a little more BTechy).
Edited by Thunder Child, 07 November 2014 - 01:27 AM.
#153
Posted 07 November 2014 - 04:42 AM
#154
Posted 07 November 2014 - 04:51 AM
#155
Posted 07 November 2014 - 05:04 AM
Just not-so-gentle reminders to keep moving................
#156
Posted 07 November 2014 - 05:26 AM
Telmasa, on 06 November 2014 - 07:21 PM, said:
Instead of adding my own personally spun rant, I'll simply add this quote, since it says everything else I wanted to add:
Arsehat.
Nothing in your reply was reasoned or constructive, purely derogatory in manner. Why anybody felt the urge to "like" your reply is completely beyond me.
The fact that your attitude is shared by other artillery users, says something about you and others who use it and are now trying to defend its (ab)use.
WarHippy, on 06 November 2014 - 10:37 PM, said:

Edited by Joseph Mallan, 07 November 2014 - 05:24 AM.
#157
Posted 07 November 2014 - 05:33 AM
Higher cooldown and lower damage are a way to do it. But the main problem is just the way it's buyable by anyone who wants to waste some money, even some guy in a dire, timber or misery.
Limiting arty to lights imo would be a great thing to do. The game already has artillery, that's exactly how lrm's are working at the moment.
Edited by Averen, 07 November 2014 - 05:34 AM.
#158
Posted 07 November 2014 - 05:35 AM
Averen, on 07 November 2014 - 05:33 AM, said:
Higher cooldown and lower damage are a way to do it. But the main problem is just the way it's buyable by anyone who wants to waste some money, even some guy in a dire, timber or misery.
Limiting arty to lights imo would be a great thing to do. The game already has artillery, that's exactly how lrm's are working at the moment.
#159
Posted 07 November 2014 - 05:36 AM
Joseph Mallan, on 07 November 2014 - 05:35 AM, said:
Yeah, but there are these matches which are decided by something like 10 arty-strikes (no joke, just won a match where my team spammed that many in a short time frame). The arty-spam increased a lot in the recent past.
Edited by Averen, 07 November 2014 - 05:39 AM.
#160
Posted 07 November 2014 - 05:38 AM
Averen, on 07 November 2014 - 05:36 AM, said:
Yeah, but there are these matches which are decided by something like 10 arty-strikes (no joke, won a match where my team spammed that many in a short time frame). The arty-spam increased a lot in the recent past.
its an effective weapon that costs a fair chunk to use every match. If you are playing in group Que, that explains WHY you are seeing so much arty. Though the most I have seen was 4... and 3 missed me.
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