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Tonnes Of Fun - Group Queue Challenge


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#161 Full Meta Jacket

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Posted 09 November 2014 - 08:23 AM

Yay I can't wait. Now I can spend my whole weekend getting something I already have. Im so exicted!

#162 NocturnalBeast

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Posted 09 November 2014 - 09:21 AM

I was optimistic about this event, but it should really be renamed "Tonnes of Grind". Really the Halloween event was fun, this is not so much fun.

#163 Glythe

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Posted 09 November 2014 - 09:22 AM

This event is way too long for the reward.

#164 Mercer Skye

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Posted 09 November 2014 - 10:45 AM

Looking at some of my scores (great addition by the way), I'm realizing that maybe the point system should have been changed to be 1 point per 140 points gained.

I didn't have too many matches where I got multiples of 140 ( a few 280+ and my best over 500).

Anyway, figured that would be a good idea, not sure though.

#165 Nightmare1

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Posted 09 November 2014 - 11:12 AM

Wow, min score of 140? I don't think I hit that during the Halloween Contest at all, though I did get several 120s...

Sadly, I don't think I'll be able to participate in this one; I have too much RL stuff to do and not enough time to grind my life away in hopes that I'll get a free Warhorn.

Edit: Realized that I misread the score formula.
...
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Still, 60 matches with a 140 score is a lot. Even after reviewing the scoring formula and recognizing that I could probably get the 60 matches, I just don't have the time! This contest would probably be best labeled "Tons of Grind" or "Tones of Time" instead. :(

Edited by Nightmare1, 09 November 2014 - 11:15 AM.


#166 IllCaesar

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Posted 09 November 2014 - 11:24 AM

View PostMercer Skye, on 09 November 2014 - 10:45 AM, said:

Looking at some of my scores (great addition by the way), I'm realizing that maybe the point system should have been changed to be 1 point per 140 points gained.

I didn't have too many matches where I got multiples of 140 ( a few 280+ and my best over 500).

Anyway, figured that would be a good idea, not sure though.


I think its a good idea. The whole point of the event is For Science! regarding weight drops, so it would make sense to reward players for having played more, rather than rewarding them for excellent matches. I've given up because its just taking too long and the losses, especially the ones where I'm just shy of 140, is quite frustrating.

Edit: Just added all of my scores, if we did it like that, I'd have 55 out of 60 necessary to get all of them, rather than 23 out of 60. As it stands, I don't even know if I'll play MWO today, let alone group queue. I'd drop past the five more points necessary in group queue as well, to help other people reach that score themselves.

Edited by MarsAtlas, 09 November 2014 - 11:31 AM.


#167 Pz_DC

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Posted 09 November 2014 - 11:31 AM

As i told - its strange that we have team-based challenges in game, where are only 5% of good team-neede stuff are working. And, to #138 - i've played that game since closed beta and still prefer to pay as lonewolf, with no squad and no friends. And im not alone who play thawy - s hat challenge just cut in a half our community - half can play and other - cant.

#168 sabujo

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Posted 09 November 2014 - 11:35 AM

One way to fix this is to spread the event through a whole week. That would work in terms of difficulty and reward balance. Also, it would bring something new (wider time frames for challenges).

#169 Deathlike

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Posted 09 November 2014 - 12:29 PM

View PostBront, on 09 November 2014 - 04:16 AM, said:

It's been interesting in the group queue. Almost no assaults. Games where my team had 8 mediums. Sadly, occasionally some really badly balanced tonnage because one team didn't care about the challenge. Had a team with 3 Locusts one match and got rolled.

The weight felt restrictive, and slowed down drops while people did math at times. Playing assaults was generally unwelcome, particularly the 100 tonnes.

Games in general were faster moving because, well, most people were faster, and there were some great games though.

I think you need a total tonnage marker in the group queue next to the Light/Medium/Heavy/Assault (there's plenty of room, its so small). Would be nice to know anyway.

Also, rewards are ok, but not enough to get lots of people excited. That's fine, it's nice to have an off weekend, not every event needs to be epic. But it would be nice to have an event like this go for an entire week rather than just the weekend.


With the rewards... just putting 3 days of free premium to be activated over the weekend in the first tier would have been a reasonable way of getting people interest. I'm struggling as it is to want to play it due to the amount of time spent just managing mechs. Having the second tier being a mechbay would have been better. Cockpit items are not worth aiming for really... at least with the current scoring as constituted. The 3rd tier.. I don't know what you could have put there outside of a cockpit item (a trio of cockpit items at that point would've been OK)... but the rewards are disappointing.

The bigger problems though is that rather then trying to grind out the Ice Ferret that I've originally intended, going ECM Spider just to weather the storm of the LRM effects is far more productive at this point in time. It would've been nicer if kills were made 15 points and the damage formula would give a point for every 10 points instead of 15. Right now, it's just a PITA to play the matches.

#170 ApolloKaras

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Posted 09 November 2014 - 12:51 PM

This is the only challenge to date I don't think I'll be able to get done. Its okay if you play the assist game, but in the end you have to kill those mechs. Too many folks are concentrating on hitting all the mechs and less on focus fire its annoying lol

#171 Patu

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Posted 09 November 2014 - 01:32 PM

Need someone in order to get this done, add me ingame if you are interested :]

#172 Blackhawk ge

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Posted 09 November 2014 - 02:05 PM

took me 107 matches to get 60 points. It was harder to get the 140 score in a heavy or assault than in a light, as scouting and a lot of assists are easier done in a light. The weight limit was quite restrictive I think, especially in bigger groups and a green/red marker for exceeding the weight would have been helpful.

#173 DarthPeanut

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Posted 09 November 2014 - 03:44 PM

I might suggest a calculated group weight total in game would be very helpful in the future if tonnage restrictions are going to be used.

Not quite to tier 2 yet (31 qualified in 58 matches so far) and hoping I have time to complete it at least. Do not think I will be getting to tier 3 since I really do not have the time to play much tonight or tomorrow. First red X since I started playing but it was bound to happen sooner or later.

Rough grind this time, the tonnage restrictions and scoring made for a bit more of a challenge than I expected to be honest. It clearly was favoring the lights who want to run tag/ narc/ spot. They could clean up on scoring (even on a loss) but unfortunately that is not really my play style. Grinding it out making kills/ assist/ dmg was much less favorable in scoring.

I know the idea is to not weight kills in such a way that it causes it to be only about kills but it would have been nice to put them on par with assist or other things. For instance killing 3-6 mechs, some assist, and do nice dmg... you just are only a small amount past the 140. :mellow: Had a number of matches not qualify where I would get 2-3 kills and nice dmg but not enough assist cause I had to focus targets immediately in front of me as priority. Bummed to see scores after a number of these matches fall just shy of 140.

Anyways that is my thoughts on it so far.

Edited by DarthPeanut, 09 November 2014 - 04:03 PM.


#174 CycKath

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Posted 09 November 2014 - 04:10 PM

I'll get it done in time, but only by narcing all of the things in my spotter 3L, another weekend of skilling up my unmastered 'Mechs lost.

#175 John Archer

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Posted 09 November 2014 - 04:18 PM

View PostYoseful Mallad, on 07 November 2014 - 10:58 AM, said:

No disrespect... And I know this is for "science" to see how well tonnage limits work. But the prizes are not interesting what so ever :(

I can't even pretend to want to try this when I need to "qualify" in at least 20 matches to just end up with a MWO coffee cup? LOL

The Halloween event was fun because we could possibly qualify in every match. And we had a chance to get XP, C-Bill and things like weapons and so on. In fact, I won this very MWO coffee cup by qualifying in 1 match in that event. Now I have to qualify 20 times to get the same cup?

Sorry guys... I don't think this weekends turnout will be as good as the Halloween event. Even if it is for "Science".



Dear PGI.

This particular tourney is, well, complete B.S..

It is actually DIFFICULT to achieve a match score of 140. I know I suck at this game...and I am sure others are in the same boat as myself. I achieved said score once out 6 matches before I stopped playing for the night.

Think about that for a moment. 1 whole whopping point towards the 20 point goal and it took me ohhh about 2 hours or more to achieve. That is a serious amount of grinding for a measly cockpit item.

Lower the score required.

Give out better rewards for all the GRINDING and hard work the players have to put forth in order to accomplish this tournament.

Please.

#176 Lily from animove

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Posted 09 November 2014 - 04:36 PM

View PostUminix, on 08 November 2014 - 06:03 AM, said:

too many insults on this thread.. PUGS are just as important as group players are, AMERICANS are NOT Yanks, we are Americans, Yanks are NORTHERN CIVIL WAR ERA AMERICANS!!

since AUS was built upon the foundation of a giant prison, maybe all of the "yanks" should start calling y'all criminals...

No I will not insult others because they insult me... but, I will ask that some decorum be used here.

Back to the challenge, I was only able to get 7 matches in last night and of those4 were qualifying. I was running with a fairly large Unit and we decided to run smaller groups, the 12 man q was taking immense amounts of time for us to drop in, and when we went smaller, it wasn't much better... both formats saw even the larger well known units doing nothing but lrmfesting the game... again...

To those who say this is an easy challenge, enjoy, for the hamster is crap, they damned near gave the mug away for free last week, and the lame "warhorns" are one of the dumbest ideas ever brought into this game.

To even refer to this as a challenge is wrong, it should be labelled a fruitless endeavor designed to anger the masses and the large portion of our paying customers, and PGI wants to thank you for it.

Not enjoyable, not in the least, not when many of the Unit members flat stated no one they knew could get the challenge without loading up the nastiest lrm mech you possibly could... That is the only way I have seen anyone get the points....


Exactly



whaaat? maybe you are doing anything wrong? I rarely even see lms' the previous challanges borught way more lrm's on the table. I had many of matches where UAV's above caustic were repsonded with 0 lrm fire. because no one from those players even had some.

View PostSharpCookie, on 08 November 2014 - 09:14 AM, said:

Group only challenge, but there is no way in game to find a group. I must first seek out websites or use a VOIP program. Way to alienate a good majority of the solo players. . .

Also, every match should count since only about 50-65% will qualify at 140 points. That's 100+ games for the average player...


sense of the challange is to make it challanging, the average palyer wil then probably only get a beer or a hamster. the warhorn is only for the more dedicated or good gamers.

View PostCycKath, on 09 November 2014 - 04:10 PM, said:

I'll get it done in time, but only by narcing all of the things in my spotter 3L, another weekend of skilling up my unmastered 'Mechs lost.



what why? I did laservomit all the matches, worked fine too, you don't need to bring narcs and stuff.

Edited by Lily from animove, 09 November 2014 - 04:38 PM.


#177 MischiefSC

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Posted 09 November 2014 - 05:14 PM

Took a stab at it with my unit but in the end it was just... grindy as hell. I already have everything in the contest and it would have taken the whole weekend, grinding with my unit and trying to stay within tonnage to have gotten them. Just flat out wasn't worth it.

I also saw packs of LRMs every single match. For grinding (assists/damage) they're a good choice, especially if you've got a good LRM spotter. The problem of course is that LRMs are not fun to play with or against for a lot of people so it leaves that sour taste at the end.

Just flat out wasn't worth it. Wasn't fun for me, actually put me off group queue for a while. Not sure of a way to fix it; maybe just have a cumulative point total? The whole 'x points or the match is worthless' in a group queue environment especially turns it into 'huh. This match is a 100% waste of time but we need to just sorta hang out until it's over. Then again, could just run in and die in a hail of fire and move on to the next match and do that until odds play out that I get 60 matches with 140 pts... one of those options will get me 60 pts by Monday, one of them won't.'

That's not how I want to think about playing a game, so I blew the contest off.

Sorry, this ones going to be a red X for me, a bad taste in the mouth and an absence of motivation to play in general.

#178 GreyNovember

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Posted 09 November 2014 - 05:27 PM

So what kind of metrics can we expect to see from this? I'm more curious as to what data was being given as opposed to a cockpit item.

#179 Leigus

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Posted 09 November 2014 - 06:45 PM

I'd be interested to see how this played out if the 12 man limit was set to 600 (minimum tonnage mechs if following 4x3). Even so, I'm glad to see testing like this being done.

I have a feeling that we could get closer games for asymmetrical group matches if larger groups had to select dropdecks with lower tonnage/player than smaller groups did.

#180 NocturnalBeast

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Posted 09 November 2014 - 07:20 PM

Maybe, rather than weight balancing, or ELO, matches should be balanced based on roles. Like maybe limiting the matchmaker to three support mechs, 3 brawler, three skirmishers and three scouts?

Edited by Ed Steele, 09 November 2014 - 07:20 PM.






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