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This Is How To Stop Is Ppl From Crying About Timber Wolfs


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#61 Torgun

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Posted 19 November 2014 - 07:48 AM

View PostWidowmaker1981, on 19 November 2014 - 07:37 AM, said:


outside of VERY specfic circumstances (i.e. playing on Alpine peaks) any weapon range much past 400m optimal is not hugely useful. Also, the Tbolt has 350m range on those med pulse compared to 405 on the TBRs med lasers.. oh yes, thats an amazing 55 meters!!!

he also didnt go into how the Tbolts lasers only have a 0.5s duration compared to the 1.25s duration on the TBR lasers.

TBRs (actually, all clan mechs not called the DireWolf) are good right now mainly because of CSRMs

That sucks for those of us who don't like SRMs but want to play clans.... (ive gone back to IS 90% now, just rocking the BNC and getting 600+ dmg a game, every game pretty much)


I think it's interesting that you directly compare a weapon that is 2t in the IS MPL to the 1t CERML as if they are directly comparable, when in reality one weigh twice as much as the other and most certainly should be accounted for when comparing them. You're also comparing the 350m range of IS MPL when the 5SS is carrying a lvl5 range module but compare it to the 405m of CERML when you are not using a module. Yet again a bad comparison. And also you need to update yourself on the laser duration, the CERML is actually 1.15 burn time now.

Edited by Torgun, 19 November 2014 - 08:00 AM.


#62 Nightmare1

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Posted 19 November 2014 - 07:51 AM

Griefers gonna Grief.

Clanners gonna Clan.

And folks like me, well, we'll spit them both on our blades and call it all good. :)

#63 Water Bear

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Posted 19 November 2014 - 07:55 AM

View PostQuantumButler, on 19 November 2014 - 07:27 AM, said:

For one thing your lasers are knee level, for another you die to one popped side.


The same things are true of the Rakshasha (well maybe not about the lasers, I don't know). Not exactly the equal of the Timberwolf.

#64 kf envy

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Posted 19 November 2014 - 10:41 AM

View PostEl Bandito, on 19 November 2014 - 06:38 AM, said:

Rakshasa has IS XL engine and much less armaments. Way easier to pop. If you equip Std engine, it is gonna go only about 70-75 kph with default weapons.

Plus it has no ballistic slot, removing one big advantage the IS have vs Clans at the moment. Finally, an IS Heavy with Endo and Ferro is just stupid. FF will have to be removed ASAP.


ummmm

rakshasa MDG-2A A departure from the attempt to emulate the Mad Cat, the 2A model removes the 'Mechs arsenal and upgrades it with a new weapons mix geared toward close combat. The primary weapon is a Rotary Autocannon/5. This is backed up at longer ranges by a Large Pulse Laser and for close combat the 'Mech carries four Medium Pulse Lasers. BV (1.0) = 1,480[3][9], BV (2.0) = 1,766[10]


i believe that that rotary autocannon/5 gos in an ballistic slot

#65 Gyrok

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Posted 19 November 2014 - 01:10 PM

View PostTorgun, on 19 November 2014 - 07:48 AM, said:


I think it's interesting that you directly compare a weapon that is 2t in the IS MPL to the 1t CERML as if they are directly comparable, when in reality one weigh twice as much as the other and most certainly should be accounted for when comparing them. You're also comparing the 350m range of IS MPL when the 5SS is carrying a lvl5 range module but compare it to the 405m of CERML when you are not using a module. Yet again a bad comparison. And also you need to update yourself on the laser duration, the CERML is actually 1.15 burn time now.


Ok, compare CMPL to IS MPL.

In the 5SS the IS MPL has GREATER range, less heat, and comparable damage with 1/2 the burn duration.

You lose again.

#66 Torgun

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Posted 19 November 2014 - 01:19 PM

View PostGyrok, on 19 November 2014 - 01:10 PM, said:


Ok, compare CMPL to IS MPL.

In the 5SS the IS MPL has GREATER range, less heat, and comparable damage with 1/2 the burn duration.

You lose again.


Actually if both mechs have no range modules, they'd have the same range at 330m. But then again you'd be forced to run the massive bullettrap known as Thunderbolt to have these quirks.

#67 beerandasmoke

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Posted 19 November 2014 - 01:32 PM

penetrator would be a much better option than the rakshasa.

#68 kf envy

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Posted 19 November 2014 - 02:08 PM

View Postbeerandasmoke, on 19 November 2014 - 01:32 PM, said:

penetrator would be a much better option than the rakshasa.



but the rakshasa is an 100% ripoff the IS did of an timber wolf

#69 Brody319

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Posted 19 November 2014 - 02:11 PM

View Postkf envy, on 19 November 2014 - 02:08 PM, said:



but the rakshasa is an 100% ripoff the IS did of an timber wolf


Which means its the clans's job to make sure every single one of them is scrapped.

#70 Hillbillycrow

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Posted 19 November 2014 - 02:13 PM

Eh, just give us the X-Pulse, Light Gauss, Heavy Laser, Rotary AC and Long Toms and we'll shuttup

#71 El Bandito

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Posted 22 November 2014 - 02:48 AM

View Postkf envy, on 19 November 2014 - 10:41 AM, said:


ummmm

rakshasa MDG-2A A departure from the attempt to emulate the Mad Cat, the 2A model removes the 'Mechs arsenal and upgrades it with a new weapons mix geared toward close combat. The primary weapon is a Rotary Autocannon/5. This is backed up at longer ranges by a Large Pulse Laser and for close combat the 'Mech carries four Medium Pulse Lasers. BV (1.0) = 1,480[3][9], BV (2.0) = 1,766[10]


i believe that that rotary autocannon/5 gos in an ballistic slot


Good luck waiting for 12 years for that variant. :P

View PostGyrok, on 19 November 2014 - 01:10 PM, said:


Ok, compare CMPL to IS MPL.

In the 5SS the IS MPL has GREATER range, less heat, and comparable damage with 1/2 the burn duration.

You lose again.


I pop Thunderbutts twice as fast as any Timbies. Sure it can be dangerous if it gets close, but unless it mounts Std engine, the Thunderbutt will not even get the chance to come anywhere close to effectively use those MPLs.

Edited by El Bandito, 22 November 2014 - 03:12 AM.


#72 Good_Cat

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Posted 22 November 2014 - 05:12 AM

Rather than the Rakshasa which nearly everyone has to BattleTechWiki and is just an IS copy/paste TiberWolf why not a Maurader it's an iconic IS mech of the period ??

#73 Alek Ituin

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Posted 22 November 2014 - 05:16 AM

View PostGood_Cat, on 22 November 2014 - 05:12 AM, said:

Rather than the Rakshasa which nearly everyone has to BattleTechWiki and is just an IS copy/paste TiberWolf why not a Maurader it's an iconic IS mech of the period ??


Because, for the umpteenth time, HARMONY GOLD.

PGI would get buried in lawsuits in the blink of an eye if they added the Marauder, even though Harmony Gold doesn't even use the IP. They're a bunch of pathetic f**ktards sitting on things they haven't profited from in decades, and they sue anyone who tries to even make use of their crap.

Edited by Alek Ituin, 22 November 2014 - 05:17 AM.


#74 Good_Cat

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Posted 22 November 2014 - 05:56 AM

View PostAlek Ituin, on 22 November 2014 - 05:16 AM, said:


Because, for the umpteenth time, HARMONY GOLD.

PGI would get buried in lawsuits in the blink of an eye if they added the Marauder, even though Harmony Gold doesn't even use the IP. They're a bunch of pathetic f**ktards sitting on things they haven't profited from in decades, and they sue anyone who tries to even make use of their crap.


Ok snap, don't get your mammaries in a twist.............

Well ****..............i take it this is the unseen mech thing ???? Which i kinda get :S??!!
The Marauder is on that list but so is the Locust and Shadow Hawk........or is the Harmony Gold something else entirely.

Marauder and Rifleman not being allowed in game sucks donkey dangle'ies

#75 Alek Ituin

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Posted 22 November 2014 - 06:17 AM

View PostGood_Cat, on 22 November 2014 - 05:56 AM, said:


Ok snap, don't get your mammaries in a twist.............

Well ****..............i take it this is the unseen mech thing ???? Which i kinda get :S??!!
The Marauder is on that list but so is the Locust and Shadow Hawk........or is the Harmony Gold something else entirely.

Marauder and Rifleman not being allowed in game sucks donkey dangle'ies


Yeah, it does suck donkey dingles. But we can't do anything about it because of that GDMFPOS Harmony Gold.

But seriously, it's pretty common knowledge why we can't have them. Hell, I think Sarna even has an article on Unseens, describing WHY they're unseen. Here, a helpful link: Unseen (I found the article)


Final note - I'm in no mood to deal with people's s**t right now. And don't tell me what, or how, I am or am not feeling. It's a pet peeve of mine that really ticks me off.

#76 Mystere

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Posted 22 November 2014 - 06:27 AM

View PostEl Bandito, on 19 November 2014 - 12:58 AM, said:

Here is a much better solution. Give it small negative mobility quirks and fix it's broken rear torsi hitboxes.

Also, resolve the cheat-jumping issue. Done.


FTFY to make things even much better. A lethargic TW just isn't a TW.

#77 Good_Cat

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Posted 22 November 2014 - 07:15 AM

View PostAlek Ituin, on 22 November 2014 - 06:17 AM, said:

But seriously, it's pretty common knowledge why we can't have them. Hell, I think Sarna even has an article on Unseens, describing WHY they're unseen. Here, a helpful link: Unseen (I found the article)



It would be pretty common knowledge if i hadn't started playing MW:O 2 months ago its been a while since since MW4.
haven't seen a Reseen list anywhere, bar a few sketches. Would they be viable to add in without any legal BS.

Edited by Good_Cat, 22 November 2014 - 07:16 AM.


#78 Alek Ituin

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Posted 22 November 2014 - 08:47 AM

View PostGood_Cat, on 22 November 2014 - 07:15 AM, said:


It would be pretty common knowledge if i hadn't started playing MW:O 2 months ago its been a while since since MW4.
haven't seen a Reseen list anywhere, bar a few sketches. Would they be viable to add in without any legal BS.


No. Even a redesign would be shaky, and HG could just sue for the sake of suing PGI. Much MUCH safer to just leave them out until the glorious day when HG finally keels over and dies a horrible death.

IP laws suck a fat one.

#79 Catra Lanis

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Posted 22 November 2014 - 08:51 AM

View PostEl Bandito, on 19 November 2014 - 01:51 AM, said:


Running with 35 tons of metal should not be as fluid as playing as TF2's Scout. But it is, in MWO. I personally want the move speed to be globally nerfed more. Good for hit-reg as well.


I agree, I have no problem with the straight line speed but even a small mech is about 25-35 tons. Law of inertia, they shouldn't bounce around the screen like flies. A spider moves like I picture an elemental would. It's actually breaking immersion for me to a certain extent.

#80 Alek Ituin

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Posted 22 November 2014 - 08:57 AM

View PostCatra Lanis, on 22 November 2014 - 08:51 AM, said:


I agree, I have no problem with the straight line speed but even a small mech is about 25-35 tons. Law of inertia, they shouldn't bounce around the screen like flies. A spider moves like I picture an elemental would. It's actually breaking immersion for me to a certain extent.


Here's the problem: slower Lights = dead Lights.

Their only defense is speed, otherwise they're useless wastes of tonnage.





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