Look it's not about dealing damage. It's about how it peforms overall. Everyone have their own playstyle..X can do good. Y cant do too much and Z does suck at it.
Is everyone forgetting that since beta we got new bigger, speedy engines? Everyone is putting more bigger engines in mechs. The PP damage is one of the causes. But also LRM is one of the causes why people are choosing bigger engines.
I know MWO is really hard to balance with
SO MANY variables.
The whole line up of the Atlas feels outdated.
The D-DC is nearly complete, but it's something missing there. The D-DC is a powerfull chassis due his ECM ability and missile HPs. It only needs a small adjustment compared to the other variants.
The overall HP for the Atlas is
terrible for his tonnage. But that's always have been.
It's a supportive mech for a reason.
The K or either the D or perhaps the RS. All of them needs attention or looked at. The K is the most weakest Atlas of them all. Sure you can drop some hardpoints and put other slots to use but that does not justify the 100 tons when you cant suck some damage. a Direwolf can take up that slot wich...has firepower. As it should be.
My solution would be going back to the roots of closed beta:
Make all STD Engines up STD 300 or 325 (higher is sacrificing):
--> Extra torso twisting for the slower STD engines.
Thus packing a little bit more firepower, ammo and more.
--> This one is CRITICAL: More damage income reduction. It needs to be sturdier for his speed. Its needs to be hardened.
--> More cooling options
The Atlas does NOT need speed in order to win. You can sacrifice HP, slots, or whatever to gain speed anytime. The only reason to use speed is to make it as brawler. In order to make it brawler effective you need a bigger engine.
But thats what i would do. I think its a fine solution. But we still got two variables to handle with: PP damage and LRM. Slower engines means big slow target, more damage income for the Atlas.
Which a Atlas should tank it.The Atlas should be a hard chassis to play, it should punish you for your mistakes, but it can be a serious beast when properly (team)supported.
I dont think the chassis should be tweaked with adding more firewpower, HP layout or whatever, but the engine and damage incomes. (It should be the soaker, the leading charge, the chassis who can withstand some serious firepower.)
You can call me nuts if you want. But thats how i feel about it and how a Atlas should be. It should withstand the firewpower of any chassis for some reasonable amount of time. It should be a hard chassis to take down. It moves like building, it should withstand like a building.
Currently its not.
Edited by Sarlic, 05 December 2014 - 07:38 AM.