The Boz, on 08 December 2014 - 01:35 PM, said:
Can someone please explain to me the purpose of tanking in this game? It's easier to outgun than to outlive, and it's impossible to outnuissance without outgunning, so the role of a tank is rather superfluous...
In a brawl being able to tank damage through torso twisting allows you to retain much of your firepower when your weapons are on cooldown.
For example, Atlas intiates a brawl alpha strikes enemy mech for 70pts with AC20 + 4SRM6. It now has 4 seconds before its weapons can fire again. During these 4 seconds, torso twisting and tanking damage allows you to survive/retain weapons before being able to fire another alpha strike. If you were to face up with an enemy Dakka Wolf during those 4 seconds, it would be incredibly easy for the enemy mech to hit your CT/ST which would knock out your weapons and kill you rather quickly. Spreading the damage would allow you to win encounters against mechs that outgun you.
In group play, it is often beneficial for a tank to soak up enemy damage and draw enemy fire in order to allow teammates to fire at enemies without being fired upon. For example, the DRG-1N currently has a ridiculous 18dps God Hand but is incredibly squishy with only 40 armor on that arm. If the Atlas can survive for 10-15 seconds of drawing enemy fire, that is allowing the DRG-1N 10-15 seconds of significantly higher DPS than what the Atlas is capable of alone. Being able to tank damage and survive under concentrated fire can be incredibly beneficial for a team if they are able to take advantage of that situation.
Edited by pwnface, 08 December 2014 - 01:47 PM.