Deltron Zero, on 17 December 2014 - 08:21 AM, said:
There has been a lot of debate of the zerg rush tactics. One thing I am repeatedly seeing is pro-zergers saying that the anti-zergers need to learn to coordinate with their team and learn tactics to stop the rush. The pro-zegers will dismiss arguments for changing up the objectives by saying things will just be a mindless deathmatch, or if you want deathmatch then get out of CW, or that if you want an easier game then go somewhere else.
These counter-arguments are misguided, as a lot of people against the zerging tactic are against it because it is boring and counter to the desire of having cinematic mech-on-mech battles, not because they are unable to learn or that it is too difficult. Most don't want to replace the zerging tactics with deathmatch, they want to replace the zerging tactics with something more thoughtful.
I agree, but the tryhards don't get it. In their world, everything is about their "skillz" and anyone who raises a valid complaint is either "an angry loser" or "trying to nerf" whatever better than average toys they are using in the game. Heck, even if you specifically say you're AGAINST nerfing stuff, they still pretend you're in favor of it?!
If the game consisted of nothing but both sides pressing a single button and the side who press it first won, they'd demand that the "game" remain unchanged if they could win at it more than they lose. They have zero understanding that if a game lacks depth, balance, or any real skill or purpose, it is pointless... no matter how often one wins at it.
Right now, CW is about as much fun as watching paint dry. Heck, if you're the defender, you basically spend the first half of the game watching paint dry as the other teams flings itself against the gates. Then, if you're lucky, you get to leg a bunch of them. If not - usually because of a team that lacks any teamwork - the other team zerg rushes and the match is over... often with far less actual combat and infinitely less real tactics and strategy than a normal game in the public queue.
And if you're attacking, heaven help you. If you're in a PUG or mixed group against a 12-man defender, you may as well just quit at match start since the set-up so heavily favors defense. And, even if you're lucky and you're not on an attacking team that consists of people who don't understand the format, you'll spend more of the match fighting NPC turrets and literally WALKING towards the generator than actually DOING anything remotely interesting.
But we're to believe all of the above is untrue and anyone who wants it improved "lacks skillz."