ContingencyPlan, on 18 December 2014 - 08:01 AM, said:
Is it fair to be able to cut the entire enemy team out of the equation and effectively reduce the gamemode to a PvE encounter? That's debatable. But before I can concern myself with winning or losing, I at least want to be a part of the equation. And when faced with an oncoming rush by light mechs who are basically trying to ignore my presence there, that becomes very frustrating, because the way I see it, by using that tactic, they are basically trying to exclude me from the game.
It is KNOWN that lights, and specifically Firestarters and Spiders, have hit box, hit detection issues.
It is KNOWN that 'mechs with active jump jets have hit detection issues.
It is KNOWN that that the generator at the "Omega" point has extremely few hit points.
So to EXCLUSIVELY use a tactic that takes advantage of known issues like some units are doing pushes your team toward a very bad end of the spectrum...
The fact that PGI is changing the map to address some portion of this tactic, this quickly after CW was released ought to tell us something about how serious they view the issue.
Beo Vulf, on 18 December 2014 - 08:15 AM, said:
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Cut it out.
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