

#14681
Posted 22 September 2016 - 04:28 AM
#14682
Posted 22 September 2016 - 04:37 AM
Dakka
Gauss
Edited by Pariah Devalis, 22 September 2016 - 04:37 AM.
#14683
Posted 22 September 2016 - 04:55 AM
Pariah Devalis, on 22 September 2016 - 04:37 AM, said:
Dakka
Gauss
Those are exactly the same builds I did here!
Well, except for that Large Pulse Laser (how the heck you were able to fit it in that build?).
#14684
Posted 22 September 2016 - 05:05 AM

Edited by Pariah Devalis, 22 September 2016 - 05:05 AM.
#14686
Posted 22 September 2016 - 05:06 AM
5 tons ammo, and no extra dhs.
Edited by Pariah Devalis, 22 September 2016 - 05:07 AM.
#14687
Posted 22 September 2016 - 05:11 AM
Pariah Devalis, on 22 September 2016 - 05:06 AM, said:
5 tons ammo, and no extra dhs.
So say the Ice Ferret pilot...

About the Gyr, I suppose you trimmed some armor from the legs too, right?
#14688
Posted 22 September 2016 - 05:15 AM
#14689
Posted 23 September 2016 - 05:45 PM

my 45 minute sketch for the Bushwhacker art contest.
#14690
Posted 23 September 2016 - 07:48 PM
Odanan, on 22 September 2016 - 04:28 AM, said:
Nova Gyr (sort of)
#14691
Posted 23 September 2016 - 11:29 PM
#14693
Posted 25 September 2016 - 05:53 PM
#14694
Posted 25 September 2016 - 08:32 PM
Odanan, on 25 September 2016 - 05:53 PM, said:
I'd probably be asking for too much to see so much as the Fire Falcon, let alone the Fire Moth, huh? And it's unlikely so soon to the Viper that PGI would release the Pouncer.
So.... how about another "unknown," then?
Thresher.

A general use workhorse battlemech. An alternative 60-ton platform to the Mad Dog. Comes with 1B, 2M, and 3E - but being a battlemech one can expect hardpoint inflation. Only one other variant, aside from a futuretech IS Piloted hero, exists, but... well... after the MAD-IIC, who the hell knows if that is even a factor anymore. The one variant that does exist, however, seems to focus on the arm lasers more by upgrading them to ERLLas and turning the UAC10 into an LB5X.
That said, the Glass Spider would be interesting, too. Another 60-ton option, but for ballistics or laser boating, depending on the variant you go with.

Edited by Pariah Devalis, 25 September 2016 - 08:39 PM.
#14695
Posted 26 September 2016 - 04:05 AM
Pariah Devalis, on 25 September 2016 - 08:32 PM, said:

I'm sorry, but the Glass Spider is worst than the Rifleman IIC in everything.
#14696
Posted 26 September 2016 - 04:06 AM
Odanan, on 26 September 2016 - 04:05 AM, said:
I figured someone would say that. It's true. It's also a 60-ton mech. As opposed to the... three 65 ton mechs we already have (including the 'backer)? 1. 3. 1. 3. One weight point needs more variety. :\
Well, technically, two heavy weight points do. 60 and 70.
Edited by Pariah Devalis, 26 September 2016 - 04:08 AM.
#14697
Posted 26 September 2016 - 04:31 AM
Pariah Devalis, on 26 September 2016 - 04:06 AM, said:
Well, technically, two heavy weight points do. 60 and 70.
So why not a battlemech with 13 weapons hardpoints AND jump jets? Or a very weird ugly duckling omnimech?
But seriously, there aren't many 60 tons options, and that's OK. Mad Dog will do.
#14698
Posted 26 September 2016 - 06:03 AM
Would you pay for Alpha-Lance Reinforcement packs? There are a number of canonical variants for the Alpha Lance Mechs which are possible with MWO. Some of them would be quite different and new, other just would be differently quirked and perhaps given a different HP-inflation. Here is what I have in mind (and why):
Warhammer
WHM-6Rk: the higher base engine rating (350) for much greater speed would allow for a Cavalry Mech.
WHM-7A: the different hardpoint-layout, especially the CT HPs, may be used for a more zombie-like build.
Marauder
MAD-5S: technically it is possible to replicate it with the -3R, however I would like to see ER-PPC and Gauss Rifle quirks to emphasise its long range sniper role. And I think it is a shame that only one MAD so far has PPC quirks...
MAD-3D: again technically possible already, but even modest hardpoint inflation and quirks may turn this into a laser boat without resorting to the super-slow BH.
Archer
ARC-2W: Having (at least) 4 missile HP in the torso plus laser HP in the arms is something I miss.
ARC-2K or ARC-5R: actually a version that would justify laser quirks, but otherwise unremarkable.
Rifleman
RLF-2N: With a combo of PPC and ACs in the arms, plus at least 4 laser HP in the torso, this variants would depend on quirks, especially PPC quirks.
RLF-5M: With UAC/5s being the stock load-out, there would be some quirks for it providing a dedicated UAC dakka build with less jamming.
I am not going to lie, quirks would make or break these packs, with the exception of the Warhammer (and Archer to a lesser degree). But as a Marauder-fan, I would love to get my hands on a properly quirked MAD-5S, and a Rifleman with UACs less prone to jamming would improve the design considerably.
Since the models exist already Alpha Lance Reinforcements should be relatively quick and easy work for PGI. Question is... would I pay for them? I would surely buy the Warhammer and Marauder packs, even for the regular 15$, but I am be a bit more hesitant when it comes to the other two. However I do not totally deny the option.
What about you?
#14699
Posted 26 September 2016 - 06:58 AM
#14700
Posted 26 September 2016 - 07:03 AM
CK16, on 26 September 2016 - 06:58 AM, said:
A resounding yes, to the Warhammer IIC, they are such beastly things, when you change the standard engine to a cXL....
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