FLG 01, on 20 January 2017 - 08:24 AM, said:
This is not meant to be negative, I am just genuinely curious: what is the appeal of the Uziel?
In the lore, this Mech is literally the red-headed stepchild of Defiance, and the LAAF weren't exactly keen on it either. The "Deployment"-section in the TRO reads almost like a comedy noting that units which got the Uziel "would have never requested or received any in the first place" and others getting it "more by accident than by intention".
I cannot see any particular gameplay highlights either - if anything I am worried about the geometry - so I am a bit surprised to see it up there on the same footing as, say, the Fafnir. And yes, I played MW:4.
More mobile than even Davion's CN9-D, the Uziel 2S is a very good medium fire support machine. 6/9/6 movement, and twin PPCs with the heatsinks to use them, is pretty decent. Armor is a little light (a not uncommon thread with many of the 3067 designs...along with a curious lack of CASE), so it's hardly perfect. But it's also not near as mediocre as many claim.
For MWO, that translates to high engine cap, good jumping capability and very high arm mounts, making it an ideal sniper/mobile poptart. Certainly better for the role than the much slower BJ3, or VND series robots. With 7.5 tons to free up to armor and heatsinks, and enough crit space to add Ferro if needed, it should perform this role rather well. And with considerably less heat than the Clan Shadowcat or Hunchbacks.
Sereglach, on 20 January 2017 - 09:23 AM, said:
Indeed we shall, good sir; and I think most of us are very curious to see what's coming . . . each with our own personal wish-list.
I liked the Uziel in MW4, but I can't say I ever "loved" it. It was a nice well-rounded mech; and it was a nice mech to see in a game like MW4. Maybe that comes from the fact that most mechs in MW4 had hardpoints to specifically try to make them as well-rounded as possible.
On the other hand, admittedly, looking at the variants available there would be some respectable options for MWO. Nothing really new, mind you, but respectable nonetheless. While the Uziel might be a frowned upon mech in TT and a mediocre jack-of-all-trades in MW4, it actually does have potential to be a nice mech for MWO. Each variant (including the heroes) offers some nice hardpoint combinations that allows for quite the wide variety of builds. Depending on the hardpoint inflation (since each variant -including Heroes- is quite unique) and new tech (in the summer) there could actually be some really powerful build options among them.
Of course Alex's artwork is always a unique factor that can do a lot to a mech in a good or bad direction for playability (lets face it, even if they look good, some got borked in the realm of hitboxes). That could also clean up a lot of the weaknesses in it's "barn door" type torso. Just look at how skinnier the Javelin got compared to TT artwork.
Also on the aesthetic side, the Uziel has a physical configuration that is pretty rare among IS forces. Few mechs, like the Mongoose and Thug, possess such a layout. That can provide another appeal in and of itself.
in MW4, I did indeed, love it. Part was the unique look. Part was that they crammed all the best parts of a Warhammer into a might, much faster, jumpy package. Once you dropped C-ERPPC and SSRM6 on it, it was simply fantastic at being a a hunter killer medium.
That said, I don't think it's be near as potent here, and even then, in a much more limited role. So goes Alpha Warrior Online. Basically less than 10% of the robots out there will ever be "good" in Metaland anyhow, so I tend not to lose sleep over that.