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Ultimate Mech Discussion Thread

BattleMech Balance

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#4981 Scrawny Cowboy

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Posted 01 September 2013 - 07:47 PM

No Anteaters please. Never understood the attraction to that Godzilla-mech : l
If there is any viable dakka (ballistic) assault (and testbed for the new gauss tweak) it's definitely the King Crab.

#4982 Anjian

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Posted 01 September 2013 - 08:27 PM

This is my imagination how PGI goes and selects the mechs. I don't think its really about being iconic, major force in the Battletech lore, fanbase favorite and so on.
Back in the studios, Alex must be drawing up a lot of concept mechs. Then Bryan and Russ looks all over them and say, "This one looks really cool. Let's bring it into the game." Regardless whether its iconic or fan favorite. The ones that don't look cool enough, will have to be redrawn until you get one that is cool enough. In the meantime the cool ones gets put into the launch queue.

#4983 Odanan

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Posted 01 September 2013 - 08:48 PM

View PostAnjian, on 01 September 2013 - 08:27 PM, said:

This is my imagination how PGI goes and selects the mechs. I don't think its really about being iconic, major force in the Battletech lore, fanbase favorite and so on.
Back in the studios, Alex must be drawing up a lot of concept mechs. Then Bryan and Russ looks all over them and say, "This one looks really cool. Let's bring it into the game." Regardless whether its iconic or fan favorite. The ones that don't look cool enough, will have to be redrawn until you get one that is cool enough. In the meantime the cool ones gets put into the launch queue.

Quickdraw and Kintaro says different.

#4984 Steinar Bergstol

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Posted 01 September 2013 - 11:26 PM

I could see the Banshee being the next, seeing as it was the only original 95 tonner, so we're not spoiled for choice in that weight category. Of course, every Lyran out there is practically howling for their Zeus, but considering we're getting the Battlemaster, and the Zeus always looked visually like the Battlemaster's uglier, less popular brother I'm not seeing that one as a likely candidate.

That said, CGR-1A1. :)

#4985 Anjian

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Posted 02 September 2013 - 01:23 AM

View PostOdanan, on 01 September 2013 - 08:48 PM, said:

Quickdraw and Kintaro says different.


May not look cool to you but it is to them. No accounting for their taste.

#4986 Scrawny Cowboy

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Posted 02 September 2013 - 07:58 AM

Hope they don't screw up the hitboxes (like the Kintaro) or the scale (see pretty much all newer released mechs)
Don't think they can afford to after the Kintaro flop : /

#4987 Odanan

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Posted 02 September 2013 - 10:17 AM

View PostB3RZ3RK3R, on 02 September 2013 - 07:58 AM, said:

Hope they don't screw up the hitboxes (like the Kintaro) or the scale (see pretty much all newer released mechs)
Don't think they can afford to after the Kintaro flop : /

They can't afford, but will do it anyway.

#4988 Lagfest

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Posted 02 September 2013 - 06:49 PM

Didn't the same thing happen with the awesome and the catapult? its just part of the process. report it as an issue and move on.

OT: need another light mech... im thinkin something to counter spiders:
ENTER THE HERMES!

This thing is almost begging for a FD redesign.

Posted Image

#4989 Odanan

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Posted 02 September 2013 - 07:16 PM

View PostLagfest, on 02 September 2013 - 06:49 PM, said:

OT: need another light mech... im thinkin something to counter spiders:
ENTER THE HERMES!

This thing is almost begging for a FD redesign.

Posted Image

It is indeed. :)

(but all variants are so homogeneous...)

(not to mention it is too fast for MWO right now)

#4990 CDLord HHGD

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Posted 03 September 2013 - 04:36 AM

View PostLagfest, on 02 September 2013 - 06:49 PM, said:

This thing is almost begging for a FD redesign.

Most of them are......

#4991 Steinar Bergstol

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Posted 03 September 2013 - 05:11 AM

The only question that matters is: Could even Alex Iglesias save...

Posted Image

THE YEOMAN.

I mean, some things are just beyond salvaging, right? :)

#4992 CDLord HHGD

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Posted 03 September 2013 - 06:02 AM

View PostSteinar Bergstol, on 03 September 2013 - 05:11 AM, said:

The only question that matters is: Could even Alex Iglesias save...

Posted Image

THE YEOMAN.

I mean, some things are just beyond salvaging, right? :)

He probably could.... But if he's going to go THAT far, I'd rather see the Longbow in game (HG/Robotech Spartan).

#4993 SgtMagor

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Posted 03 September 2013 - 06:12 AM

Tuesday, what's it going to be today. little bit of Orion, or a lot of Banshee :)

#4994 Der BruzZzler von Wiesndoof

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Posted 03 September 2013 - 08:13 AM

... or a lot of nothing!

#4995 Wieland

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Posted 03 September 2013 - 08:27 AM

View Postcdlord, on 03 September 2013 - 06:02 AM, said:

He probably could.... But if he's going to go THAT far, I'd rather see the Longbow in game (HG/Robotech Spartan).

Longbow = Phalanx
Archer = Spartan

#4996 Dyson Ring

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Posted 03 September 2013 - 08:31 AM

KERENSKY'S ORION IS IN!!!

#4997 Spheroid

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Posted 03 September 2013 - 08:49 AM

View PostDyson Ring, on 03 September 2013 - 08:31 AM, said:

KERENSKY'S ORION IS IN!!!


Link?

#4998 Dyson Ring

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Posted 03 September 2013 - 08:51 AM

Here you go.

#4999 Strum Wealh

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Posted 03 September 2013 - 08:55 AM

View PostDyson Ring, on 03 September 2013 - 08:31 AM, said:

KERENSKY'S ORION IS IN!!!

Called it! :)

View PostStrum Wealh, on 02 January 2013 - 11:42 AM, said:

As far as a 3050 "Kerensky Tribute" Hero 'Mech:
Hypothetically, PGI could bend the canon a bit by dropping a ton of Gauss ammo (from two tons to one) to free up the tonnage, moving one of the FF criticals out of the Left-Torso to free up the space, and replacing the listed SN-PPC with a standard PPC.
It wouldn't be an exact duplicate of Kerensky's version of the 'Mech, but it would retain the core concepts and the vast majority of the key attributes while still being substantially different from the stock ON1-K (unlike the Kurita rebuild; they found Kerensky's original 'Mech essentially stripped to just the skeleton, and rebuilt it in 3015 as a stock ON1-K).

View PostGarth Erlam, on 03 September 2013 - 08:26 AM, said:

New Hero Mech



"Protector" ON1-P
  • Tonnage: 75
  • Engine: 300 Standard
    • Top Speed: 64.8 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 20 degrees up and down.
  • Arm Movement:
    • 20 degrees to each side.
    • 30 degrees up and down.
  • Armor: 448 (Ferro-Fibrous)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Left Arm: Medium Laser
    • Left Torso: PPC, SRM 4 w/ Artemis IV FCS
    • Right Torso: Gauss Rifle
    • Right Arm: Medium Laser
  • Hardpoints:
    • Left Arm: 1 Energy
    • Left Torso: 1 Energy, 2 Missile, 1 AMS
    • Right Torso: 2 Ballistic
    • Right Arm: 1 Energy
  • Heat Sinks: 10 Double
  • Jump Jets: 0 (0 Max)
  • ECM Capable?: No
  • Module Slots: 2
  • Movement Archetype: Large
  • 30% C-Bill Bonus

Edited by Strum Wealh, 03 September 2013 - 08:56 AM.


#5000 Phoenix Branson

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Posted 03 September 2013 - 09:30 AM

Enjoy...


Edited by Maverick01, 03 September 2013 - 09:30 AM.






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