#4981
Posted 01 September 2013 - 07:47 PM
If there is any viable dakka (ballistic) assault (and testbed for the new gauss tweak) it's definitely the King Crab.
#4982
Posted 01 September 2013 - 08:27 PM
Back in the studios, Alex must be drawing up a lot of concept mechs. Then Bryan and Russ looks all over them and say, "This one looks really cool. Let's bring it into the game." Regardless whether its iconic or fan favorite. The ones that don't look cool enough, will have to be redrawn until you get one that is cool enough. In the meantime the cool ones gets put into the launch queue.
#4983
Posted 01 September 2013 - 08:48 PM
Anjian, on 01 September 2013 - 08:27 PM, said:
Back in the studios, Alex must be drawing up a lot of concept mechs. Then Bryan and Russ looks all over them and say, "This one looks really cool. Let's bring it into the game." Regardless whether its iconic or fan favorite. The ones that don't look cool enough, will have to be redrawn until you get one that is cool enough. In the meantime the cool ones gets put into the launch queue.
Quickdraw and Kintaro says different.
#4984
Posted 01 September 2013 - 11:26 PM
That said, CGR-1A1.
#4986
Posted 02 September 2013 - 07:58 AM
Don't think they can afford to after the Kintaro flop : /
#4988
Posted 02 September 2013 - 06:49 PM
OT: need another light mech... im thinkin something to counter spiders:
ENTER THE HERMES!
This thing is almost begging for a FD redesign.
#4989
Posted 02 September 2013 - 07:16 PM
Lagfest, on 02 September 2013 - 06:49 PM, said:
ENTER THE HERMES!
This thing is almost begging for a FD redesign.
It is indeed.
(but all variants are so homogeneous...)
(not to mention it is too fast for MWO right now)
#4992
#4993
Posted 03 September 2013 - 06:12 AM
#4994
Posted 03 September 2013 - 08:13 AM
#4996
Posted 03 September 2013 - 08:31 AM
#4999
Posted 03 September 2013 - 08:55 AM
Dyson Ring, on 03 September 2013 - 08:31 AM, said:
Called it!
Strum Wealh, on 02 January 2013 - 11:42 AM, said:
Hypothetically, PGI could bend the canon a bit by dropping a ton of Gauss ammo (from two tons to one) to free up the tonnage, moving one of the FF criticals out of the Left-Torso to free up the space, and replacing the listed SN-PPC with a standard PPC.
It wouldn't be an exact duplicate of Kerensky's version of the 'Mech, but it would retain the core concepts and the vast majority of the key attributes while still being substantially different from the stock ON1-K (unlike the Kurita rebuild; they found Kerensky's original 'Mech essentially stripped to just the skeleton, and rebuilt it in 3015 as a stock ON1-K).
Garth Erlam, on 03 September 2013 - 08:26 AM, said:
"Protector" ON1-P
- Tonnage: 75
- Engine: 300 Standard
- Top Speed: 64.8 kph
- Max Engine Rating: 360
- Top Speed: 64.8 kph
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- 90 degrees to each side.
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- 20 degrees to each side.
- Armor: 448 (Ferro-Fibrous)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: Medium Laser
- Left Torso: PPC, SRM 4 w/ Artemis IV FCS
- Right Torso: Gauss Rifle
- Right Arm: Medium Laser
- Left Arm: Medium Laser
- Hardpoints:
- Left Arm: 1 Energy
- Left Torso: 1 Energy, 2 Missile, 1 AMS
- Right Torso: 2 Ballistic
- Right Arm: 1 Energy
- Left Arm: 1 Energy
- Heat Sinks: 10 Double
- Jump Jets: 0 (0 Max)
- ECM Capable?: No
- Module Slots: 2
- Movement Archetype: Large
- 30% C-Bill Bonus
Edited by Strum Wealh, 03 September 2013 - 08:56 AM.
#5000
Posted 03 September 2013 - 09:30 AM
Edited by Maverick01, 03 September 2013 - 09:30 AM.
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